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fparkan
devel
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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Author
Age
Files
Lines
*
docs(control): trace AniMesh loading chain
Valentin Popov
2026-07-18
1
-0
/
+22
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*
tools(ghidra): export Control ABI decompilation
Valentin Popov
2026-07-18
1
-0
/
+11
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*
docs(control): record loader ABI boundaries
Valentin Popov
2026-07-18
1
-0
/
+26
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*
feat(terrain): index surface queries with bvh
Valentin Popov
2026-07-18
1
-0
/
+21
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*
feat(headless): expose reference movement command
Valentin Popov
2026-07-18
1
-0
/
+16
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*
feat(runtime): add terrain-snapped reference movement
Valentin Popov
2026-07-18
1
-0
/
+24
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*
docs(plan): reconcile Notion Vulkan revision
Valentin Popov
2026-07-18
1
-0
/
+13
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*
feat(render): consume world snapshot transforms
Valentin Popov
2026-07-18
1
-0
/
+7
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*
feat(world): retain mission transform state
Valentin Popov
2026-07-18
1
-0
/
+16
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*
feat(render): select static MAT0 material phases
Valentin Popov
2026-07-18
1
-0
/
+16
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*
feat(tools): summarize terrain shade profiles
Valentin Popov
2026-07-18
1
-0
/
+12
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*
feat(tools): capture live terrain shade cache
Valentin Popov
2026-07-18
1
-0
/
+20
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*
feat(render): preview explicit animation frames
Valentin Popov
2026-07-18
1
-0
/
+22
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*
fix(render): export final Vulkan readback image
Valentin Popov
2026-07-18
1
-9
/
+19
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*
fix(tools): reject non-world camera captures
Valentin Popov
2026-07-18
1
-20
/
+26
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*
feat(tools): capture live legacy camera
Valentin Popov
2026-07-18
1
-0
/
+31
|
*
feat(game): export static Vulkan readback
Valentin Popov
2026-07-18
1
-0
/
+9
|
*
docs(render): validate live camera capture ABI
Valentin Popov
2026-07-18
1
-0
/
+19
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*
feat(game): preview all mission roots by default
Valentin Popov
2026-07-18
1
-5
/
+6
|
*
feat(render): apply placement in xy preview
Valentin Popov
2026-07-18
1
-13
/
+18
|
*
docs(terrain): trace generated shade profiles
Valentin Popov
2026-07-18
1
-2
/
+12
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*
docs(terrain): trace shade cache population
Valentin Popov
2026-07-18
1
-2
/
+11
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*
docs(terrain): recover shade cache allocation layout
Valentin Popov
2026-07-18
1
-1
/
+13
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*
docs(terrain): decode transient shade cache lookup
Valentin Popov
2026-07-18
1
-10
/
+20
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*
docs(terrain): record shade cache lifecycle
Valentin Popov
2026-07-18
1
-0
/
+7
|
*
docs(terrain): delimit shade cache records
Valentin Popov
2026-07-18
1
-0
/
+12
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*
fix(terrain): preserve opaque shade lookup keys
Valentin Popov
2026-07-18
1
-6
/
+7
|
*
feat(terrain): separate shade material selections
Valentin Popov
2026-07-18
1
-3
/
+8
|
*
feat(terrain): decode slot material pairs
Valentin Popov
2026-07-18
1
-2
/
+5
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*
feat(terrain): expose slot render dispatch
Valentin Popov
2026-07-18
1
-6
/
+9
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*
docs(terrain): trace renderer material handoff
Valentin Popov
2026-07-18
1
-0
/
+9
|
*
docs(terrain): record material phase boundary
Valentin Popov
2026-07-18
1
-0
/
+8
|
*
feat(terrain): encode material manager selectors
Valentin Popov
2026-07-18
1
-1
/
+5
|
*
feat(terrain): recover material layer contract
Valentin Popov
2026-07-18
1
-0
/
+11
|
*
feat(terrain): bind map base textures
Valentin Popov
2026-07-18
1
-0
/
+12
|
*
feat(terrain): inspect packed material tags
Valentin Popov
2026-07-18
1
-0
/
+17
|
*
feat(animation): recover Node38 fallback hierarchy
Valentin Popov
2026-07-18
1
-10
/
+11
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*
feat(render): apply static node fallback poses
Valentin Popov
2026-07-18
1
-0
/
+14
|
*
feat(msh): retain static node animation data
Valentin Popov
2026-07-18
1
-0
/
+9
|
*
feat(render): select static model LOD slots
Valentin Popov
2026-07-18
1
-0
/
+10
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*
fix(render): match Ngi32 camera matrices
Valentin Popov
2026-07-18
1
-14
/
+22
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*
feat(render): diagnose captured camera clipping
Valentin Popov
2026-07-18
1
-0
/
+24
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*
feat(render): apply recovered TMA orientation
Valentin Popov
2026-07-18
1
-13
/
+20
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*
feat(render): recover Iron3D Euler transform
Valentin Popov
2026-07-18
1
-0
/
+11
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*
feat(render): support full-scene 32-bit indices
Valentin Popov
2026-07-18
1
-0
/
+12
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*
perf(assets): reuse archives during mission loads
Valentin Popov
2026-07-18
1
-5
/
+17
|
*
feat(game): accept legacy camera captures
Valentin Popov
2026-07-18
1
-0
/
+17
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*
feat(render): support per-frame camera updates
Valentin Popov
2026-07-18
1
-0
/
+9
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*
feat(render): retain source world geometry
Valentin Popov
2026-07-18
1
-0
/
+10
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*
feat(render): bridge legacy camera to Vulkan
Valentin Popov
2026-07-18
1
-4
/
+14
|
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