From 3cec599688bcd4ff14d7206a35e9e855ef8798fc Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Fri, 23 Oct 2026 14:24:00 +0400 Subject: test(runtime): verify native Control node stage transitions --- .../behavior_distributor_tick_native_oracle.cs | 441 +++++++++++++++++++++ 1 file changed, 441 insertions(+) (limited to 'crates/fparkan-runtime') diff --git a/crates/fparkan-runtime/tests/behavior_distributor_tick_native_oracle.cs b/crates/fparkan-runtime/tests/behavior_distributor_tick_native_oracle.cs index 982a60d..efd9b08 100644 --- a/crates/fparkan-runtime/tests/behavior_distributor_tick_native_oracle.cs +++ b/crates/fparkan-runtime/tests/behavior_distributor_tick_native_oracle.cs @@ -40,11 +40,14 @@ internal static class BehaviorDistributorTickOracle { private const int ControlProviderInitialStateRva = 0x0f940; private const int ControlProviderAmountUpdateRva = 0x10f30; private const int ControlProviderAmountDistributeRva = 0x10ba0; + private const int ControlProviderStagePropagationRva = 0x11130; + private const int ControlProviderStageUpdateRva = 0x11220; private const int ControlContactRateUpdateRva = 0x12a40; private const int ControlTimedUpdateRva = 0x0bcf0; private const int ArealMapUnitDatComponentBuilderRva = 0x14b90; private const int AniMeshNodeMetadataQueryRva = 0x051f0; private const int AniMeshNodeStageCountRva = 0x05840; + private const int AniMeshNodeStageSetRva = 0x05810; private const int ControlResourceDeviceConstructorRva = 0x22980; private const int ControlResourceComponentOverrideRva = 0x2d890; private const int ControlResourceCommonSetterRva = 0x21d50; @@ -118,6 +121,9 @@ internal static class BehaviorDistributorTickOracle { [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate IntPtr NativeControlOwnerConstructor(IntPtr self, IntPtr host, uint classCode); [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeControlProviderInitialState(IntPtr self); [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void NativeControlNodeUpdateCallback(IntPtr self, uint nodeIndex, uint selector, uint valueBits); + [UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate void NativeControlProviderStageUpdate(IntPtr self, int nodeIndex, uint updateEffects); + [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void NativeAniMeshStageTransitionCallback(IntPtr self, uint nodeIndex, uint visibleStage); + [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate uint NativeAniMeshNodeLifecycleCallback(IntPtr self, uint nodeIndex, uint selector, uint mask); private static readonly AreaMapGetter AreaMapGetterCallback = GetAreaMap; private static readonly QueueGetter QueueGetterCallback = GetQueue; @@ -134,12 +140,28 @@ internal static class BehaviorDistributorTickOracle { private static readonly InterfaceSetProperty InterfaceSetCallback = SetInterfaceProperty; private static readonly NativeArealMapEvent ArealMapEventCallback = OnArealMapEvent; private static readonly NativeControlNodeUpdateCallback ControlNodeUpdateCallback = OnControlNodeUpdate; + private static readonly NativeAniMeshStageTransitionCallback AniMeshStageTransitionCallback = OnAniMeshStageTransition; + private static readonly NativeAniMeshNodeLifecycleCallback AniMeshNodeLifecycleCallback = OnAniMeshNodeLifecycle; + private static readonly NativeAniMeshNodeMetadataQuery AniMeshNodeMetadataQueryCallback = OnAniMeshNodeMetadataQuery; private static ArealMapFixture