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* docs(render): trace GOG camera ownershipValentin Popov2026-07-181-0/+18
* feat(game): merge preview root componentsValentin Popov2026-07-182-21/+28
* docs(render): record part preview probesValentin Popov2026-07-181-0/+11
* feat(game): bind preview diffuse materialsValentin Popov2026-07-182-11/+15
* feat(runtime): bound static preview graph rootsValentin Popov2026-07-182-25/+24
* feat(runtime): report mission load phasesValentin Popov2026-07-182-5/+10
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-182-4/+14
* feat(game): add static mission Vulkan modeValentin Popov2026-07-182-2/+25
* feat(runtime): preserve mission object IDs in drawsValentin Popov2026-07-181-0/+9
* feat(runtime): use mission placement in render snapshotsValentin Popov2026-07-181-0/+9
* feat(runtime): retain all object visuals in snapshotsValentin Popov2026-07-181-0/+7
* fix(vulkan): validate readback formatsValentin Popov2026-07-181-0/+3
* feat(vulkan): compare readback artifactsValentin Popov2026-07-181-0/+5
* fix(vulkan): label readback image formatsValentin Popov2026-07-181-2/+2
* feat(vulkan): export readback artifactsValentin Popov2026-07-181-0/+6
* feat(vulkan): capture swapchain pixelsValentin Popov2026-07-181-0/+20
* feat(vulkan): select readback-capable swapchainsValentin Popov2026-07-181-0/+16
* docs(evidence): correct Terrain camera receiverValentin Popov2026-07-183-0/+26
* docs(evidence): correct World3D render RVAsValentin Popov2026-07-182-3/+28
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-0/+9
* feat(vulkan): add alpha test shader pathValentin Popov2026-07-181-3/+6
* feat(vulkan): add depth attachment pipeline supportValentin Popov2026-07-181-7/+10
* feat(vulkan): select canonical depth attachment formatsValentin Popov2026-07-181-0/+7
* feat(vulkan): cache pipeline variants by state keyValentin Popov2026-07-181-8/+14
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-0/+18
* docs(render): record lightmap evidence gapValentin Popov2026-07-181-1/+2
* feat(render): bind materials per mesh batchValentin Popov2026-07-181-1/+1
* feat(render): preserve original mesh batch drawsValentin Popov2026-07-181-1/+1
* feat(viewer): select Vulkan texture through WEARValentin Popov2026-07-181-2/+2
* fix(render): use original MSH UV scaleValentin Popov2026-07-181-1/+1
* feat(render): sample original TEXM in VulkanValentin Popov2026-07-181-2/+2
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-2/+2
* feat(render): draw original MSH through VulkanValentin Popov2026-07-181-2/+2
* build(platform): restrict runtime scope to WindowsValentin Popov2026-07-181-10/+11
* docs(stage0): record Windows Vulkan smokeValentin Popov2026-07-181-2/+14
* docs: align renderer and evidence statusValentin Popov2026-07-045-0/+223
* docs: clarify stage 0 acceptance scopeValentin Popov2026-07-031-0/+5
* feat: close stage 0-2 audit groundworkValentin Popov2026-06-233-25/+20
* fix: harden path lookup and mark gl backend gapValentin Popov2026-06-221-6/+13
* feat: implement FParkan architecture foundationValentin Popov2026-06-222-0/+46
* docs: rewrite MkDocs documentationValentin Popov2026-06-2243-2559/+6279
* chore: remove Python tooling and resource viewerValentin Popov2026-06-2111-28/+14
* updated docsValentin Popov2026-02-192-0/+26
* feat: add terrain-core, tma, and unitdat crates with parsing functionalityValentin Popov2026-02-192-0/+158
* Документирование и обновление спецификац...Valentin Popov2026-02-1924-1302/+1032
* feat: Enhance model and texture loading with improved error handling and new ...Valentin Popov2026-02-192-0/+22
* feat(render-parity): add deterministic frame comparison toolValentin Popov2026-02-191-0/+77
* Refactor documentation structure and add new specificationsValentin Popov2026-02-1910-2831/+785
* Refactor code structure for improved readability and maintainabilityValentin Popov2026-02-122-333/+616
* feat: добавить экспорт в формат OBJ для рендер...Valentin Popov2026-02-121-49/+364