From c77c078efee9ece70c3f82793ed002f82a95eb85 Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Sun, 18 Oct 2026 07:28:16 +0400 Subject: fix: preserve native sky sprite screen depth --- adapters/fparkan-render-vulkan/src/ffi/tests.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'adapters/fparkan-render-vulkan/src/ffi/tests.rs') diff --git a/adapters/fparkan-render-vulkan/src/ffi/tests.rs b/adapters/fparkan-render-vulkan/src/ffi/tests.rs index b8a3d71..4ed61f7 100644 --- a/adapters/fparkan-render-vulkan/src/ffi/tests.rs +++ b/adapters/fparkan-render-vulkan/src/ffi/tests.rs @@ -533,7 +533,7 @@ fn native_specular_reference_uses_squared_power_and_total_overflow_curve() { fn shader_computes_radial_fog_per_vertex_and_interpolates_it() { let vertex = include_str!("../../shaders/triangle.vert"); let fragment = include_str!("../../shaders/triangle.frag"); - assert!(vertex.contains("out_fog_factor = native_fog_factor(in_position);")); + assert!(vertex.contains("out_fog_factor = screen_tl ? 0.0 : native_fog_factor(in_position);")); assert!(fragment.contains("layout(location = 4) in float in_fog_factor;")); assert!(!fragment.contains("distance(in_world_position")); assert!(!fragment.contains("float fog_factor()")); -- cgit v1.2.3