aboutsummaryrefslogtreecommitdiff
path: root/tools/native-frame-capture
Commit message (Collapse)AuthorAgeFilesLines
* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov8 hours3-12/+34
|
* fix(render): animate sky layers on the native UV clockValentin Popov17 hours2-10/+135
|
* fix(capture): replay the projection used by world geometryValentin Popov19 hours2-10/+126
|
* fix(capture): settle selected camera over consecutive world framesValentin Popov22 hours2-6/+68
|
* fix(render): fade MSH portals with camera distanceValentin Popov24 hours2-0/+144
|
* Support parented camera capture matricesValentin Popov2026-10-183-106/+1595
|
* Document bounded capture recoveryValentin Popov2026-10-111-1/+1
|
* Use named debugger access constantsValentin Popov2026-10-111-1/+2
|
* Fix native frame capture debugger cleanupValentin Popov2026-10-112-41/+350
|
* capture native fog consumer stateValentin Popov2026-10-112-7/+1012
|
* Fix terrain height and native frame captureValentin Popov2026-10-114-0/+4819
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.