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path: root/docs/tomes/06-behavior.md
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* feat(runtime): retain initial Control node amountsValentin Popov9 hours1-0/+9
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* feat(runtime): project initial Control mesh metadataValentin Popov10 hours1-0/+23
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* test(runtime): verify native Control provider updatesValentin Popov11 hours1-7/+20
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* feat(runtime): advance loaded mission resourcesValentin Popov11 hours1-2/+42
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov32 hours1-16/+66
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* feat(runtime): load Control node providers for resource queriesValentin Popov32 hours1-15/+44
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* feat(runtime): query and update loaded Control resourcesValentin Popov33 hours1-8/+37
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* feat(runtime): project merged Control device tablesValentin Popov33 hours1-0/+45
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* docs(control): explain component device overridesValentin Popov34 hours1-4/+89
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* feat(assets): sample native resource device coefficientValentin Popov35 hours1-0/+60
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* feat(runtime): initialize mission ore propertiesValentin Popov35 hours1-0/+50
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* fix(runtime): model distributor share normalizationValentin Popov4 days1-10/+20
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* feat(runtime): register mission objects with clan distributorsValentin Popov4 days1-12/+46
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* test(runtime): verify native resource distributor tickValentin Popov4 days1-3/+31
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* fix(runtime): warm behavior before mission InitValentin Popov4 days1-0/+30
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* fix(runtime): execute the first supported Init eventValentin Popov4 days1-0/+26
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* fix(runtime): preserve native mission outcome guardsValentin Popov4 days1-0/+12
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* docs(script): describe native condition evaluationValentin Popov4 days1-19/+47
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* Parse CTLD initial effect group selectorValentin Popov5 days1-0/+13
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov5 days1-0/+9
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* Load explicit component point listsValentin Popov12 days1-11/+38
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* Parse native CTLD effect rowsValentin Popov12 days1-0/+12
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* Fix material categories and transparent background orderingValentin Popov12 days1-7/+10
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* feat: complete map viewer scene and static CTL pose previewValentin Popov12 days1-36/+171
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-061-18/+0
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* docs(ai): trace handler two event schedulerValentin Popov2026-07-181-4/+6
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* docs(script): trace handler two contractValentin Popov2026-07-181-0/+7
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* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-0/+8
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* feat(script): decode compiled package framingValentin Popov2026-07-181-0/+10
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* docs(ai): recover expression evaluator contractValentin Popov2026-07-181-0/+30
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-181-0/+6
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* docs(control): recover AniMesh config provenanceValentin Popov2026-07-181-0/+11
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* docs(control): trace AniMesh loading chainValentin Popov2026-07-181-0/+22
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* tools(ghidra): export Control ABI decompilationValentin Popov2026-07-181-0/+11
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* docs(control): record loader ABI boundariesValentin Popov2026-07-181-0/+26
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* feat(headless): expose reference movement commandValentin Popov2026-07-181-0/+16
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* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-181-0/+24
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* docs: rewrite MkDocs documentationValentin Popov2026-06-221-0/+769