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* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-0/+24
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-13/+20
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* feat(render): recover Iron3D Euler transformValentin Popov2026-07-181-0/+11
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* feat(render): support full-scene 32-bit indicesValentin Popov2026-07-181-0/+12
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* perf(assets): reuse archives during mission loadsValentin Popov2026-07-181-5/+17
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* feat(game): accept legacy camera capturesValentin Popov2026-07-181-0/+17
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* feat(render): support per-frame camera updatesValentin Popov2026-07-181-0/+9
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* feat(render): retain source world geometryValentin Popov2026-07-181-0/+10
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* feat(render): bridge legacy camera to VulkanValentin Popov2026-07-181-4/+14
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* feat(render): recover legacy d3d camera matricesValentin Popov2026-07-181-0/+34
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* docs(evidence): trace camera projection dispatchValentin Popov2026-07-181-0/+12
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* feat(render): retain raw camera projection stateValentin Popov2026-07-181-0/+7
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* docs(evidence): bound camera projection recoveryValentin Popov2026-07-181-1/+9
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* docs(evidence): capture live camera projection inputValentin Popov2026-07-181-0/+11
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* feat(render): invert raw affine camera transformsValentin Popov2026-07-181-0/+17
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* feat(render): retain raw camera posesValentin Popov2026-07-181-0/+10
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* docs(evidence): recover camera transform adjustmentValentin Popov2026-07-182-0/+26
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* docs(evidence): trace autoplay camera switchesValentin Popov2026-07-182-1/+24
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* docs(evidence): confirm live camera global relocationValentin Popov2026-07-182-5/+27
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* docs(evidence): record blocked live camera probeValentin Popov2026-07-181-0/+8
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* docs(evidence): recover buffering camera projection pathValentin Popov2026-07-182-0/+35
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* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-0/+8
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* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-0/+7
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* perf(assets): cache visual wear validationValentin Popov2026-07-181-0/+11
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* docs(render): profile part2 visual graph timingValentin Popov2026-07-181-0/+9
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* feat(game): timestamp load progress traceValentin Popov2026-07-181-0/+10
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* docs(render): record complete part2 load traceValentin Popov2026-07-181-0/+10
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* docs(evidence): locate current camera globalValentin Popov2026-07-181-0/+8
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* docs(render): record failed demo captureValentin Popov2026-07-181-0/+7
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* feat(game): retain load progress milestonesValentin Popov2026-07-181-0/+6
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* feat(runtime): trace material validation requestsValentin Popov2026-07-181-2/+10
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* perf(assets): cache visual graph anchorsValentin Popov2026-07-181-0/+8
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* feat(runtime): trace visual dependency requestsValentin Popov2026-07-181-3/+12
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* perf(resource): avoid copying nres payloadsValentin Popov2026-07-181-0/+6
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* perf(runtime): retain more decoded payloadsValentin Popov2026-07-181-0/+7
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* feat(runtime): trace visual graph phasesValentin Popov2026-07-181-0/+7
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* docs(render): record part2 graph timeoutValentin Popov2026-07-181-0/+7
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* docs(render): record part1 xy vulkan probeValentin Popov2026-07-181-0/+7
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* docs(render): record corrected xy vulkan probeValentin Popov2026-07-181-0/+9
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* perf(assets): cache graph material validationValentin Popov2026-07-181-0/+8
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* feat(runtime): split model asset load checkpointsValentin Popov2026-07-181-7/+8
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* feat(runtime): trace asset preparation phasesValentin Popov2026-07-181-0/+9
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* perf(assets): cache prepared model dependenciesValentin Popov2026-07-181-0/+7
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* perf(assets): cache graph texm validationValentin Popov2026-07-181-0/+9
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* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-0/+9
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* fix(terrain): use xy ground coordinatesValentin Popov2026-07-181-0/+8
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* fix(render): project static scene on xy planeValentin Popov2026-07-181-12/+21
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* feat(cli): inspect mission transformsValentin Popov2026-07-181-0/+12
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* feat(game): preview multiple mission rootsValentin Popov2026-07-181-7/+22
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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-181-3/+10
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