index
:
fparkan
devel
master
Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
docs
/
tomes
Commit message (
Expand
)
Author
Age
Files
Lines
*
docs(ai): trace handler two event scheduler
Valentin Popov
2026-07-18
1
-4
/
+6
*
feat(runtime): load mission script bundles
Valentin Popov
2026-07-18
1
-0
/
+8
*
docs(script): trace handler two contract
Valentin Popov
2026-07-18
1
-0
/
+7
*
feat(script): classify VM dispatch selectors
Valentin Popov
2026-07-18
1
-0
/
+8
*
feat(script): decode compiled package framing
Valentin Popov
2026-07-18
1
-0
/
+10
*
docs(ai): recover expression evaluator contract
Valentin Popov
2026-07-18
1
-0
/
+30
*
feat(cli): expose unit component provenance
Valentin Popov
2026-07-18
1
-0
/
+15
*
feat(assets): preserve unit component asset provenance
Valentin Popov
2026-07-18
1
-0
/
+4
*
feat(prototype): trace unit component edges
Valentin Popov
2026-07-18
1
-0
/
+5
*
feat(prototype): retain unit component provenance
Valentin Popov
2026-07-18
2
-0
/
+13
*
docs(control): recover AniMesh config provenance
Valentin Popov
2026-07-18
1
-0
/
+11
*
docs(control): trace AniMesh loading chain
Valentin Popov
2026-07-18
1
-0
/
+22
*
tools(ghidra): export Control ABI decompilation
Valentin Popov
2026-07-18
1
-0
/
+11
*
docs(control): record loader ABI boundaries
Valentin Popov
2026-07-18
1
-0
/
+26
*
feat(terrain): index surface queries with bvh
Valentin Popov
2026-07-18
1
-0
/
+21
*
feat(headless): expose reference movement command
Valentin Popov
2026-07-18
1
-0
/
+16
*
feat(runtime): add terrain-snapped reference movement
Valentin Popov
2026-07-18
1
-0
/
+24
*
docs(plan): reconcile Notion Vulkan revision
Valentin Popov
2026-07-18
1
-0
/
+13
*
feat(render): consume world snapshot transforms
Valentin Popov
2026-07-18
1
-0
/
+7
*
feat(world): retain mission transform state
Valentin Popov
2026-07-18
1
-0
/
+16
*
feat(render): select static MAT0 material phases
Valentin Popov
2026-07-18
1
-0
/
+16
*
feat(tools): summarize terrain shade profiles
Valentin Popov
2026-07-18
1
-0
/
+12
*
feat(tools): capture live terrain shade cache
Valentin Popov
2026-07-18
1
-0
/
+20
*
feat(render): preview explicit animation frames
Valentin Popov
2026-07-18
1
-0
/
+22
*
fix(render): export final Vulkan readback image
Valentin Popov
2026-07-18
1
-9
/
+19
*
fix(tools): reject non-world camera captures
Valentin Popov
2026-07-18
1
-20
/
+26
*
feat(tools): capture live legacy camera
Valentin Popov
2026-07-18
1
-0
/
+31
*
feat(game): export static Vulkan readback
Valentin Popov
2026-07-18
1
-0
/
+9
*
docs(render): validate live camera capture ABI
Valentin Popov
2026-07-18
1
-0
/
+19
*
feat(game): preview all mission roots by default
Valentin Popov
2026-07-18
1
-5
/
+6
*
feat(render): apply placement in xy preview
Valentin Popov
2026-07-18
1
-13
/
+18
*
docs(terrain): trace generated shade profiles
Valentin Popov
2026-07-18
1
-2
/
+12
*
docs(terrain): trace shade cache population
Valentin Popov
2026-07-18
1
-2
/
+11
*
docs(terrain): recover shade cache allocation layout
Valentin Popov
2026-07-18
1
-1
/
+13
*
docs(terrain): decode transient shade cache lookup
Valentin Popov
2026-07-18
1
-10
/
+20
*
docs(terrain): record shade cache lifecycle
Valentin Popov
2026-07-18
1
-0
/
+7
*
docs(terrain): delimit shade cache records
Valentin Popov
2026-07-18
1
-0
/
+12
*
fix(terrain): preserve opaque shade lookup keys
Valentin Popov
2026-07-18
1
-6
/
+7
*
feat(terrain): separate shade material selections
Valentin Popov
2026-07-18
1
-3
/
+8
*
feat(terrain): decode slot material pairs
Valentin Popov
2026-07-18
1
-2
/
+5
*
feat(terrain): expose slot render dispatch
Valentin Popov
2026-07-18
1
-6
/
+9
*
docs(terrain): trace renderer material handoff
Valentin Popov
2026-07-18
1
-0
/
+9
*
docs(terrain): record material phase boundary
Valentin Popov
2026-07-18
1
-0
/
+8
*
feat(terrain): encode material manager selectors
Valentin Popov
2026-07-18
1
-1
/
+5
*
feat(terrain): recover material layer contract
Valentin Popov
2026-07-18
1
-0
/
+11
*
feat(terrain): bind map base textures
Valentin Popov
2026-07-18
1
-0
/
+12
*
feat(terrain): inspect packed material tags
Valentin Popov
2026-07-18
1
-0
/
+17
*
feat(animation): recover Node38 fallback hierarchy
Valentin Popov
2026-07-18
1
-10
/
+11
*
feat(render): apply static node fallback poses
Valentin Popov
2026-07-18
1
-0
/
+14
*
feat(msh): retain static node animation data
Valentin Popov
2026-07-18
1
-0
/
+9
[next]