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fparkan
devel
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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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Author
Age
Files
Lines
*
docs(terrain): delimit shade cache records
Valentin Popov
2026-07-18
1
-0
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+12
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*
fix(terrain): preserve opaque shade lookup keys
Valentin Popov
2026-07-18
1
-6
/
+7
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*
feat(terrain): separate shade material selections
Valentin Popov
2026-07-18
1
-3
/
+8
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*
feat(terrain): decode slot material pairs
Valentin Popov
2026-07-18
1
-2
/
+5
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*
feat(terrain): expose slot render dispatch
Valentin Popov
2026-07-18
1
-6
/
+9
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*
docs(terrain): trace renderer material handoff
Valentin Popov
2026-07-18
1
-0
/
+9
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*
docs(terrain): record material phase boundary
Valentin Popov
2026-07-18
1
-0
/
+8
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*
feat(terrain): encode material manager selectors
Valentin Popov
2026-07-18
1
-1
/
+5
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*
feat(terrain): recover material layer contract
Valentin Popov
2026-07-18
1
-0
/
+11
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*
feat(terrain): bind map base textures
Valentin Popov
2026-07-18
1
-0
/
+12
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*
feat(terrain): inspect packed material tags
Valentin Popov
2026-07-18
1
-0
/
+17
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*
feat(animation): recover Node38 fallback hierarchy
Valentin Popov
2026-07-18
1
-10
/
+11
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*
feat(render): apply static node fallback poses
Valentin Popov
2026-07-18
1
-0
/
+14
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*
feat(msh): retain static node animation data
Valentin Popov
2026-07-18
1
-0
/
+9
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*
feat(render): select static model LOD slots
Valentin Popov
2026-07-18
1
-0
/
+10
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*
fix(render): match Ngi32 camera matrices
Valentin Popov
2026-07-18
1
-14
/
+22
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*
feat(render): diagnose captured camera clipping
Valentin Popov
2026-07-18
1
-0
/
+24
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*
feat(render): apply recovered TMA orientation
Valentin Popov
2026-07-18
1
-13
/
+20
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*
feat(render): recover Iron3D Euler transform
Valentin Popov
2026-07-18
1
-0
/
+11
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*
feat(render): support full-scene 32-bit indices
Valentin Popov
2026-07-18
1
-0
/
+12
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*
perf(assets): reuse archives during mission loads
Valentin Popov
2026-07-18
1
-5
/
+17
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*
feat(game): accept legacy camera captures
Valentin Popov
2026-07-18
1
-0
/
+17
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*
feat(render): support per-frame camera updates
Valentin Popov
2026-07-18
1
-0
/
+9
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*
feat(render): retain source world geometry
Valentin Popov
2026-07-18
1
-0
/
+10
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*
feat(render): bridge legacy camera to Vulkan
Valentin Popov
2026-07-18
1
-4
/
+14
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*
feat(render): recover legacy d3d camera matrices
Valentin Popov
2026-07-18
1
-0
/
+34
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*
docs(evidence): trace camera projection dispatch
Valentin Popov
2026-07-18
1
-0
/
+12
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*
feat(render): retain raw camera projection state
Valentin Popov
2026-07-18
1
-0
/
+7
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*
docs(evidence): bound camera projection recovery
Valentin Popov
2026-07-18
1
-1
/
+9
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*
docs(evidence): capture live camera projection input
Valentin Popov
2026-07-18
1
-0
/
+11
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*
feat(render): invert raw affine camera transforms
Valentin Popov
2026-07-18
1
-0
/
+17
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*
feat(render): retain raw camera poses
Valentin Popov
2026-07-18
1
-0
/
+10
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*
docs(evidence): recover camera transform adjustment
Valentin Popov
2026-07-18
2
-0
/
+26
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*
docs(evidence): trace autoplay camera switches
Valentin Popov
2026-07-18
2
-1
/
+24
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*
docs(evidence): confirm live camera global relocation
Valentin Popov
2026-07-18
2
-5
/
+27
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*
docs(evidence): record blocked live camera probe
Valentin Popov
2026-07-18
1
-0
/
+8
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*
docs(evidence): recover buffering camera projection path
Valentin Popov
2026-07-18
2
-0
/
+35
|
*
feat(runtime): trace visual cache sizes
Valentin Popov
2026-07-18
1
-0
/
+8
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*
feat(runtime): trace visual graph sizes
Valentin Popov
2026-07-18
1
-0
/
+7
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*
perf(assets): cache visual wear validation
Valentin Popov
2026-07-18
1
-0
/
+11
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*
docs(render): profile part2 visual graph timing
Valentin Popov
2026-07-18
1
-0
/
+9
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*
feat(game): timestamp load progress trace
Valentin Popov
2026-07-18
1
-0
/
+10
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*
docs(render): record complete part2 load trace
Valentin Popov
2026-07-18
1
-0
/
+10
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*
docs(evidence): locate current camera global
Valentin Popov
2026-07-18
1
-0
/
+8
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*
docs(render): record failed demo capture
Valentin Popov
2026-07-18
1
-0
/
+7
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*
feat(game): retain load progress milestones
Valentin Popov
2026-07-18
1
-0
/
+6
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*
feat(runtime): trace material validation requests
Valentin Popov
2026-07-18
1
-2
/
+10
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*
perf(assets): cache visual graph anchors
Valentin Popov
2026-07-18
1
-0
/
+8
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*
feat(runtime): trace visual dependency requests
Valentin Popov
2026-07-18
1
-3
/
+12
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*
perf(resource): avoid copying nres payloads
Valentin Popov
2026-07-18
1
-0
/
+6
|
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