index
:
fparkan
devel
master
Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
docs
/
tomes
Commit message (
Expand
)
Author
Age
Files
Lines
*
docs(evidence): capture live camera projection input
Valentin Popov
2026-07-18
1
-0
/
+11
*
feat(render): invert raw affine camera transforms
Valentin Popov
2026-07-18
1
-0
/
+17
*
feat(render): retain raw camera poses
Valentin Popov
2026-07-18
1
-0
/
+10
*
docs(evidence): recover camera transform adjustment
Valentin Popov
2026-07-18
2
-0
/
+26
*
docs(evidence): trace autoplay camera switches
Valentin Popov
2026-07-18
2
-1
/
+24
*
docs(evidence): confirm live camera global relocation
Valentin Popov
2026-07-18
2
-5
/
+27
*
docs(evidence): record blocked live camera probe
Valentin Popov
2026-07-18
1
-0
/
+8
*
docs(evidence): recover buffering camera projection path
Valentin Popov
2026-07-18
2
-0
/
+35
*
feat(runtime): trace visual cache sizes
Valentin Popov
2026-07-18
1
-0
/
+8
*
feat(runtime): trace visual graph sizes
Valentin Popov
2026-07-18
1
-0
/
+7
*
perf(assets): cache visual wear validation
Valentin Popov
2026-07-18
1
-0
/
+11
*
docs(render): profile part2 visual graph timing
Valentin Popov
2026-07-18
1
-0
/
+9
*
feat(game): timestamp load progress trace
Valentin Popov
2026-07-18
1
-0
/
+10
*
docs(render): record complete part2 load trace
Valentin Popov
2026-07-18
1
-0
/
+10
*
docs(evidence): locate current camera global
Valentin Popov
2026-07-18
1
-0
/
+8
*
docs(render): record failed demo capture
Valentin Popov
2026-07-18
1
-0
/
+7
*
feat(game): retain load progress milestones
Valentin Popov
2026-07-18
1
-0
/
+6
*
feat(runtime): trace material validation requests
Valentin Popov
2026-07-18
1
-2
/
+10
*
perf(assets): cache visual graph anchors
Valentin Popov
2026-07-18
1
-0
/
+8
*
feat(runtime): trace visual dependency requests
Valentin Popov
2026-07-18
1
-3
/
+12
*
perf(resource): avoid copying nres payloads
Valentin Popov
2026-07-18
1
-0
/
+6
*
perf(runtime): retain more decoded payloads
Valentin Popov
2026-07-18
1
-0
/
+7
*
feat(runtime): trace visual graph phases
Valentin Popov
2026-07-18
1
-0
/
+7
*
docs(render): record part2 graph timeout
Valentin Popov
2026-07-18
1
-0
/
+7
*
docs(render): record part1 xy vulkan probe
Valentin Popov
2026-07-18
1
-0
/
+7
*
docs(render): record corrected xy vulkan probe
Valentin Popov
2026-07-18
1
-0
/
+9
*
perf(assets): cache graph material validation
Valentin Popov
2026-07-18
1
-0
/
+8
*
feat(runtime): split model asset load checkpoints
Valentin Popov
2026-07-18
1
-7
/
+8
*
feat(runtime): trace asset preparation phases
Valentin Popov
2026-07-18
1
-0
/
+9
*
perf(assets): cache prepared model dependencies
Valentin Popov
2026-07-18
1
-0
/
+7
*
perf(assets): cache graph texm validation
Valentin Popov
2026-07-18
1
-0
/
+9
*
feat(runtime): split visual graph load phase
Valentin Popov
2026-07-18
1
-0
/
+9
*
fix(terrain): use xy ground coordinates
Valentin Popov
2026-07-18
1
-0
/
+8
*
fix(render): project static scene on xy plane
Valentin Popov
2026-07-18
1
-12
/
+21
*
feat(cli): inspect mission transforms
Valentin Popov
2026-07-18
1
-0
/
+12
*
feat(game): preview multiple mission roots
Valentin Popov
2026-07-18
1
-7
/
+22
*
docs(render): recover camera reflection factory ABI
Valentin Popov
2026-07-18
1
-3
/
+10
*
feat(render): compose terrain with preview root
Valentin Popov
2026-07-18
1
-0
/
+23
*
docs(render): map camera selection flow
Valentin Popov
2026-07-18
1
-0
/
+14
*
docs(render): trace GOG camera ownership
Valentin Popov
2026-07-18
1
-0
/
+18
*
feat(game): merge preview root components
Valentin Popov
2026-07-18
1
-13
/
+18
*
docs(render): record part preview probes
Valentin Popov
2026-07-18
1
-0
/
+11
*
feat(game): bind preview diffuse materials
Valentin Popov
2026-07-18
1
-6
/
+8
*
feat(runtime): bound static preview graph roots
Valentin Popov
2026-07-18
1
-17
/
+16
*
feat(runtime): report mission load phases
Valentin Popov
2026-07-18
1
-2
/
+5
*
feat(runtime): bound static preview asset loading
Valentin Popov
2026-07-18
1
-0
/
+8
*
feat(game): add static mission Vulkan mode
Valentin Popov
2026-07-18
1
-0
/
+17
*
feat(runtime): preserve mission object IDs in draws
Valentin Popov
2026-07-18
1
-0
/
+9
*
feat(runtime): use mission placement in render snapshots
Valentin Popov
2026-07-18
1
-0
/
+9
*
feat(runtime): retain all object visuals in snapshots
Valentin Popov
2026-07-18
1
-0
/
+7
[next]