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* chore: simplify project to engine docs and testsValentin Popov2026-09-061-51/+0
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* feat(render): apply placement in xy previewValentin Popov2026-07-181-4/+5
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* docs: synchronize local documentation authorityValentin Popov2026-07-181-15/+11
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* feat(game): merge preview root componentsValentin Popov2026-07-181-8/+10
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-5/+7
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* feat(runtime): bound static preview graph rootsValentin Popov2026-07-181-8/+8
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* feat(runtime): report mission load phasesValentin Popov2026-07-181-3/+5
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* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-4/+6
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* feat(game): add static mission Vulkan modeValentin Popov2026-07-181-2/+8
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* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
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* feat(render): bind materials per mesh batchValentin Popov2026-07-181-1/+1
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* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-1/+1
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* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-181-2/+2
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* fix(render): use original MSH UV scaleValentin Popov2026-07-181-1/+1
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* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-2/+2
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* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-2/+2
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* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-2/+2
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* docs: align renderer and evidence statusValentin Popov2026-07-041-0/+39