From 55e98d7ff6224aa3bf4b5d4260a594705ee2133f Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Sun, 1 Nov 2026 14:39:37 +0400 Subject: fix(render): draw translucent water into planar reflections --- .../fparkan-render-vulkan/shaders/triangle.frag | 11 +++++++---- .../fparkan-render-vulkan/shaders/triangle.frag.spv | Bin 14716 -> 15060 bytes 2 files changed, 7 insertions(+), 4 deletions(-) (limited to 'adapters/fparkan-render-vulkan/shaders') diff --git a/adapters/fparkan-render-vulkan/shaders/triangle.frag b/adapters/fparkan-render-vulkan/shaders/triangle.frag index 2c71278..b945905 100644 --- a/adapters/fparkan-render-vulkan/shaders/triangle.frag +++ b/adapters/fparkan-render-vulkan/shaders/triangle.frag @@ -75,7 +75,9 @@ void main() { if ((mode & 32) != 0 && (mode & 4) == 0 && in_world_position.z < frame.camera_position.w) { discard; } - if ((mode & 64) != 0) { + vec2 base_uv = vec2(material.base_page_x, material.base_page_y) + + in_uv * vec2(material.base_page_w, material.base_page_h); + if ((mode & (64 | 256)) != 0) { vec2 reflection_uv = gl_FragCoord.xy / vec2(textureSize(reflection_color, 0)); vec2 span = frame.embm_bounds.zw - frame.embm_bounds.xy; vec2 plane_uv = vec2(1.0) - (in_world_position.yx - frame.embm_bounds.yx) / span.yx; @@ -92,15 +94,16 @@ void main() { reflection_uv = displaced_clip.xy / displaced_clip.w * 0.5 + 0.5; } } - vec3 rgb = texture(reflection_color, reflection_uv).rgb * in_base_diffuse + in_base_specular; + vec3 water_color = (mode & 256) != 0 + ? texture(base_color, base_uv).rgb + : texture(reflection_color, reflection_uv).rgb; + vec3 rgb = water_color * in_base_diffuse + in_base_specular; out_color = vec4(mix(rgb * in_color, frame.fog_color.rgb, in_fog_factor), material.diffuse_alpha); if (out_color.a < material.alpha_cutoff) { discard; } return; } - vec2 base_uv = vec2(material.base_page_x, material.base_page_y) - + in_uv * vec2(material.base_page_w, material.base_page_h); vec2 detail_uv = vec2(material.detail_page_x, material.detail_page_y) + in_detail_uv * vec2(material.detail_page_w, material.detail_page_h); vec2 overlay_uv = vec2(material.overlay_page_x, material.overlay_page_y) diff --git a/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv b/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv index 6deef9d..02596d1 100644 Binary files a/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv and b/adapters/fparkan-render-vulkan/shaders/triangle.frag.spv differ -- cgit v1.2.3