activeArealMap; private static int controlNodeUpdateCount; private static uint controlNodeUpdateIndex; private static uint controlNodeUpdateSelector; private static uint controlNodeUpdateValueBits; private static readonly List controlNodeUpdateIndices = new List(); + private static readonly List controlNodeUpdateFlags = new List(); + private static readonly List aniMeshStageTransitions = new List(); + private static readonly List aniMeshNodeLifecycleCallbacks = new List(); + private static readonly List aniMeshNodeMetadataQueries = new List(); + private static readonly List controlProviderCallbackTrace = new List(); + private static NativeAniMeshStageTransitionCallback activeNativeAniMeshStageTransition; + private static NativeAniMeshNodeLifecycleCallback activeNativeAniMeshNodeLifecycle; + private static NativeAniMeshNodeMetadataQuery activeNativeAniMeshNodeMetadataQuery; + private static IntPtr activeControlProviderRows; + private static IntPtr activeAniMeshInterface; + private static bool aniMeshCallbackOwnerMismatch; + private static bool controlNodeUpdateOwnerMismatch; + private static bool nativeAniMeshStageCallbackMissing; private static IntPtr fastcallThunks; private static IntPtr queryObjectThunk; private static IntPtr getInterfacePropertyThunk; @@ -484,11 +506,45 @@ internal static class BehaviorDistributorTickOracle { return 1; } private static void OnControlNodeUpdate(IntPtr self, uint nodeIndex, uint selector, uint valueBits) { + if (activeAniMeshInterface != IntPtr.Zero && self != activeAniMeshInterface) + controlNodeUpdateOwnerMismatch = true; controlNodeUpdateCount++; controlNodeUpdateIndex = nodeIndex; controlNodeUpdateSelector = selector; controlNodeUpdateValueBits = valueBits; controlNodeUpdateIndices.Add(nodeIndex); + controlProviderCallbackTrace.Add("amount:" + nodeIndex.ToString()); + if (activeControlProviderRows != IntPtr.Zero) + controlNodeUpdateFlags.Add(unchecked((uint)Marshal.ReadInt32(activeControlProviderRows, checked((int)nodeIndex * 0x2c + 0x28)))); + } + private static void OnAniMeshStageTransition(IntPtr self, uint nodeIndex, uint visibleStage) { + controlProviderCallbackTrace.Add("stage:" + nodeIndex.ToString() + ":" + visibleStage.ToString()); + aniMeshStageTransitions.Add(nodeIndex.ToString() + ":" + visibleStage.ToString()); + if (activeAniMeshInterface != IntPtr.Zero && self != activeAniMeshInterface) + aniMeshCallbackOwnerMismatch = true; + if (activeNativeAniMeshStageTransition == null) nativeAniMeshStageCallbackMissing = true; + else activeNativeAniMeshStageTransition(self, nodeIndex, visibleStage); + } + private static uint OnAniMeshNodeLifecycle(IntPtr self, uint nodeIndex, uint selector, uint mask) { + aniMeshNodeLifecycleCallbacks.Add(nodeIndex.ToString() + ":" + selector.ToString("x") + ":" + mask.ToString("x")); + controlProviderCallbackTrace.Add("lifecycle:" + nodeIndex.ToString() + ":" + selector.ToString("x") + ":" + mask.ToString("x")); + if (activeAniMeshInterface != IntPtr.Zero && self != activeAniMeshInterface) + aniMeshCallbackOwnerMismatch = true; + if (activeNativeAniMeshNodeLifecycle == null) { + nativeAniMeshStageCallbackMissing = true; + return 0; + } + return activeNativeAniMeshNodeLifecycle(self, nodeIndex, selector, mask); + } + private static int OnAniMeshNodeMetadataQuery(IntPtr self, uint nodeIndex, uint selector, IntPtr result) { + int nativeResult = activeNativeAniMeshNodeMetadataQuery(self, nodeIndex, selector, result); + int success = (nativeResult & 0xff) != 0 ? 