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* feat(runtime): recompute loaded Control owner profilesValentin Popov22 hours1-29/+88
* feat(runtime): project load-time Control profile valuesValentin Popov23 hours1-0/+28
* feat(runtime): project native Control object classesValentin Popov25 hours1-0/+14
* feat(runtime): retain Control owner profiles during loadingValentin Popov25 hours1-0/+12
* feat(runtime): support tag-26 Control resource budgetsValentin Popov25 hours1-6/+25
* feat(runtime): support class-9 and default Control budgetsValentin Popov26 hours1-9/+27
* feat(runtime): run tag-15 and tag-19 Control budgetsValentin Popov27 hours1-4/+24
* feat(runtime): distribute Control provider amountsValentin Popov28 hours1-4/+13
* feat(runtime): propagate Control node stage changesValentin Popov28 hours1-8/+29
* feat(runtime): update Control node stagesValentin Popov28 hours2-5/+29
* feat(runtime): publish provider values into model node stateValentin Popov29 hours2-5/+18
* feat(runtime): update live Control provider amountsValentin Popov29 hours2-11/+45
* test(runtime): verify randomized Control resource cadenceValentin Popov29 hours1-4/+13
* fix(runtime): load robot Control device tablesValentin Popov29 hours1-14/+45
* feat(runtime): run resource schedules during world stepsValentin Popov30 hours2-8/+22
* docs(runtime): trace original Control clock deliveryValentin Popov30 hours1-0/+17
* test(runtime): verify native Control node stage transitionsValentin Popov7 days1-0/+17
* feat(runtime): retain initial Control node amountsValentin Popov7 days1-0/+9
* feat(runtime): project initial Control mesh metadataValentin Popov7 days1-0/+23
* test(runtime): verify native Control provider updatesValentin Popov7 days1-7/+20
* feat(runtime): advance loaded mission resourcesValentin Popov7 days1-2/+42
* feat(runtime): load Behavior profiles for resource queriesValentin Popov8 days1-16/+66
* feat(runtime): load Control node providers for resource queriesValentin Popov8 days1-15/+44
* feat(runtime): query and update loaded Control resourcesValentin Popov8 days1-8/+37
* feat(runtime): project merged Control device tablesValentin Popov8 days2-2/+54
* docs(control): explain component device overridesValentin Popov8 days2-16/+106
* feat(assets): sample native resource device coefficientValentin Popov8 days1-0/+60
* feat(runtime): initialize mission ore propertiesValentin Popov8 days1-0/+50
* fix(runtime): model distributor share normalizationValentin Popov11 days1-10/+20
* feat(runtime): register mission objects with clan distributorsValentin Popov11 days2-12/+66
* fix(runtime): preserve native mission AI selection wordValentin Popov11 days1-0/+20
* test(runtime): verify native resource distributor tickValentin Popov11 days1-3/+31
* fix(runtime): warm behavior before mission InitValentin Popov11 days1-0/+30
* fix(runtime): execute the first supported Init eventValentin Popov11 days1-0/+26
* fix(runtime): preserve native mission outcome guardsValentin Popov11 days1-0/+12
* docs(script): describe native condition evaluationValentin Popov11 days1-19/+47
* fix(render): refresh viewport after swapchain recreationValentin Popov11 days1-6/+17
* fix(camera): preserve free-flight terrain clearanceValentin Popov12 days1-1/+3
* Update controlled component geometry and mountsValentin Popov12 days1-12/+24
* Parse CTLD initial effect group selectorValentin Popov12 days1-0/+13
* Sample initial component control posesValentin Popov12 days1-5/+11
* fix(render): honor terrain base-only face flagsValentin Popov12 days1-0/+24
* fix(assets): parse native CTL tags 2 and 5Valentin Popov12 days1-0/+9
* fix(render): honor native shadow caster defaultsValentin Popov13 days1-8/+13
* feat(terrain): build BAS basement foundationsValentin Popov13 days1-0/+17
* Use LOD0 for terrain queries and renderingValentin Popov13 days1-0/+25
* docs: translate render frame referenceValentin Popov13 days1-4/+5
* docs: correct renderer source contractsValentin Popov13 days1-15/+21
* Load explicit component point listsValentin Popov2026-10-111-11/+38
* Parse native CTLD effect rowsValentin Popov2026-10-111-0/+12