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* feat(runtime): query and update loaded Control resourcesValentin Popov6 hours2-17/+57
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* feat(runtime): project merged Control device tablesValentin Popov6 hours3-12/+82
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* docs(control): explain component device overridesValentin Popov7 hours3-16/+133
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* feat(assets): sample native resource device coefficientValentin Popov8 hours2-2/+87
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* feat(runtime): initialize mission ore propertiesValentin Popov8 hours3-0/+98
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* fix(runtime): model distributor share normalizationValentin Popov2 days3-29/+69
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* feat(runtime): register mission objects with clan distributorsValentin Popov2 days4-16/+103
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* fix(runtime): preserve native mission AI selection wordValentin Popov2 days2-0/+48
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* test(runtime): verify native resource distributor tickValentin Popov3 days3-6/+106
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* fix(runtime): warm behavior before mission InitValentin Popov3 days3-31/+143
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* fix(runtime): execute the first supported Init eventValentin Popov3 days3-54/+211
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* fix(runtime): preserve native mission outcome guardsValentin Popov3 days3-18/+87
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* docs(script): clarify mission outcome compatibility limitsValentin Popov3 days1-47/+67
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* docs(script): describe native condition evaluationValentin Popov3 days3-26/+144
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* fix(script): preserve scheduler counter incrementValentin Popov3 days1-0/+37
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* fix: preserve material samples across frame retriesValentin Popov3 days1-0/+8
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* Preserve pending camera pose on viewport retryValentin Popov3 days1-0/+9
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* fix(render): refresh viewport after swapchain recreationValentin Popov3 days1-6/+17
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* fix(render): use view-dependent sky fog colorValentin Popov3 days1-0/+7
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* fix(camera): preserve free-flight terrain clearanceValentin Popov4 days1-1/+3
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* Update controlled component geometry and mountsValentin Popov4 days1-12/+24
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* Parse CTLD initial effect group selectorValentin Popov4 days1-0/+13
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* Sample initial component control posesValentin Popov4 days1-5/+11
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* fix(render): honor terrain base-only face flagsValentin Popov4 days1-0/+24
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* fix(assets): parse native CTL tags 2 and 5Valentin Popov4 days1-0/+9
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* fix(fx): preserve rain tails on zero-time framesValentin Popov4 days1-0/+4
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* feat(fx): evaluate generic Op1 point lightsValentin Popov4 days1-0/+18
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* feat(fx): evaluate native Op8 smoke emittersValentin Popov4 days1-0/+28
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* fix(render): honor native shadow caster defaultsValentin Popov4 days1-8/+13
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* feat(terrain): build BAS basement foundationsValentin Popov4 days1-0/+17
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* feat(fx): evaluate native Op7 particle poolsValentin Popov4 days1-0/+20
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* feat(material): sample normalized MAT0 phasesValentin Popov4 days1-0/+7
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* feat(fx): evaluate native Op3 body typesValentin Popov4 days1-0/+10
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* feat(fx): evaluate native generator mesh modesValentin Popov4 days1-0/+19
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* fix: align native MSH face cullingValentin Popov5 days1-0/+47
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* fix: preserve native sky sprite screen depthValentin Popov5 days1-0/+29
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* Match free-flight camera to native projectionValentin Popov5 days1-0/+21
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* Use LOD0 for terrain queries and renderingValentin Popov5 days1-0/+25
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* Fix sun sprite palette slotValentin Popov5 days1-0/+18
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* docs: translate render frame referenceValentin Popov5 days2-171/+167
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* docs: correct renderer source contractsValentin Popov5 days2-20/+31
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* Load explicit component point listsValentin Popov11 days1-11/+38
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* Parse native CTLD effect rowsValentin Popov11 days1-0/+12
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* Fix FXID resource reference offsetsValentin Popov11 days1-4/+21
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* Fix material categories and transparent background orderingValentin Popov11 days3-11/+64
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* docs: clarify native TEXM channel conversionValentin Popov11 days2-6/+7
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* fix: decode TEXM 888 channels in native orderValentin Popov11 days2-6/+14
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* Use native heading for sky gradientValentin Popov11 days1-0/+9
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* Fix terrain height and native frame captureValentin Popov11 days2-5/+57
| | | | Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
* feat: complete map viewer scene and static CTL pose previewValentin Popov11 days11-201/+875
| | | | Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.