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* feat(runtime): trace asset preparation phasesValentin Popov2026-07-181-0/+9
* perf(assets): cache prepared model dependenciesValentin Popov2026-07-181-0/+7
* perf(assets): cache graph texm validationValentin Popov2026-07-181-0/+9
* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-0/+9
* fix(terrain): use xy ground coordinatesValentin Popov2026-07-181-0/+8
* fix(render): project static scene on xy planeValentin Popov2026-07-181-12/+21
* feat(cli): inspect mission transformsValentin Popov2026-07-181-0/+12
* feat(game): preview multiple mission rootsValentin Popov2026-07-181-7/+22
* docs(render): recover camera reflection factory ABIValentin Popov2026-07-182-3/+20
* feat(render): compose terrain with preview rootValentin Popov2026-07-181-0/+23
* docs(render): map camera selection flowValentin Popov2026-07-181-0/+14
* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
* feat(game): merge preview root componentsValentin Popov2026-07-182-21/+28
* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
* feat(game): bind preview diffuse materialsValentin Popov2026-07-182-11/+15
* feat(runtime): bound static preview graph rootsValentin Popov2026-07-182-25/+24
* feat(runtime): report mission load phasesValentin Popov2026-07-182-5/+10
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-182-4/+14
* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-2/+25
* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-0/+9
* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-0/+9
* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-0/+7
* fix(vulkan): validate readback formatsValentin Popov2026-07-181-0/+3
* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-0/+5
* fix(vulkan): label readback image formatsValentin Popov2026-07-181-2/+2
* feat(vulkan): export readback artifactsValentin Popov2026-07-181-0/+6
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-181-0/+20
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-181-0/+16
* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-183-0/+26
* docs(evidence): correct World3D render RVAsValentin Popov2026-07-182-3/+28
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-0/+9
* feat(vulkan): add alpha test shader pathValentin Popov2026-07-181-3/+6
* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-181-7/+10
* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-181-0/+7
* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-181-8/+14
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-0/+18
* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
* feat(render): bind materials per mesh batchValentin Popov2026-07-181-1/+1
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-1/+1
* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-181-2/+2
* fix(render): use original MSH UV scaleValentin Popov2026-07-181-1/+1
* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-2/+2
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-2/+2
* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-2/+2
* build(platform): restrict runtime scope to WindowsValentin Popov2026-07-181-10/+11
* docs(stage0): record Windows Vulkan smokeValentin Popov2026-07-181-2/+14
* docs: align renderer and evidence statusValentin Popov2026-07-045-0/+223
* docs: clarify stage 0 acceptance scopeValentin Popov2026-07-031-0/+5
* feat: close stage 0-2 audit groundworkValentin Popov2026-06-233-25/+20
* fix: harden path lookup and mark gl backend gapValentin Popov2026-06-221-6/+13