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path: root/docs/tomes/05-render.md
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* Fix FXID resource reference offsetsValentin Popov6 days1-4/+21
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* docs: clarify native TEXM channel conversionValentin Popov6 days1-3/+4
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* fix: decode TEXM 888 channels in native orderValentin Popov6 days1-3/+7
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* Fix terrain height and native frame captureValentin Popov6 days1-4/+23
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov7 days1-19/+55
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-1103/+74
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-0/+22
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* docs(plan): reconcile Notion Vulkan revisionValentin Popov2026-07-181-0/+13
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* feat(render): select static MAT0 material phasesValentin Popov2026-07-181-0/+16
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* feat(tools): summarize terrain shade profilesValentin Popov2026-07-181-0/+12
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* feat(tools): capture live terrain shade cacheValentin Popov2026-07-181-0/+20
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* feat(render): preview explicit animation framesValentin Popov2026-07-181-0/+22
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* fix(render): export final Vulkan readback imageValentin Popov2026-07-181-9/+19
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* fix(tools): reject non-world camera capturesValentin Popov2026-07-181-20/+26
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* feat(tools): capture live legacy cameraValentin Popov2026-07-181-0/+31
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* feat(game): export static Vulkan readbackValentin Popov2026-07-181-0/+9
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* docs(render): validate live camera capture ABIValentin Popov2026-07-181-0/+19
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* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-5/+6
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* feat(render): apply placement in xy previewValentin Popov2026-07-181-13/+18
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* docs(terrain): trace generated shade profilesValentin Popov2026-07-181-2/+12
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* docs(terrain): trace shade cache populationValentin Popov2026-07-181-2/+11
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* docs(terrain): recover shade cache allocation layoutValentin Popov2026-07-181-1/+13
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* docs(terrain): decode transient shade cache lookupValentin Popov2026-07-181-10/+20
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* docs(terrain): record shade cache lifecycleValentin Popov2026-07-181-0/+7
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* docs(terrain): delimit shade cache recordsValentin Popov2026-07-181-0/+12
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* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-6/+7
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* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-3/+8
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* feat(terrain): decode slot material pairsValentin Popov2026-07-181-2/+5
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* feat(terrain): expose slot render dispatchValentin Popov2026-07-181-6/+9
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* docs(terrain): trace renderer material handoffValentin Popov2026-07-181-0/+9
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* docs(terrain): record material phase boundaryValentin Popov2026-07-181-0/+8
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* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-1/+5
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* feat(terrain): recover material layer contractValentin Popov2026-07-181-0/+11
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* feat(terrain): bind map base texturesValentin Popov2026-07-181-0/+12
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* feat(terrain): inspect packed material tagsValentin Popov2026-07-181-0/+17
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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-10/+11
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* feat(render): apply static node fallback posesValentin Popov2026-07-181-0/+14
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* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+9
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* feat(render): select static model LOD slotsValentin Popov2026-07-181-0/+10
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* fix(render): match Ngi32 camera matricesValentin Popov2026-07-181-14/+22
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* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-0/+24
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-13/+20
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* feat(render): recover Iron3D Euler transformValentin Popov2026-07-181-0/+11
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* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-0/+12
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* perf(assets): reuse archives during mission loadsValentin Popov2026-07-181-5/+17
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* feat(game): accept legacy camera capturesValentin Popov2026-07-181-0/+17
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* feat(render): support per-frame camera updatesValentin Popov2026-07-181-0/+9
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* feat(render): retain source world geometryValentin Popov2026-07-181-0/+10
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* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-181-4/+14
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* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-181-0/+34
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