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* docs(render): recover camera reflection factory ABIValentin Popov2026-07-182-3/+20
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* feat(render): compose terrain with preview rootValentin Popov2026-07-181-0/+23
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* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
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* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
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* feat(game): merge preview root componentsValentin Popov2026-07-182-21/+28
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* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
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* feat(game): bind preview diffuse materialsValentin Popov2026-07-182-11/+15
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* feat(runtime): bound static preview graph rootsValentin Popov2026-07-182-25/+24
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* feat(runtime): report mission load phasesValentin Popov2026-07-182-5/+10
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* feat(runtime): bound static preview asset loadingValentin Popov2026-07-182-4/+14
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* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-2/+25
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* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-0/+9
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* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-0/+9
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* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-0/+7
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* fix(vulkan): validate readback formatsValentin Popov2026-07-181-0/+3
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* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-0/+5
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* fix(vulkan): label readback image formatsValentin Popov2026-07-181-2/+2
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* feat(vulkan): export readback artifactsValentin Popov2026-07-181-0/+6
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* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-181-0/+20
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* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-181-0/+16
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* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-183-0/+26
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* docs(evidence): correct World3D render RVAsValentin Popov2026-07-182-3/+28
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* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-0/+9
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* feat(vulkan): add alpha test shader pathValentin Popov2026-07-181-3/+6
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* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-181-7/+10
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* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-181-0/+7
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* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-181-8/+14
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* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-0/+18
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* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
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* feat(render): bind materials per mesh batchValentin Popov2026-07-181-1/+1
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* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-1/+1
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* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-181-2/+2
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* fix(render): use original MSH UV scaleValentin Popov2026-07-181-1/+1
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* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-2/+2
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* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-2/+2
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* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-2/+2
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* build(platform): restrict runtime scope to WindowsValentin Popov2026-07-181-10/+11
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* docs(stage0): record Windows Vulkan smokeValentin Popov2026-07-181-2/+14
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* docs: align renderer and evidence statusValentin Popov2026-07-045-0/+223
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* docs: clarify stage 0 acceptance scopeValentin Popov2026-07-031-0/+5
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* feat: close stage 0-2 audit groundworkValentin Popov2026-06-233-25/+20
| | | | | | | | | | | | Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root. Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence. Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification. Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration. Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
* fix: harden path lookup and mark gl backend gapValentin Popov2026-06-221-6/+13
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* feat: implement FParkan architecture foundationValentin Popov2026-06-222-0/+46
| | | | Add the modular fparkan workspace, domain crates, adapters, apps, xtask policy/CI, acceptance evidence, and licensed corpus gates for the macOS-focused roadmap foundation.
* docs: rewrite MkDocs documentationValentin Popov2026-06-2243-2559/+6279
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* chore: remove Python tooling and resource viewerValentin Popov2026-06-2111-28/+14
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* updated docsValentin Popov2026-02-192-0/+26
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* feat: add terrain-core, tma, and unitdat crates with parsing functionalityValentin Popov2026-02-192-0/+158
| | | | | | | | - Introduced `terrain-core` crate for loading and processing terrain mesh data. - Added `tma` crate for parsing mission files, including footer and object records. - Created `unitdat` crate for reading unit data files with validation of structure. - Implemented error handling and tests for all new crates. - Documented object registry format and rendering pipeline in specifications.
* Документирование и обновление ↵Valentin Popov2026-02-1924-1302/+1032
| | | | | | | | | спецификаций - Обновлены спецификации `runtime-pipeline`, `sound`, `terrain-map-loading`, `texture`, `ui` и `wear`. - Добавлены разделы о статусе покрытия и оставшихся задачах для достижения 100% завершенности. - Внесены уточнения по архитектурным ролям, минимальным контрактам и требованиям к toolchain для каждой подсистемы. - Уточнены форматы данных и правила взаимодействия между компонентами системы.
* feat: Enhance model and texture loading with improved error handling and new ↵Valentin Popov2026-02-192-0/+22
| | | | | | | | | | | | features - Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data. - Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries. - Implemented error handling for missing textures, materials, and wear entries. - Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization. - Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures. - Added tests for texture decoding and loading to ensure reliability and correctness. - Updated documentation to reflect changes in the material and texture resolution process.
* feat(render-parity): add deterministic frame comparison toolValentin Popov2026-02-191-0/+77
| | | | | | | | | - Introduced `render-parity` crate for comparing rendered frames against reference images. - Added command-line options for specifying manifest and output directory. - Implemented image comparison metrics: mean absolute difference, maximum absolute difference, and changed pixel ratio. - Created a configuration file `cases.toml` for defining test cases with global defaults and specific parameters. - Added functionality to capture frames from `render-demo` and save diff images on discrepancies. - Updated documentation to include usage instructions and CI model for automated testing.