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* fix(render): apply celestial birth matrix to column vectorsValentin Popov12 hours3-14/+30
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* fix(render): use native squared distance for vertex fogValentin Popov14 hours3-0/+27
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* fix(render): scale Control light radius with emitter transformValentin Popov14 hours3-1/+26
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* fix(render): fade MSH portals with camera distanceValentin Popov15 hours3-20/+62
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* feat(render): integrate Control effects and animated world sceneValentin Popov16 hours4-149/+275
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* feat(runtime): project factory-2 selector 6 metadataValentin Popov16 hours3-1/+122
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* docs(runtime): correct Control and collision interface contractsValentin Popov19 hours2-17/+47
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* feat(script): evaluate additive FML expressions during InitValentin Popov20 hours3-47/+147
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* fix(runtime): load research tables for every AI ownerValentin Popov21 hours2-25/+46
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* feat(runtime): initialize per-clan AI record slotsValentin Popov22 hours2-0/+61
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* feat(assets): decode CTLD tag 17 recordsValentin Popov22 hours2-2/+26
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* feat(runtime): restore indexed Control provider queryValentin Popov24 hours3-8/+141
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* feat(runtime): project initial Behavior control groupsValentin Popov25 hours3-0/+82
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* feat(runtime): restore Control selector 15Valentin Popov25 hours2-12/+97
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* feat(runtime): load clan research tables during startupValentin Popov26 hours2-0/+48
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* docs(behavior): trace research context owner transferValentin Popov27 hours2-14/+42
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* fix(assets): count texture requests in mission plansValentin Popov27 hours1-0/+6
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* feat(assets): restore ordered research candidate selectionValentin Popov27 hours3-19/+82
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* feat(assets): decode research tables and calculate candidate costsValentin Popov28 hours3-25/+147
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* feat(script): execute numeric FML assignments during mission InitValentin Popov30 hours3-35/+155
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* fix(script): read Init guards in native disk orderValentin Popov31 hours2-10/+27
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* feat(app): constrain free-flight movement by building meshesValentin Popov32 hours4-24/+83
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* fix(runtime): follow linked nodes after building helper hitsValentin Popov32 hours2-29/+53
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* feat(runtime): query building meshes in world spaceValentin Popov33 hours2-2/+42
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* fix(render): hide native zero-alpha MSH batchesValentin Popov34 hours3-0/+42
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* feat(msh): decode triangle descriptors and query segmentsValentin Popov35 hours2-0/+43
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* test(fx): cover native tree ray geometryValentin Popov37 hours1-0/+11
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* fix(render): preserve native world viewport depth rangeValentin Popov38 hours1-8/+24
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* fix(fx): orient Type 1 quads along their authored axisValentin Popov39 hours1-0/+18
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* fix(camera): constrain free flight to terrain surface boundsValentin Popov39 hours2-0/+19
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* feat(font): decode original Tfnt resourcesValentin Popov40 hours2-9/+61
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* docs(ui): describe native menu font resource bindingsValentin Popov41 hours2-15/+66
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* test(runtime): pin native Control activation clock bitsValentin Popov43 hours2-38/+86
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* feat(runtime): recompute loaded Control owner profilesValentin Popov2 days3-55/+271
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* docs(runtime): clarify Control load callback orderValentin Popov2 days1-7/+8
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* feat(runtime): project load-time Control profile valuesValentin Popov2 days3-8/+211
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* feat(runtime): project native Control object classesValentin Popov2 days3-2/+89
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* feat(runtime): retain Control owner profiles during loadingValentin Popov3 days3-0/+43
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* feat(runtime): support tag-26 Control resource budgetsValentin Popov3 days3-30/+96
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* feat(runtime): support class-9 and default Control budgetsValentin Popov3 days3-34/+128
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* feat(runtime): run tag-15 and tag-19 Control budgetsValentin Popov3 days3-25/+95
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* feat(runtime): distribute Control provider amountsValentin Popov3 days3-24/+100
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* feat(runtime): propagate Control node stage changesValentin Popov3 days3-25/+78
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* feat(runtime): update Control node stagesValentin Popov3 days4-11/+82
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* feat(runtime): publish provider values into model node stateValentin Popov3 days4-11/+47
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* feat(runtime): update live Control provider amountsValentin Popov3 days4-29/+105
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* test(runtime): verify randomized Control resource cadenceValentin Popov3 days3-9/+58
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* fix(runtime): load robot Control device tablesValentin Popov3 days2-18/+56
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* test(runtime): verify native generator budget consumptionValentin Popov3 days2-1/+32
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* feat(runtime): run resource schedules during world stepsValentin Popov3 days4-16/+41
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