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* docs: clarify native TEXM channel conversionValentin Popov6 days1-3/+4
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* fix: decode TEXM 888 channels in native orderValentin Popov6 days1-3/+7
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* Fix terrain height and native frame captureValentin Popov6 days1-4/+23
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov6 days4-135/+248
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-066-2738/+185
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-0/+22
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* docs(ai): trace handler two event schedulerValentin Popov2026-07-181-4/+6
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* feat(runtime): load mission script bundlesValentin Popov2026-07-181-0/+8
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* docs(script): trace handler two contractValentin Popov2026-07-181-0/+7
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* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-0/+8
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* feat(script): decode compiled package framingValentin Popov2026-07-181-0/+10
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* docs(ai): recover expression evaluator contractValentin Popov2026-07-181-0/+30
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* feat(cli): expose unit component provenanceValentin Popov2026-07-181-0/+15
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* feat(assets): preserve unit component asset provenanceValentin Popov2026-07-181-0/+4
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* feat(prototype): trace unit component edgesValentin Popov2026-07-181-0/+5
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-182-0/+13
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* docs(control): recover AniMesh config provenanceValentin Popov2026-07-181-0/+11
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* docs(control): trace AniMesh loading chainValentin Popov2026-07-181-0/+22
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* tools(ghidra): export Control ABI decompilationValentin Popov2026-07-181-0/+11
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* docs(control): record loader ABI boundariesValentin Popov2026-07-181-0/+26
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* feat(terrain): index surface queries with bvhValentin Popov2026-07-181-0/+21
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* feat(headless): expose reference movement commandValentin Popov2026-07-181-0/+16
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* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-181-0/+24
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* docs(plan): reconcile Notion Vulkan revisionValentin Popov2026-07-181-0/+13
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* feat(render): consume world snapshot transformsValentin Popov2026-07-181-0/+7
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* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+16
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* feat(render): select static MAT0 material phasesValentin Popov2026-07-181-0/+16
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* feat(tools): summarize terrain shade profilesValentin Popov2026-07-181-0/+12
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* feat(tools): capture live terrain shade cacheValentin Popov2026-07-181-0/+20
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* feat(render): preview explicit animation framesValentin Popov2026-07-181-0/+22
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* fix(render): export final Vulkan readback imageValentin Popov2026-07-181-9/+19
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* fix(tools): reject non-world camera capturesValentin Popov2026-07-181-20/+26
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* feat(tools): capture live legacy cameraValentin Popov2026-07-181-0/+31
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* feat(game): export static Vulkan readbackValentin Popov2026-07-181-0/+9
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* docs(render): validate live camera capture ABIValentin Popov2026-07-181-0/+19
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* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-5/+6
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* feat(render): apply placement in xy previewValentin Popov2026-07-181-13/+18
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* docs(terrain): trace generated shade profilesValentin Popov2026-07-181-2/+12
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* docs(terrain): trace shade cache populationValentin Popov2026-07-181-2/+11
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* docs(terrain): recover shade cache allocation layoutValentin Popov2026-07-181-1/+13
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* docs(terrain): decode transient shade cache lookupValentin Popov2026-07-181-10/+20
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* docs(terrain): record shade cache lifecycleValentin Popov2026-07-181-0/+7
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* docs(terrain): delimit shade cache recordsValentin Popov2026-07-181-0/+12
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* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-6/+7
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* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-3/+8
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* feat(terrain): decode slot material pairsValentin Popov2026-07-181-2/+5
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* feat(terrain): expose slot render dispatchValentin Popov2026-07-181-6/+9
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* docs(terrain): trace renderer material handoffValentin Popov2026-07-181-0/+9
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* docs(terrain): record material phase boundaryValentin Popov2026-07-181-0/+8
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* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-1/+5
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