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* perf(assets): cache graph texm validationValentin Popov2026-07-181-0/+9
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* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-0/+9
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* fix(terrain): use xy ground coordinatesValentin Popov2026-07-181-0/+8
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* fix(render): project static scene on xy planeValentin Popov2026-07-181-12/+21
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* feat(cli): inspect mission transformsValentin Popov2026-07-181-0/+12
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* feat(game): preview multiple mission rootsValentin Popov2026-07-181-7/+22
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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-182-3/+20
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* feat(render): compose terrain with preview rootValentin Popov2026-07-181-0/+23
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* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
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* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
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* feat(game): merge preview root componentsValentin Popov2026-07-182-21/+28
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* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-182-11/+15
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* feat(runtime): bound static preview graph rootsValentin Popov2026-07-182-25/+24
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* feat(runtime): report mission load phasesValentin Popov2026-07-182-5/+10
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* feat(runtime): bound static preview asset loadingValentin Popov2026-07-182-4/+14
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* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-2/+25
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* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-0/+9
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* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-0/+9
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* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-0/+7
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* fix(vulkan): validate readback formatsValentin Popov2026-07-181-0/+3
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* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-0/+5
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* fix(vulkan): label readback image formatsValentin Popov2026-07-181-2/+2
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* feat(vulkan): export readback artifactsValentin Popov2026-07-181-0/+6
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* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-181-0/+20
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* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-181-0/+16
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-183-0/+26
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-182-3/+28
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* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-0/+9
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* feat(vulkan): add alpha test shader pathValentin Popov2026-07-181-3/+6
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* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-181-7/+10
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* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-181-0/+7
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* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-181-8/+14
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* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-0/+18
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* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
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* feat(render): bind materials per mesh batchValentin Popov2026-07-181-1/+1
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* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-1/+1
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* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-181-2/+2
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* fix(render): use original MSH UV scaleValentin Popov2026-07-181-1/+1
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* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-2/+2
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* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-2/+2
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* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-2/+2
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* build(platform): restrict runtime scope to WindowsValentin Popov2026-07-181-10/+11
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* docs(stage0): record Windows Vulkan smokeValentin Popov2026-07-181-2/+14
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* docs: align renderer and evidence statusValentin Popov2026-07-045-0/+223
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* docs: clarify stage 0 acceptance scopeValentin Popov2026-07-031-0/+5
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* feat: close stage 0-2 audit groundworkValentin Popov2026-06-233-25/+20
| | | | | | | | | | | | Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root. Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence. Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification. Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration. Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
* fix: harden path lookup and mark gl backend gapValentin Popov2026-06-221-6/+13
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* feat: implement FParkan architecture foundationValentin Popov2026-06-222-0/+46
| | | | Add the modular fparkan workspace, domain crates, adapters, apps, xtask policy/CI, acceptance evidence, and licensed corpus gates for the macOS-focused roadmap foundation.
* docs: rewrite MkDocs documentationValentin Popov2026-06-2243-2559/+6279
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