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* fix(runtime): model distributor share normalizationValentin Popov3 days3-29/+69
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* feat(runtime): register mission objects with clan distributorsValentin Popov3 days4-16/+103
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* fix(runtime): preserve native mission AI selection wordValentin Popov3 days2-0/+48
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* test(runtime): verify native resource distributor tickValentin Popov3 days3-6/+106
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* fix(runtime): warm behavior before mission InitValentin Popov3 days3-31/+143
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* fix(runtime): execute the first supported Init eventValentin Popov3 days3-54/+211
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* fix(runtime): preserve native mission outcome guardsValentin Popov3 days3-18/+87
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* docs(script): clarify mission outcome compatibility limitsValentin Popov3 days1-47/+67
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* docs(script): describe native condition evaluationValentin Popov3 days3-26/+144
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* fix(script): preserve scheduler counter incrementValentin Popov3 days1-0/+37
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* fix: preserve material samples across frame retriesValentin Popov3 days1-0/+8
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* Preserve pending camera pose on viewport retryValentin Popov3 days1-0/+9
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* fix(render): refresh viewport after swapchain recreationValentin Popov3 days1-6/+17
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* fix(render): use view-dependent sky fog colorValentin Popov3 days1-0/+7
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* fix(camera): preserve free-flight terrain clearanceValentin Popov5 days1-1/+3
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* Update controlled component geometry and mountsValentin Popov5 days1-12/+24
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* Parse CTLD initial effect group selectorValentin Popov5 days1-0/+13
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* Sample initial component control posesValentin Popov5 days1-5/+11
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* fix(render): honor terrain base-only face flagsValentin Popov5 days1-0/+24
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov5 days1-0/+9
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* fix(fx): preserve rain tails on zero-time framesValentin Popov5 days1-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov5 days1-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov5 days1-0/+28
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* fix(render): honor native shadow caster defaultsValentin Popov5 days1-8/+13
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* feat(terrain): build BAS basement foundationsValentin Popov5 days1-0/+17
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* feat(fx): evaluate native Op7 particle poolsValentin Popov5 days1-0/+20
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* feat(material): sample normalized MAT0 phasesValentin Popov5 days1-0/+7
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* feat(fx): evaluate native Op3 body typesValentin Popov5 days1-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov5 days1-0/+19
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* fix: align native MSH face cullingValentin Popov5 days1-0/+47
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* fix: preserve native sky sprite screen depthValentin Popov5 days1-0/+29
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* Match free-flight camera to native projectionValentin Popov5 days1-0/+21
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* Use LOD0 for terrain queries and renderingValentin Popov5 days1-0/+25
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* Fix sun sprite palette slotValentin Popov5 days1-0/+18
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* docs: translate render frame referenceValentin Popov5 days2-171/+167
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* docs: correct renderer source contractsValentin Popov5 days2-20/+31
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* Load explicit component point listsValentin Popov11 days1-11/+38
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* Parse native CTLD effect rowsValentin Popov11 days1-0/+12
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* Fix FXID resource reference offsetsValentin Popov11 days1-4/+21
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* Fix material categories and transparent background orderingValentin Popov11 days3-11/+64
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* docs: clarify native TEXM channel conversionValentin Popov11 days2-6/+7
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* fix: decode TEXM 888 channels in native orderValentin Popov11 days2-6/+14
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* Use native heading for sky gradientValentin Popov11 days1-0/+9
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* Fix terrain height and native frame captureValentin Popov11 days2-5/+57
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov12 days11-201/+875
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
* chore: simplify project to engine docs and testsValentin Popov2026-09-0617-3418/+250
| | | | Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
* docs(script): trace callback command oneValentin Popov2026-07-181-6/+23
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* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+7
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* docs: clarify Notion reconciliationValentin Popov2026-07-181-0/+27
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* docs(script): trace host callbackValentin Popov2026-07-181-0/+12
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