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* docs(render): record corrected xy vulkan probeValentin Popov2026-07-181-0/+9
* perf(assets): cache graph material validationValentin Popov2026-07-181-0/+8
* feat(runtime): split model asset load checkpointsValentin Popov2026-07-181-7/+8
* feat(runtime): trace asset preparation phasesValentin Popov2026-07-181-0/+9
* perf(assets): cache prepared model dependenciesValentin Popov2026-07-181-0/+7
* perf(assets): cache graph texm validationValentin Popov2026-07-181-0/+9
* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-0/+9
* fix(terrain): use xy ground coordinatesValentin Popov2026-07-181-0/+8
* fix(render): project static scene on xy planeValentin Popov2026-07-181-12/+21
* feat(cli): inspect mission transformsValentin Popov2026-07-181-0/+12
* feat(game): preview multiple mission rootsValentin Popov2026-07-181-7/+22
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-3/+10
* feat(render): compose terrain with preview rootValentin Popov2026-07-181-0/+23
* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
* feat(game): merge preview root componentsValentin Popov2026-07-181-13/+18
* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-6/+8
* feat(runtime): bound static preview graph rootsValentin Popov2026-07-181-17/+16
* feat(runtime): report mission load phasesValentin Popov2026-07-181-2/+5
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-0/+8
* feat(game): add static mission Vulkan modeValentin Popov2026-07-181-0/+17
* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-0/+9
* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-0/+9
* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-0/+7
* fix(vulkan): validate readback formatsValentin Popov2026-07-181-0/+3
* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-0/+5
* fix(vulkan): label readback image formatsValentin Popov2026-07-181-2/+2
* feat(vulkan): export readback artifactsValentin Popov2026-07-181-0/+6
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-181-0/+20
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-181-0/+16
* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-181-0/+10
* docs(evidence): correct World3D render RVAsValentin Popov2026-07-181-3/+18
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-0/+9
* feat(vulkan): add alpha test shader pathValentin Popov2026-07-181-3/+6
* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-181-7/+10
* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-181-0/+7
* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-181-8/+14
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-0/+18
* docs: align renderer and evidence statusValentin Popov2026-07-042-0/+21
* feat: close stage 0-2 audit groundworkValentin Popov2026-06-231-3/+3
* docs: rewrite MkDocs documentationValentin Popov2026-06-228-0/+5445