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Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
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Author
Age
Files
Lines
*
fix(render): match native reflection target sizes
Valentin Popov
5 hours
1
-2
/
+15
*
fix(render): use native shifted water reflection camera
Valentin Popov
6 hours
1
-10
/
+25
*
feat(render): animate water with native EMBM waves
Valentin Popov
8 hours
1
-3
/
+26
*
feat(render): add planar water reflections
Valentin Popov
8 hours
1
-0
/
+30
*
perf(render): prewarm pipeline variants with a Vulkan cache
Valentin Popov
12 hours
1
-2
/
+12
*
perf(render): share identical material texture images
Valentin Popov
13 hours
1
-2
/
+13
*
perf(render): retain static mesh prefixes between frames
Valentin Popov
13 hours
1
-0
/
+15
*
fix(render): animate sky layers on the native UV clock
Valentin Popov
13 hours
1
-2
/
+7
*
fix(render): select terrain LOD from native camera cells
Valentin Popov
14 hours
1
-8
/
+37
*
fix(capture): replay the projection used by world geometry
Valentin Popov
15 hours
1
-0
/
+6
*
fix(render): select native Land2 multitexture variants
Valentin Popov
15 hours
1
-3
/
+23
*
feat(fx): play ambient Control sound commands
Valentin Popov
16 hours
1
-0
/
+11
*
fix(render): use native squared distance for vertex fog
Valentin Popov
19 hours
1
-0
/
+3
*
fix(render): scale Control light radius with emitter transform
Valentin Popov
19 hours
1
-1
/
+7
*
fix(render): fade MSH portals with camera distance
Valentin Popov
20 hours
1
-0
/
+25
*
feat(render): integrate Control effects and animated world scene
Valentin Popov
21 hours
1
-70
/
+81
*
feat(runtime): project factory-2 selector 6 metadata
Valentin Popov
21 hours
1
-0
/
+24
*
feat(script): evaluate additive FML expressions during Init
Valentin Popov
25 hours
1
-9
/
+17
*
fix(runtime): load research tables for every AI owner
Valentin Popov
26 hours
1
-11
/
+20
*
feat(runtime): initialize per-clan AI record slots
Valentin Popov
26 hours
1
-0
/
+33
*
feat(assets): decode CTLD tag 17 records
Valentin Popov
27 hours
1
-1
/
+23
*
feat(runtime): restore indexed Control provider query
Valentin Popov
29 hours
1
-2
/
+25
*
feat(runtime): project initial Behavior control groups
Valentin Popov
29 hours
1
-0
/
+19
*
feat(runtime): restore Control selector 15
Valentin Popov
30 hours
1
-12
/
+32
*
feat(runtime): load clan research tables during startup
Valentin Popov
31 hours
1
-0
/
+20
*
docs(behavior): trace research context owner transfer
Valentin Popov
32 hours
1
-0
/
+10
*
fix(assets): count texture requests in mission plans
Valentin Popov
32 hours
1
-0
/
+6
*
feat(assets): restore ordered research candidate selection
Valentin Popov
32 hours
2
-9
/
+43
*
feat(assets): decode research tables and calculate candidate costs
Valentin Popov
33 hours
1
-10
/
+47
*
feat(script): execute numeric FML assignments during mission Init
Valentin Popov
35 hours
1
-5
/
+22
*
feat(app): constrain free-flight movement by building meshes
Valentin Popov
36 hours
1
-1
/
+13
*
feat(runtime): recompute loaded Control owner profiles
Valentin Popov
3 days
1
-29
/
+88
*
feat(runtime): project load-time Control profile values
Valentin Popov
3 days
1
-0
/
+28
*
feat(runtime): project native Control object classes
Valentin Popov
3 days
1
-0
/
+14
*
feat(runtime): retain Control owner profiles during loading
Valentin Popov
3 days
1
-0
/
+12
*
feat(runtime): support tag-26 Control resource budgets
Valentin Popov
3 days
1
-6
/
+25
*
feat(runtime): support class-9 and default Control budgets
Valentin Popov
3 days
1
-9
/
+27
*
feat(runtime): run tag-15 and tag-19 Control budgets
Valentin Popov
3 days
1
-4
/
+24
*
feat(runtime): distribute Control provider amounts
Valentin Popov
3 days
1
-4
/
+13
*
feat(runtime): propagate Control node stage changes
Valentin Popov
3 days
1
-8
/
+29
*
feat(runtime): update Control node stages
Valentin Popov
3 days
2
-5
/
+29
*
feat(runtime): publish provider values into model node state
Valentin Popov
3 days
2
-5
/
+18
*
feat(runtime): update live Control provider amounts
Valentin Popov
3 days
2
-11
/
+45
*
test(runtime): verify randomized Control resource cadence
Valentin Popov
3 days
1
-4
/
+13
*
fix(runtime): load robot Control device tables
Valentin Popov
3 days
1
-14
/
+45
*
feat(runtime): run resource schedules during world steps
Valentin Popov
3 days
2
-8
/
+22
*
docs(runtime): trace original Control clock delivery
Valentin Popov
3 days
1
-0
/
+17
*
test(runtime): verify native Control node stage transitions
Valentin Popov
9 days
1
-0
/
+17
*
feat(runtime): retain initial Control node amounts
Valentin Popov
9 days
1
-0
/
+9
*
feat(runtime): project initial Control mesh metadata
Valentin Popov
9 days
1
-0
/
+23
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