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* feat(runtime): propagate Control node stage changesValentin Popov24 hours1-8/+29
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* feat(runtime): update Control node stagesValentin Popov24 hours2-5/+29
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* feat(runtime): publish provider values into model node stateValentin Popov25 hours2-5/+18
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* feat(runtime): update live Control provider amountsValentin Popov25 hours2-11/+45
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* test(runtime): verify randomized Control resource cadenceValentin Popov25 hours1-4/+13
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* fix(runtime): load robot Control device tablesValentin Popov25 hours1-14/+45
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* feat(runtime): run resource schedules during world stepsValentin Popov26 hours2-8/+22
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* docs(runtime): trace original Control clock deliveryValentin Popov26 hours1-0/+17
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* test(runtime): verify native Control node stage transitionsValentin Popov7 days1-0/+17
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* feat(runtime): retain initial Control node amountsValentin Popov7 days1-0/+9
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* feat(runtime): project initial Control mesh metadataValentin Popov7 days1-0/+23
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* test(runtime): verify native Control provider updatesValentin Popov7 days1-7/+20
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* feat(runtime): advance loaded mission resourcesValentin Popov7 days1-2/+42
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* feat(runtime): load Behavior profiles for resource queriesValentin Popov8 days1-16/+66
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* feat(runtime): load Control node providers for resource queriesValentin Popov8 days1-15/+44
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* feat(runtime): query and update loaded Control resourcesValentin Popov8 days1-8/+37
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* feat(runtime): project merged Control device tablesValentin Popov8 days2-2/+54
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* docs(control): explain component device overridesValentin Popov8 days2-16/+106
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* feat(assets): sample native resource device coefficientValentin Popov8 days1-0/+60
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* feat(runtime): initialize mission ore propertiesValentin Popov8 days1-0/+50
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* fix(runtime): model distributor share normalizationValentin Popov10 days1-10/+20
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* feat(runtime): register mission objects with clan distributorsValentin Popov10 days2-12/+66
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* fix(runtime): preserve native mission AI selection wordValentin Popov10 days1-0/+20
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* test(runtime): verify native resource distributor tickValentin Popov10 days1-3/+31
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* fix(runtime): warm behavior before mission InitValentin Popov11 days1-0/+30
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* fix(runtime): execute the first supported Init eventValentin Popov11 days1-0/+26
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* fix(runtime): preserve native mission outcome guardsValentin Popov11 days1-0/+12
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* docs(script): describe native condition evaluationValentin Popov11 days1-19/+47
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* fix(render): refresh viewport after swapchain recreationValentin Popov11 days1-6/+17
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* fix(camera): preserve free-flight terrain clearanceValentin Popov12 days1-1/+3
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* Update controlled component geometry and mountsValentin Popov12 days1-12/+24
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* Parse CTLD initial effect group selectorValentin Popov12 days1-0/+13
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* Sample initial component control posesValentin Popov12 days1-5/+11
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* fix(render): honor terrain base-only face flagsValentin Popov12 days1-0/+24
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov12 days1-0/+9
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* fix(render): honor native shadow caster defaultsValentin Popov12 days1-8/+13
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* feat(terrain): build BAS basement foundationsValentin Popov12 days1-0/+17
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* Use LOD0 for terrain queries and renderingValentin Popov12 days1-0/+25
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* docs: translate render frame referenceValentin Popov13 days1-4/+5
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* docs: correct renderer source contractsValentin Popov13 days1-15/+21
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* Load explicit component point listsValentin Popov2026-10-111-11/+38
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* Parse native CTLD effect rowsValentin Popov2026-10-111-0/+12
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* Fix FXID resource reference offsetsValentin Popov2026-10-111-4/+21
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* Fix material categories and transparent background orderingValentin Popov2026-10-111-7/+10
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* docs: clarify native TEXM channel conversionValentin Popov2026-10-111-3/+4
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* fix: decode TEXM 888 channels in native orderValentin Popov2026-10-111-3/+7
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* Fix terrain height and native frame captureValentin Popov2026-10-111-4/+23
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov2026-10-114-135/+248
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-066-2738/+185
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-0/+22
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