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* docs(evidence): confirm live camera global relocationValentin Popov2026-07-182-5/+27
* docs(evidence): record blocked live camera probeValentin Popov2026-07-181-0/+8
* docs(evidence): recover buffering camera projection pathValentin Popov2026-07-182-0/+35
* feat(runtime): trace visual cache sizesValentin Popov2026-07-181-0/+8
* feat(runtime): trace visual graph sizesValentin Popov2026-07-181-0/+7
* perf(assets): cache visual wear validationValentin Popov2026-07-181-0/+11
* docs(render): profile part2 visual graph timingValentin Popov2026-07-181-0/+9
* feat(game): timestamp load progress traceValentin Popov2026-07-181-0/+10
* docs(render): record complete part2 load traceValentin Popov2026-07-181-0/+10
* docs(evidence): locate current camera globalValentin Popov2026-07-181-0/+8
* docs(render): record failed demo captureValentin Popov2026-07-181-0/+7
* feat(game): retain load progress milestonesValentin Popov2026-07-181-0/+6
* feat(runtime): trace material validation requestsValentin Popov2026-07-181-2/+10
* perf(assets): cache visual graph anchorsValentin Popov2026-07-181-0/+8
* feat(runtime): trace visual dependency requestsValentin Popov2026-07-181-3/+12
* perf(resource): avoid copying nres payloadsValentin Popov2026-07-181-0/+6
* chore(toolchain): limit installed targets to windowsValentin Popov2026-07-181-0/+3
* perf(runtime): retain more decoded payloadsValentin Popov2026-07-181-0/+7
* feat(runtime): trace visual graph phasesValentin Popov2026-07-181-0/+7
* docs(render): record part2 graph timeoutValentin Popov2026-07-181-0/+7
* docs(render): record part1 xy vulkan probeValentin Popov2026-07-181-0/+7
* docs(render): record corrected xy vulkan probeValentin Popov2026-07-181-0/+9
* perf(assets): cache graph material validationValentin Popov2026-07-181-0/+8
* feat(runtime): split model asset load checkpointsValentin Popov2026-07-181-7/+8
* feat(runtime): trace asset preparation phasesValentin Popov2026-07-181-0/+9
* perf(assets): cache prepared model dependenciesValentin Popov2026-07-181-0/+7
* perf(assets): cache graph texm validationValentin Popov2026-07-181-0/+9
* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-0/+9
* fix(terrain): use xy ground coordinatesValentin Popov2026-07-181-0/+8
* fix(render): project static scene on xy planeValentin Popov2026-07-181-12/+21
* feat(cli): inspect mission transformsValentin Popov2026-07-181-0/+12
* feat(game): preview multiple mission rootsValentin Popov2026-07-181-7/+22
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-182-3/+20
* feat(render): compose terrain with preview rootValentin Popov2026-07-181-0/+23
* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
* feat(game): merge preview root componentsValentin Popov2026-07-182-21/+28
* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
* feat(game): bind preview diffuse materialsValentin Popov2026-07-182-11/+15
* feat(runtime): bound static preview graph rootsValentin Popov2026-07-182-25/+24
* feat(runtime): report mission load phasesValentin Popov2026-07-182-5/+10
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-182-4/+14
* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-2/+25
* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-0/+9
* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-0/+9
* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-0/+7
* fix(vulkan): validate readback formatsValentin Popov2026-07-181-0/+3
* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-0/+5
* fix(vulkan): label readback image formatsValentin Popov2026-07-181-2/+2
* feat(vulkan): export readback artifactsValentin Popov2026-07-181-0/+6