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* fix(render): draw translucent water into planar reflectionstrunkValentin Popov6 hours1-0/+15
* feat(fx): animate native point light color and radius jitterValentin Popov6 hours1-2/+8
* fix(render): preserve object-local point lights on modelsValentin Popov7 hours1-3/+7
* feat(fx): track phase and restart per effect instanceValentin Popov7 hours1-1/+15
* fix(render): match native packet distance approximationValentin Popov8 hours1-4/+8
* fix(render): match native reflection target sizesValentin Popov12 hours1-2/+15
* fix(render): use native shifted water reflection cameraValentin Popov12 hours1-10/+25
* feat(render): animate water with native EMBM wavesValentin Popov14 hours1-3/+26
* feat(render): add planar water reflectionsValentin Popov15 hours1-0/+30
* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov19 hours1-2/+12
* perf(render): share identical material texture imagesValentin Popov19 hours1-2/+13
* perf(render): retain static mesh prefixes between framesValentin Popov19 hours1-0/+15
* fix(render): animate sky layers on the native UV clockValentin Popov20 hours1-2/+7
* fix(render): select terrain LOD from native camera cellsValentin Popov20 hours1-8/+37
* fix(capture): replay the projection used by world geometryValentin Popov21 hours1-0/+6
* fix(render): select native Land2 multitexture variantsValentin Popov22 hours1-3/+23
* feat(fx): play ambient Control sound commandsValentin Popov22 hours1-0/+11
* fix(render): use native squared distance for vertex fogValentin Popov25 hours1-0/+3
* fix(render): scale Control light radius with emitter transformValentin Popov26 hours1-1/+7
* fix(render): fade MSH portals with camera distanceValentin Popov26 hours1-0/+25
* feat(render): integrate Control effects and animated world sceneValentin Popov27 hours1-70/+81
* feat(runtime): project factory-2 selector 6 metadataValentin Popov27 hours1-0/+24
* feat(script): evaluate additive FML expressions during InitValentin Popov31 hours1-9/+17
* fix(runtime): load research tables for every AI ownerValentin Popov33 hours1-11/+20
* feat(runtime): initialize per-clan AI record slotsValentin Popov33 hours1-0/+33
* feat(assets): decode CTLD tag 17 recordsValentin Popov34 hours1-1/+23
* feat(runtime): restore indexed Control provider queryValentin Popov35 hours1-2/+25
* feat(runtime): project initial Behavior control groupsValentin Popov36 hours1-0/+19
* feat(runtime): restore Control selector 15Valentin Popov37 hours1-12/+32
* feat(runtime): load clan research tables during startupValentin Popov37 hours1-0/+20
* docs(behavior): trace research context owner transferValentin Popov38 hours1-0/+10
* fix(assets): count texture requests in mission plansValentin Popov38 hours1-0/+6
* feat(assets): restore ordered research candidate selectionValentin Popov39 hours2-9/+43
* feat(assets): decode research tables and calculate candidate costsValentin Popov40 hours1-10/+47
* feat(script): execute numeric FML assignments during mission InitValentin Popov41 hours1-5/+22
* feat(app): constrain free-flight movement by building meshesValentin Popov43 hours1-1/+13
* feat(runtime): recompute loaded Control owner profilesValentin Popov3 days1-29/+88
* feat(runtime): project load-time Control profile valuesValentin Popov3 days1-0/+28
* feat(runtime): project native Control object classesValentin Popov3 days1-0/+14
* feat(runtime): retain Control owner profiles during loadingValentin Popov3 days1-0/+12
* feat(runtime): support tag-26 Control resource budgetsValentin Popov3 days1-6/+25
* feat(runtime): support class-9 and default Control budgetsValentin Popov3 days1-9/+27
* feat(runtime): run tag-15 and tag-19 Control budgetsValentin Popov3 days1-4/+24
* feat(runtime): distribute Control provider amountsValentin Popov3 days1-4/+13
* feat(runtime): propagate Control node stage changesValentin Popov3 days1-8/+29
* feat(runtime): update Control node stagesValentin Popov3 days2-5/+29
* feat(runtime): publish provider values into model node stateValentin Popov3 days2-5/+18
* feat(runtime): update live Control provider amountsValentin Popov3 days2-11/+45
* test(runtime): verify randomized Control resource cadenceValentin Popov3 days1-4/+13
* fix(runtime): load robot Control device tablesValentin Popov3 days1-14/+45