1 : 0; + if (activeAniMeshInterface != IntPtr.Zero && self != activeAniMeshInterface) + aniMeshCallbackOwnerMismatch = true; + IntPtr value = success != 0 && result != IntPtr.Zero ? Marshal.ReadIntPtr(result) : IntPtr.Zero; + aniMeshNodeMetadataQueries.Add(nodeIndex.ToString() + ":" + selector.ToString("x") + ":" + + (value == IntPtr.Zero ? "none" : Hex(unchecked((uint)Marshal.ReadInt32(value))))); + return success; } private static float SequenceValue(float[] sequence, int index, float fallback) { if (sequence == null || sequence.Length == 0) return fallback; @@ -627,6 +683,9 @@ internal static class BehaviorDistributorTickOracle { RunNativeControlIntoOverrideCase(controlModule); RunNativeControlResourceDeviceCase(controlModule); RunNativeControlProviderLiveStateCase(controlModule); + RunNativeControlProviderStageArithmeticCase(controlModule, aniMeshModule); + RunNativeControlProviderHierarchyPropagationCase(controlModule, aniMeshModule); + RunNativeControlProviderVisibilityCase(controlModule, aniMeshModule); RunNativeControlProviderDistributionCases(controlModule); RunNativeControlContactRateUpdateCase(controlModule); RunNativeControlTimedUpdateBaselineCases(controlModule); @@ -880,6 +939,388 @@ internal static class BehaviorDistributorTickOracle { } } + private static void RunNativeControlProviderStageArithmeticCase(IntPtr module, IntPtr aniMeshModule) { + NativeControlProviderStageUpdate updateStage = (NativeControlProviderStageUpdate) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(module, ControlProviderStageUpdateRva), typeof(NativeControlProviderStageUpdate)); + activeNativeAniMeshStageTransition = (NativeAniMeshStageTransitionCallback) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(aniMeshModule, AniMeshNodeStageSetRva), + typeof(NativeAniMeshStageTransitionCallback)); + activeNativeAniMeshNodeLifecycle = (NativeAniMeshNodeLifecycleCallback) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(aniMeshModule, 0x05500), + typeof(NativeAniMeshNodeLifecycleCallback)); + using (Fixture fixture = new Fixture()) { + const int rowCount = 9; + IntPtr owner = fixture.Allocate(0x664); + IntPtr rows = fixture.Allocate(rowCount * 0x2c); + IntPtr aniInterface = fixture.Allocate(0x1b0); + IntPtr aniVtable = fixture.Allocate(0x50); + IntPtr meshRows = fixture.Allocate(rowCount * 0x130); + Marshal.WriteIntPtr(aniInterface, 0, aniVtable); + Marshal.WriteIntPtr(aniInterface, 0x1a8, meshRows); + Marshal.WriteInt32(aniInterface, 0x1ac, rowCount); + for (int index = 0; index < rowCount; index++) + Marshal.WriteInt32(meshRows, index * 0x130 + 0x1c, -99); + Marshal.WriteIntPtr(aniVtable, 0x44, Marshal.GetFunctionPointerForDelegate(AniMeshStageTransitionCallback)); + Marshal.WriteIntPtr(aniVtable, 0x20, Marshal.GetFunctionPointerForDelegate(AniMeshNodeLifecycleCallback)); + Marshal.WriteIntPtr(owner, 0x20, aniInterface); + Marshal.WriteIntPtr(owner, 0x55c, rows); + Marshal.WriteInt32(owner, 0x560, rowCount); + + // Parent ratio .25 yields stage 3 of 4. Bit 4 inherits that ratio; + // bit 8 inherits the parent's stage and clamps it to the child's count. + WriteProviderStageRow(rows, 0, -1, 40.0f, 91.0f, 0.25f, 0, 4, 0x02); + WriteProviderStageRow(rows, 1, 0, 12.0f, 81.0f, 0.875f, 0, 5, 0x06); + WriteProviderStageRow(rows, 2, 0, 7.0f, 71.0f, 0.9f, 0, 2, 0x0a); + WriteProviderStageRow(rows, 