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* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov11 hours3-12/+34
* fix(render): animate sky layers on the native UV clockValentin Popov21 hours2-10/+135
* fix(capture): replay the projection used by world geometryValentin Popov22 hours2-10/+126
* fix(capture): settle selected camera over consecutive world framesValentin Popov26 hours2-6/+68
* fix(render): fade MSH portals with camera distanceValentin Popov27 hours2-0/+144
* Support parented camera capture matricesValentin Popov2026-10-183-106/+1595
* Document bounded capture recoveryValentin Popov2026-10-111-1/+1
* Use named debugger access constantsValentin Popov2026-10-111-1/+2
* Fix native frame capture debugger cleanupValentin Popov2026-10-112-41/+350
* capture native fog consumer stateValentin Popov2026-10-112-7/+1012
* Fix terrain height and native frame captureValentin Popov2026-10-114-0/+4819