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path: root/docs/rendering/renderer_truth_table.md
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-5/+7
* feat(runtime): bound static preview graph rootsValentin Popov2026-07-181-8/+8
* feat(runtime): report mission load phasesValentin Popov2026-07-181-3/+5
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-4/+6
* feat(game): add static mission Vulkan modeValentin Popov2026-07-181-2/+8
* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
* feat(render): bind materials per mesh batchValentin Popov2026-07-181-1/+1
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-1/+1
* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-181-2/+2
* fix(render): use original MSH UV scaleValentin Popov2026-07-181-1/+1
* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-2/+2
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-2/+2
* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-2/+2
* docs: align renderer and evidence statusValentin Popov2026-07-041-0/+39