From 100f656b089898e4ffef48871f5ed5ea068d54b6 Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Sun, 11 Oct 2026 17:37:48 +0400 Subject: Fix terrain height and native frame capture Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation. --- adapters/fparkan-render-vulkan/src/ffi.rs | 1 - 1 file changed, 1 deletion(-) (limited to 'adapters/fparkan-render-vulkan/src/ffi.rs') diff --git a/adapters/fparkan-render-vulkan/src/ffi.rs b/adapters/fparkan-render-vulkan/src/ffi.rs index 83fdbbf..7cf192c 100644 --- a/adapters/fparkan-render-vulkan/src/ffi.rs +++ b/adapters/fparkan-render-vulkan/src/ffi.rs @@ -23,7 +23,6 @@ mod validation; pub use self::asset_mesh::{ node38_pose, node38_pose_from_hierarchy, node38_pose_relative_to_root, node38_pose_relative_to_root_from_hierarchy, project_land_msh_to_static_mesh, - project_land_msh_to_static_mesh_in_legacy_world_space, project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame, project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space, project_msh_to_static_mesh_in_world_space_with_node_fallback_poses, -- cgit v1.2.3