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* feat(runtime): run resource schedules during world stepsValentin Popov3 days2-8/+22
* docs(runtime): trace original Control clock deliveryValentin Popov3 days1-0/+17
* test(runtime): verify native Control node stage transitionsValentin Popov9 days1-0/+17
* feat(runtime): retain initial Control node amountsValentin Popov9 days1-0/+9
* feat(runtime): project initial Control mesh metadataValentin Popov9 days1-0/+23
* test(runtime): verify native Control provider updatesValentin Popov9 days1-7/+20
* feat(runtime): advance loaded mission resourcesValentin Popov9 days1-2/+42
* feat(runtime): load Behavior profiles for resource queriesValentin Popov10 days1-16/+66
* feat(runtime): load Control node providers for resource queriesValentin Popov10 days1-15/+44
* feat(runtime): query and update loaded Control resourcesValentin Popov10 days1-8/+37
* feat(runtime): project merged Control device tablesValentin Popov10 days2-2/+54
* docs(control): explain component device overridesValentin Popov10 days2-16/+106
* feat(assets): sample native resource device coefficientValentin Popov10 days1-0/+60
* feat(runtime): initialize mission ore propertiesValentin Popov10 days1-0/+50
* fix(runtime): model distributor share normalizationValentin Popov13 days1-10/+20
* feat(runtime): register mission objects with clan distributorsValentin Popov13 days2-12/+66
* fix(runtime): preserve native mission AI selection wordValentin Popov13 days1-0/+20
* test(runtime): verify native resource distributor tickValentin Popov13 days1-3/+31
* fix(runtime): warm behavior before mission InitValentin Popov13 days1-0/+30
* fix(runtime): execute the first supported Init eventValentin Popov13 days1-0/+26
* fix(runtime): preserve native mission outcome guardsValentin Popov13 days1-0/+12
* docs(script): describe native condition evaluationValentin Popov13 days1-19/+47
* fix(render): refresh viewport after swapchain recreationValentin Popov13 days1-6/+17
* fix(camera): preserve free-flight terrain clearanceValentin Popov2026-10-181-1/+3
* Update controlled component geometry and mountsValentin Popov2026-10-181-12/+24
* Parse CTLD initial effect group selectorValentin Popov2026-10-181-0/+13
* Sample initial component control posesValentin Popov2026-10-181-5/+11
* fix(render): honor terrain base-only face flagsValentin Popov2026-10-181-0/+24
* fix(assets): parse native CTL tags 2 and 5Valentin Popov2026-10-181-0/+9
* fix(render): honor native shadow caster defaultsValentin Popov2026-10-181-8/+13
* feat(terrain): build BAS basement foundationsValentin Popov2026-10-181-0/+17
* Use LOD0 for terrain queries and renderingValentin Popov2026-10-181-0/+25
* docs: translate render frame referenceValentin Popov2026-10-171-4/+5
* docs: correct renderer source contractsValentin Popov2026-10-171-15/+21
* Load explicit component point listsValentin Popov2026-10-111-11/+38
* Parse native CTLD effect rowsValentin Popov2026-10-111-0/+12
* Fix FXID resource reference offsetsValentin Popov2026-10-111-4/+21
* Fix material categories and transparent background orderingValentin Popov2026-10-111-7/+10
* docs: clarify native TEXM channel conversionValentin Popov2026-10-111-3/+4
* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-3/+7
* Fix terrain height and native frame captureValentin Popov2026-10-111-4/+23
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-114-135/+248
* chore: simplify project to engine docs and testsValentin Popov2026-09-066-2738/+185
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-0/+22
* docs(ai): trace handler two event schedulerValentin Popov2026-07-181-4/+6
* feat(runtime): load mission script bundlesValentin Popov2026-07-181-0/+8
* docs(script): trace handler two contractValentin Popov2026-07-181-0/+7
* feat(script): classify VM dispatch selectorsValentin Popov2026-07-181-0/+8
* feat(script): decode compiled package framingValentin Popov2026-07-181-0/+10
* docs(ai): recover expression evaluator contractValentin Popov2026-07-181-0/+30