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* feat(prototype): trace unit component edgesValentin Popov2026-07-181-0/+5
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* feat(prototype): retain unit component provenanceValentin Popov2026-07-182-0/+13
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* docs: reconcile Notion knowledge gapsValentin Popov2026-07-186-33/+224
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* docs(control): recover AniMesh config provenanceValentin Popov2026-07-181-0/+11
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* docs(control): trace AniMesh loading chainValentin Popov2026-07-181-0/+22
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* tools(ghidra): export Control ABI decompilationValentin Popov2026-07-181-0/+11
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* docs(control): record loader ABI boundariesValentin Popov2026-07-181-0/+26
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* feat(terrain): index surface queries with bvhValentin Popov2026-07-181-0/+21
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* feat(headless): expose reference movement commandValentin Popov2026-07-181-0/+16
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* feat(runtime): add terrain-snapped reference movementValentin Popov2026-07-181-0/+24
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* docs(plan): reconcile Notion Vulkan revisionValentin Popov2026-07-183-0/+176
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* feat(render): consume world snapshot transformsValentin Popov2026-07-181-0/+7
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* feat(world): retain mission transform stateValentin Popov2026-07-181-0/+16
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* feat(render): select static MAT0 material phasesValentin Popov2026-07-181-0/+16
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* feat(tools): summarize terrain shade profilesValentin Popov2026-07-181-0/+12
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* feat(tools): capture live terrain shade cacheValentin Popov2026-07-181-0/+20
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* feat(render): preview explicit animation framesValentin Popov2026-07-181-0/+22
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* fix(render): export final Vulkan readback imageValentin Popov2026-07-181-9/+19
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* fix(tools): reject non-world camera capturesValentin Popov2026-07-181-20/+26
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* feat(tools): capture live legacy cameraValentin Popov2026-07-181-0/+31
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* docs(plan): align Vulkan stage boundariesValentin Popov2026-07-181-6/+21
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* feat(game): export static Vulkan readbackValentin Popov2026-07-181-0/+9
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* docs(render): validate live camera capture ABIValentin Popov2026-07-181-0/+19
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* feat(game): preview all mission roots by defaultValentin Popov2026-07-181-5/+6
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* feat(render): apply placement in xy previewValentin Popov2026-07-182-17/+23
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* docs(terrain): trace generated shade profilesValentin Popov2026-07-181-2/+12
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* docs(terrain): trace shade cache populationValentin Popov2026-07-181-2/+11
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* docs(terrain): recover shade cache allocation layoutValentin Popov2026-07-181-1/+13
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* docs: synchronize local documentation authorityValentin Popov2026-07-183-15/+58
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* docs(terrain): decode transient shade cache lookupValentin Popov2026-07-181-10/+20
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* docs(terrain): record shade cache lifecycleValentin Popov2026-07-181-0/+7
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* docs(terrain): delimit shade cache recordsValentin Popov2026-07-181-0/+12
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* fix(terrain): preserve opaque shade lookup keysValentin Popov2026-07-181-6/+7
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* feat(terrain): separate shade material selectionsValentin Popov2026-07-181-3/+8
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* feat(terrain): decode slot material pairsValentin Popov2026-07-181-2/+5
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* feat(terrain): expose slot render dispatchValentin Popov2026-07-181-6/+9
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* docs(terrain): trace renderer material handoffValentin Popov2026-07-181-0/+9
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* docs(terrain): record material phase boundaryValentin Popov2026-07-181-0/+8
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* feat(terrain): encode material manager selectorsValentin Popov2026-07-181-1/+5
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* feat(terrain): recover material layer contractValentin Popov2026-07-181-0/+11
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* feat(terrain): bind map base texturesValentin Popov2026-07-181-0/+12
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* feat(terrain): inspect packed material tagsValentin Popov2026-07-181-0/+17
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* feat(animation): recover Node38 fallback hierarchyValentin Popov2026-07-182-20/+25
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* feat(render): apply static node fallback posesValentin Popov2026-07-182-0/+23
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* feat(msh): retain static node animation dataValentin Popov2026-07-182-0/+15
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* feat(render): select static model LOD slotsValentin Popov2026-07-181-0/+10
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* fix(render): match Ngi32 camera matricesValentin Popov2026-07-181-14/+22
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* feat(render): diagnose captured camera clippingValentin Popov2026-07-181-0/+24
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* feat(render): apply recovered TMA orientationValentin Popov2026-07-181-13/+20
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* feat(render): recover Iron3D Euler transformValentin Popov2026-07-181-0/+11
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