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* feat(fx): animate native point light color and radius jitterValentin Popov7 hours2-5/+26
* fix(render): preserve object-local point lights on modelsValentin Popov7 hours2-3/+23
* feat(fx): track phase and restart per effect instanceValentin Popov8 hours1-6/+19
* fix(render): match native packet distance approximationValentin Popov8 hours1-10/+20
* fix(game): render terrain without placed object meshesValentin Popov11 hours1-0/+5
* perf(render): avoid forced FIFO fallback without mailboxValentin Popov11 hours1-0/+16
* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov11 hours1-0/+6
* chore(render): report unexpanded ambient effectsValentin Popov12 hours1-0/+9
* chore(render): expose unused vertex color coverageValentin Popov15 hours1-1/+4
* fix(render): animate sky layers on the native UV clockValentin Popov20 hours1-0/+25
* fix(capture): replay the projection used by world geometryValentin Popov22 hours1-0/+11
* feat(fx): play ambient Control sound commandsValentin Popov23 hours1-0/+35
* docs(render): distinguish fog color from the lighting floorValentin Popov24 hours2-10/+20
* fix(render): apply celestial birth matrix to column vectorsValentin Popov24 hours2-13/+27
* fix(render): use native squared distance for vertex fogValentin Popov26 hours1-0/+20
* fix(render): scale Control light radius with emitter transformValentin Popov26 hours1-0/+15
* fix(render): fade MSH portals with camera distanceValentin Popov27 hours1-0/+30
* feat(render): integrate Control effects and animated world sceneValentin Popov28 hours3-79/+194
* feat(app): constrain free-flight movement by building meshesValentin Popov44 hours2-11/+46
* fix(runtime): follow linked nodes after building helper hitsValentin Popov44 hours1-20/+38
* feat(runtime): query building meshes in world spaceValentin Popov45 hours1-0/+31
* fix(render): hide native zero-alpha MSH batchesValentin Popov46 hours2-0/+21
* feat(msh): decode triangle descriptors and query segmentsValentin Popov47 hours1-0/+39
* test(fx): cover native tree ray geometryValentin Popov2 days1-0/+11
* fix(render): preserve native world viewport depth rangeValentin Popov2 days1-8/+24
* fix(fx): orient Type 1 quads along their authored axisValentin Popov2 days1-0/+18
* fix(camera): constrain free flight to terrain surface boundsValentin Popov2 days1-0/+15
* feat(runtime): initialize mission ore propertiesValentin Popov10 days1-0/+12
* feat(runtime): register mission objects with clan distributorsValentin Popov13 days1-0/+2
* fix(runtime): preserve native mission AI selection wordValentin Popov13 days1-0/+28
* fix: preserve material samples across frame retriesValentin Popov13 days1-0/+8
* Preserve pending camera pose on viewport retryValentin Popov13 days1-0/+9
* fix(render): use view-dependent sky fog colorValentin Popov13 days1-0/+7
* fix(fx): preserve rain tails on zero-time framesValentin Popov2026-10-181-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov2026-10-181-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2026-10-181-0/+28
* feat(fx): evaluate native Op7 particle poolsValentin Popov2026-10-181-0/+20
* feat(material): sample normalized MAT0 phasesValentin Popov2026-10-181-0/+7
* feat(fx): evaluate native Op3 body typesValentin Popov2026-10-181-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov2026-10-181-0/+19
* fix: align native MSH face cullingValentin Popov2026-10-181-0/+47
* fix: preserve native sky sprite screen depthValentin Popov2026-10-181-0/+29
* Match free-flight camera to native projectionValentin Popov2026-10-181-0/+21
* Fix sun sprite palette slotValentin Popov2026-10-181-0/+18
* docs: translate render frame referenceValentin Popov2026-10-171-167/+162
* docs: correct renderer source contractsValentin Popov2026-10-171-5/+10
* Fix material categories and transparent background orderingValentin Popov2026-10-112-4/+54
* docs: clarify native TEXM channel conversionValentin Popov2026-10-111-3/+3
* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-3/+7
* Use native heading for sky gradientValentin Popov2026-10-111-0/+9