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path: root/tools/native-frame-capture/NativeFrameCapture.cs
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* fix(render): animate sky layers on the native UV clockValentin Popov17 hours1-10/+133
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* fix(capture): replay the projection used by world geometryValentin Popov18 hours1-10/+124
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* fix(capture): settle selected camera over consecutive world framesValentin Popov22 hours1-4/+63
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* Support parented camera capture matricesValentin Popov2026-10-181-69/+1038
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* Use named debugger access constantsValentin Popov2026-10-111-1/+2
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* Fix native frame capture debugger cleanupValentin Popov2026-10-111-40/+347
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* capture native fog consumer stateValentin Popov2026-10-111-7/+1010
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* Fix terrain height and native frame captureValentin Popov2026-10-111-0/+2525
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.