aboutsummaryrefslogtreecommitdiff
path: root/docs
Commit message (Collapse)AuthorAgeFilesLines
* fix(game): render terrain without placed object meshesValentin Popov4 hours1-0/+5
|
* perf(render): avoid forced FIFO fallback without mailboxValentin Popov4 hours1-0/+16
|
* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov5 hours1-0/+6
|
* chore(render): report unexpanded ambient effectsValentin Popov6 hours2-0/+12
|
* fix(render): match native reflection target sizesValentin Popov6 hours2-3/+16
|
* fix(render): use native shifted water reflection cameraValentin Popov7 hours2-11/+26
|
* chore(render): expose unused vertex color coverageValentin Popov8 hours2-2/+8
|
* feat(render): animate water with native EMBM wavesValentin Popov8 hours2-4/+28
|
* feat(render): add planar water reflectionsValentin Popov9 hours2-3/+33
|
* chore(render): expose unverified special terrain passesValentin Popov12 hours1-0/+4
|
* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov13 hours1-2/+12
|
* perf(render): share identical material texture imagesValentin Popov13 hours1-2/+13
|
* perf(render): retain static mesh prefixes between framesValentin Popov13 hours1-0/+15
|
* fix(render): animate sky layers on the native UV clockValentin Popov14 hours3-2/+36
|
* fix(render): select terrain LOD from native camera cellsValentin Popov14 hours1-8/+37
|
* fix(capture): replay the projection used by world geometryValentin Popov15 hours3-2/+24
|
* fix(render): select native Land2 multitexture variantsValentin Popov16 hours1-3/+23
|
* feat(fx): play ambient Control sound commandsValentin Popov16 hours3-0/+50
|
* docs(render): distinguish fog color from the lighting floorValentin Popov18 hours3-11/+22
|
* fix(render): apply celestial birth matrix to column vectorsValentin Popov18 hours3-14/+30
|
* fix(render): use native squared distance for vertex fogValentin Popov19 hours3-0/+27
|
* fix(render): scale Control light radius with emitter transformValentin Popov20 hours3-1/+26
|
* fix(render): fade MSH portals with camera distanceValentin Popov20 hours3-20/+62
|
* feat(render): integrate Control effects and animated world sceneValentin Popov21 hours4-149/+275
|
* feat(runtime): project factory-2 selector 6 metadataValentin Popov21 hours3-1/+122
|
* docs(runtime): correct Control and collision interface contractsValentin Popov24 hours2-17/+47
|
* feat(script): evaluate additive FML expressions during InitValentin Popov25 hours3-47/+147
|
* fix(runtime): load research tables for every AI ownerValentin Popov27 hours2-25/+46
|
* feat(runtime): initialize per-clan AI record slotsValentin Popov27 hours2-0/+61
|
* feat(assets): decode CTLD tag 17 recordsValentin Popov28 hours2-2/+26
|
* feat(runtime): restore indexed Control provider queryValentin Popov29 hours3-8/+141
|
* feat(runtime): project initial Behavior control groupsValentin Popov30 hours3-0/+82
|
* feat(runtime): restore Control selector 15Valentin Popov31 hours2-12/+97
|
* feat(runtime): load clan research tables during startupValentin Popov31 hours2-0/+48
|
* docs(behavior): trace research context owner transferValentin Popov32 hours2-14/+42
|
* fix(assets): count texture requests in mission plansValentin Popov32 hours1-0/+6
|
* feat(assets): restore ordered research candidate selectionValentin Popov33 hours3-19/+82
|
* feat(assets): decode research tables and calculate candidate costsValentin Popov34 hours3-25/+147
|
* feat(script): execute numeric FML assignments during mission InitValentin Popov35 hours3-35/+155
|
* fix(script): read Init guards in native disk orderValentin Popov36 hours2-10/+27
|
* feat(app): constrain free-flight movement by building meshesValentin Popov37 hours4-24/+83
|
* fix(runtime): follow linked nodes after building helper hitsValentin Popov37 hours2-29/+53
|
* feat(runtime): query building meshes in world spaceValentin Popov39 hours2-2/+42
|
* fix(render): hide native zero-alpha MSH batchesValentin Popov39 hours3-0/+42
|
* feat(msh): decode triangle descriptors and query segmentsValentin Popov40 hours2-0/+43
|
* test(fx): cover native tree ray geometryValentin Popov42 hours1-0/+11
|
* fix(render): preserve native world viewport depth rangeValentin Popov44 hours1-8/+24
|
* fix(fx): orient Type 1 quads along their authored axisValentin Popov44 hours1-0/+18
|
* fix(camera): constrain free flight to terrain surface boundsValentin Popov44 hours2-0/+19
|
* feat(font): decode original Tfnt resourcesValentin Popov45 hours2-9/+61
|