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* docs(terrain): decode transient shade cache lookupValentin Popov2026-07-181-10/+20
* docs(terrain): record shade cache lifecycleValentin Popov2026-07-181-0/+7
* docs(terrain): delimit shade cache recordsValentin Popov2026-07-181-0/+12
* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-6/+7
* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-3/+8
* feat(terrain): decode slot material pairsValentin Popov2026-07-181-2/+5
* feat(terrain): expose slot render dispatchValentin Popov2026-07-181-6/+9
* docs(terrain): trace renderer material handoffValentin Popov2026-07-181-0/+9
* docs(terrain): record material phase boundaryValentin Popov2026-07-181-0/+8
* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-1/+5
* feat(terrain): recover material layer contractValentin Popov2026-07-181-0/+11
* feat(terrain): bind map base texturesValentin Popov2026-07-181-0/+12
* feat(terrain): inspect packed material tagsValentin Popov2026-07-181-0/+17
* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-181-10/+11
* feat(render): apply static node fallback posesValentin Popov2026-07-181-0/+14
* feat(msh): retain static node animation dataValentin Popov2026-07-181-0/+9
* feat(render): select static model LOD slotsValentin Popov2026-07-181-0/+10
* fix(render): match Ngi32 camera matricesValentin Popov2026-07-181-14/+22
* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-0/+24
* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-13/+20
* feat(render): recover Iron3D Euler transformValentin Popov2026-07-181-0/+11
* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-0/+12
* perf(assets): reuse archives during mission loadsValentin Popov2026-07-181-5/+17
* feat(game): accept legacy camera capturesValentin Popov2026-07-181-0/+17
* feat(render): support per-frame camera updatesValentin Popov2026-07-181-0/+9
* feat(render): retain source world geometryValentin Popov2026-07-181-0/+10
* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-181-4/+14
* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-181-0/+34
* docs(evidence): trace camera projection dispatchValentin Popov2026-07-181-0/+12
* feat(render): retain raw camera projection stateValentin Popov2026-07-181-0/+7
* docs(evidence): bound camera projection recoveryValentin Popov2026-07-181-1/+9
* docs(evidence): capture live camera projection inputValentin Popov2026-07-181-0/+11
* feat(render): invert raw affine camera transformsValentin Popov2026-07-181-0/+17
* feat(render): retain raw camera posesValentin Popov2026-07-181-0/+10
* docs(evidence): recover camera transform adjustmentValentin Popov2026-07-181-0/+14
* docs(evidence): trace autoplay camera switchesValentin Popov2026-07-181-0/+13
* docs(evidence): confirm live camera global relocationValentin Popov2026-07-181-5/+17
* docs(evidence): record blocked live camera probeValentin Popov2026-07-181-0/+8
* docs(evidence): recover buffering camera projection pathValentin Popov2026-07-181-0/+21
* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-0/+8
* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-0/+7
* perf(assets): cache visual wear validationValentin Popov2026-07-181-0/+11
* docs(render): profile part2 visual graph timingValentin Popov2026-07-181-0/+9
* feat(game): timestamp load progress traceValentin Popov2026-07-181-0/+10
* docs(render): record complete part2 load traceValentin Popov2026-07-181-0/+10
* docs(render): record failed demo captureValentin Popov2026-07-181-0/+7
* feat(game): retain load progress milestonesValentin Popov2026-07-181-0/+6
* feat(runtime): trace material validation requestsValentin Popov2026-07-181-2/+10
* perf(assets): cache visual graph anchorsValentin Popov2026-07-181-0/+8
* feat(runtime): trace visual dependency requestsValentin Popov2026-07-181-3/+12