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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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path:
root
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docs
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tomes
/
05-render.md
Commit message (
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Author
Age
Files
Lines
*
fix(render): match native packet distance approximation
Valentin Popov
5 hours
1
-4
/
+8
*
fix(render): match native reflection target sizes
Valentin Popov
9 hours
1
-2
/
+15
*
fix(render): use native shifted water reflection camera
Valentin Popov
9 hours
1
-10
/
+25
*
feat(render): animate water with native EMBM waves
Valentin Popov
11 hours
1
-3
/
+26
*
feat(render): add planar water reflections
Valentin Popov
12 hours
1
-0
/
+30
*
perf(render): prewarm pipeline variants with a Vulkan cache
Valentin Popov
16 hours
1
-2
/
+12
*
perf(render): share identical material texture images
Valentin Popov
16 hours
1
-2
/
+13
*
perf(render): retain static mesh prefixes between frames
Valentin Popov
16 hours
1
-0
/
+15
*
fix(render): animate sky layers on the native UV clock
Valentin Popov
17 hours
1
-2
/
+7
*
fix(render): select terrain LOD from native camera cells
Valentin Popov
17 hours
1
-8
/
+37
*
fix(capture): replay the projection used by world geometry
Valentin Popov
18 hours
1
-0
/
+6
*
fix(render): select native Land2 multitexture variants
Valentin Popov
18 hours
1
-3
/
+23
*
feat(fx): play ambient Control sound commands
Valentin Popov
19 hours
1
-0
/
+11
*
fix(render): use native squared distance for vertex fog
Valentin Popov
22 hours
1
-0
/
+3
*
fix(render): scale Control light radius with emitter transform
Valentin Popov
22 hours
1
-1
/
+7
*
fix(render): fade MSH portals with camera distance
Valentin Popov
23 hours
1
-0
/
+25
*
feat(render): integrate Control effects and animated world scene
Valentin Popov
24 hours
1
-70
/
+81
*
feat(app): constrain free-flight movement by building meshes
Valentin Popov
40 hours
1
-1
/
+13
*
fix(render): refresh viewport after swapchain recreation
Valentin Popov
13 days
1
-6
/
+17
*
fix(camera): preserve free-flight terrain clearance
Valentin Popov
2026-10-18
1
-1
/
+3
*
Update controlled component geometry and mounts
Valentin Popov
2026-10-18
1
-12
/
+24
*
Sample initial component control poses
Valentin Popov
2026-10-18
1
-5
/
+11
*
fix(render): honor native shadow caster defaults
Valentin Popov
2026-10-18
1
-8
/
+13
*
feat(terrain): build BAS basement foundations
Valentin Popov
2026-10-18
1
-0
/
+17
*
Use LOD0 for terrain queries and rendering
Valentin Popov
2026-10-18
1
-0
/
+25
*
docs: translate render frame reference
Valentin Popov
2026-10-17
1
-4
/
+5
*
docs: correct renderer source contracts
Valentin Popov
2026-10-17
1
-15
/
+21
*
Fix FXID resource reference offsets
Valentin Popov
2026-10-11
1
-4
/
+21
*
docs: clarify native TEXM channel conversion
Valentin Popov
2026-10-11
1
-3
/
+4
*
fix: decode TEXM 888 channels in native order
Valentin Popov
2026-10-11
1
-3
/
+7
*
Fix terrain height and native frame capture
Valentin Popov
2026-10-11
1
-4
/
+23
*
feat: complete map viewer scene and static CTL pose preview
Valentin Popov
2026-10-11
1
-19
/
+55
*
chore: simplify project to engine docs and tests
Valentin Popov
2026-09-06
1
-1103
/
+74
*
fix(render): accept PowerShell camera captures
Valentin Popov
2026-07-18
1
-0
/
+22
*
docs(plan): reconcile Notion Vulkan revision
Valentin Popov
2026-07-18
1
-0
/
+13
*
feat(render): select static MAT0 material phases
Valentin Popov
2026-07-18
1
-0
/
+16
*
feat(tools): summarize terrain shade profiles
Valentin Popov
2026-07-18
1
-0
/
+12
*
feat(tools): capture live terrain shade cache
Valentin Popov
2026-07-18
1
-0
/
+20
*
feat(render): preview explicit animation frames
Valentin Popov
2026-07-18
1
-0
/
+22
*
fix(render): export final Vulkan readback image
Valentin Popov
2026-07-18
1
-9
/
+19
*
fix(tools): reject non-world camera captures
Valentin Popov
2026-07-18
1
-20
/
+26
*
feat(tools): capture live legacy camera
Valentin Popov
2026-07-18
1
-0
/
+31
*
feat(game): export static Vulkan readback
Valentin Popov
2026-07-18
1
-0
/
+9
*
docs(render): validate live camera capture ABI
Valentin Popov
2026-07-18
1
-0
/
+19
*
feat(game): preview all mission roots by default
Valentin Popov
2026-07-18
1
-5
/
+6
*
feat(render): apply placement in xy preview
Valentin Popov
2026-07-18
1
-13
/
+18
*
docs(terrain): trace generated shade profiles
Valentin Popov
2026-07-18
1
-2
/
+12
*
docs(terrain): trace shade cache population
Valentin Popov
2026-07-18
1
-2
/
+11
*
docs(terrain): recover shade cache allocation layout
Valentin Popov
2026-07-18
1
-1
/
+13
*
docs(terrain): decode transient shade cache lookup
Valentin Popov
2026-07-18
1
-10
/
+20
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