| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix(render): animate sky layers on the native UV clock | Valentin Popov | 15 hours | 1 | -0/+2 |
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| * | fix(capture): replay the projection used by world geometry | Valentin Popov | 16 hours | 1 | -0/+2 |
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| * | fix(capture): settle selected camera over consecutive world frames | Valentin Popov | 19 hours | 1 | -2/+5 |
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| * | fix(render): fade MSH portals with camera distance | Valentin Popov | 21 hours | 1 | -0/+38 |
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| * | Support parented camera capture matrices | Valentin Popov | 2026-10-18 | 1 | -4/+27 |
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| * | Document bounded capture recovery | Valentin Popov | 2026-10-11 | 1 | -1/+1 |
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| * | Fix native frame capture debugger cleanup | Valentin Popov | 2026-10-11 | 1 | -1/+3 |
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| * | capture native fog consumer state | Valentin Popov | 2026-10-11 | 1 | -0/+2 |
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| * | Fix terrain height and native frame capture | Valentin Popov | 2026-10-11 | 1 | -0/+85 |
| Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation. | |||||
