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path: root/docs/tomes/06-behavior.md
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* feat(runtime): project initial Control mesh metadataValentin Popov36 hours1-0/+23
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* test(runtime): verify native Control provider updatesValentin Popov37 hours1-7/+20
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* feat(runtime): advance loaded mission resourcesValentin Popov38 hours1-2/+42
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov2 days1-16/+66
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* feat(runtime): load Control node providers for resource queriesValentin Popov2 days1-15/+44
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* feat(runtime): query and update loaded Control resourcesValentin Popov2 days1-8/+37
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* feat(runtime): project merged Control device tablesValentin Popov2 days1-0/+45
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* docs(control): explain component device overridesValentin Popov3 days1-4/+89
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* feat(assets): sample native resource device coefficientValentin Popov3 days1-0/+60
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* feat(runtime): initialize mission ore propertiesValentin Popov3 days1-0/+50
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* fix(runtime): model distributor share normalizationValentin Popov5 days1-10/+20
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* feat(runtime): register mission objects with clan distributorsValentin Popov5 days1-12/+46
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* test(runtime): verify native resource distributor tickValentin Popov5 days1-3/+31
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* fix(runtime): warm behavior before mission InitValentin Popov5 days1-0/+30
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* fix(runtime): execute the first supported Init eventValentin Popov5 days1-0/+26
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* fix(runtime): preserve native mission outcome guardsValentin Popov5 days1-0/+12
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* docs(script): describe native condition evaluationValentin Popov5 days1-19/+47
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* Parse CTLD initial effect group selectorValentin Popov6 days1-0/+13
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov7 days1-0/+9
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* Load explicit component point listsValentin Popov13 days1-11/+38
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* Parse native CTLD effect rowsValentin Popov13 days1-0/+12
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* Fix material categories and transparent background orderingValentin Popov13 days1-7/+10
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* feat: complete map viewer scene and static CTL pose previewValentin Popov14 days1-36/+171
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-18/+0
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* docs(ai): trace handler two event schedulerValentin Popov2026-07-181-4/+6
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* docs(script): trace handler two contractValentin Popov2026-07-181-0/+7
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* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-0/+8
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* feat(script): decode compiled package framingValentin Popov2026-07-181-0/+10
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* docs(ai): recover expression evaluator contractValentin Popov2026-07-181-0/+30
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+6
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* docs(control): recover AniMesh config provenanceValentin Popov2026-07-181-0/+11
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* docs(control): trace AniMesh loading chainValentin Popov2026-07-181-0/+22
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* tools(ghidra): export Control ABI decompilationValentin Popov2026-07-181-0/+11
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* docs(control): record loader ABI boundariesValentin Popov2026-07-181-0/+26
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* feat(headless): expose reference movement commandValentin Popov2026-07-181-0/+16
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* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-181-0/+24
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* docs: rewrite MkDocs documentationValentin Popov2026-06-221-0/+769