3, 1, 3.0f, 31.0f, 0.1f, 0, 6, 0x0e); + // These independent rows distinguish the native ceiling operation + // from floor/round for fractional stage products. + WriteProviderStageRow(rows, 4, -1, 2.0f, 92.0f, 0.1f, 0, 3, 0x02); + WriteProviderStageRow(rows, 5, -1, 3.0f, 93.0f, 0.4f, 0, 3, 0x02); + WriteProviderStageRow(rows, 6, -1, 4.0f, 94.0f, 0.5f, 0, 3, 0x02); + WriteProviderStageRow(rows, 7, -1, 5.0f, 95.0f, 1.0f, 1, 3, 0x102); + WriteProviderStageRow(rows, 8, -1, 6.0f, 96.0f, 0.0f, 0, 3, 0x02); + + aniMeshStageTransitions.Clear(); + aniMeshNodeLifecycleCallbacks.Clear(); + controlProviderCallbackTrace.Clear(); + aniMeshCallbackOwnerMismatch = false; + controlNodeUpdateOwnerMismatch = false; + nativeAniMeshStageCallbackMissing = false; + activeAniMeshInterface = aniInterface; + updateStage(owner, 0, 0); // param2=false suppresses effect creation. + updateStage(owner, 1, 0); + updateStage(owner, 2, 0); + updateStage(owner, 3, 0); + for (int index = 4; index < rowCount; index++) updateStage(owner, index, 0); + + uint[] expectedStages = { 3, 3, 2, 3, 2, 1, 1, 0, 3 }; + uint[] expectedVisibleStages = { 3, 3, 1, 3, 2, 1, 1, 0, 2 }; + uint[] expectedAmounts = { 0x42200000, 0x41400000, 0x40e00000, 0x40400000, + 0x40000000, 0x40400000, 0x40800000, 0x40a00000, 0x40c00000 }; + for (int index = 0; index < rowCount; index++) { + IntPtr row = IntPtr.Add(rows, index * 0x2c); + IntPtr meshRow = IntPtr.Add(meshRows, index * 0x130); + Expect(unchecked((uint)Marshal.ReadInt32(row, 0x18)) == expectedStages[index], + "Control 0x11220 computes inherited stage for row " + index); + Expect(unchecked((uint)Marshal.ReadInt32(meshRow, 0x1c)) == expectedVisibleStages[index], + "AniMesh RVA 0x5810 receives the bounded visual stage for row " + index); + Expect(unchecked((uint)Marshal.ReadInt32(row, 0x08)) == expectedAmounts[index] && + unchecked((uint)Marshal.ReadInt32(row, 0x0c)) == expectedAmounts[index], + "Control 0x11220 retains amount and updates its processed snapshot for row " + index); + Expect((unchecked((uint)Marshal.ReadInt32(row, 0x28)) & 0x200) != 0, + "Control 0x11220 records a stage transition for row " + index); + } + Expect(unchecked((uint)Marshal.ReadInt32(rows, 0x14)) == 0x3e800000 && + unchecked((uint)Marshal.ReadInt32(rows, 0x2c + 0x14)) == 0x3e800000 && + unchecked((uint)Marshal.ReadInt32(rows, 3 * 0x2c + 0x14)) == 0x3e800000, + "Control flag 4 copies the parent type-1 ratio before stage calculation"); + Expect(String.Join(",", aniMeshStageTransitions.ToArray()) == "0:3,1:3,2:1,3:3,4:2,5:1,6:1,7:0,8:2" && + String.Join(",", aniMeshNodeLifecycleCallbacks.ToArray()) == "7:101:4" && !aniMeshCallbackOwnerMismatch && + !controlNodeUpdateOwnerMismatch && !nativeAniMeshStageCallbackMissing, + "Control stage and slot-0x20 callbacks reach the original AniMesh RVA 0x5810 in direct update order"); + Expect(String.Join(",", controlProviderCallbackTrace.ToArray()) == + "stage:0:3,stage:1:3,stage:2:1,stage:3:3,stage:4:2,stage:5:1,stage:6:1,lifecycle:7:101:4,stage:7:0,stage:8:2", + "AniMesh slot 0x20 receives its native node, selector, and mask arguments before stage publication"); + + Console.WriteLine("native-control-parent-stage-arithmetic: controlHash=" + ExpectedControlSha256 + + " rva=0x11220 bit4=ratio bit8=parent-stage ceil=[0.1,0.4,0.5,1,0]=>[2,1,1,0,3]" + + " callbacks=[0:3,1:3,2:1,3:3,4:2,5:1,6:1,lifecycle7:101:4,7:0,8:2]"); + activeAniMeshInterface = IntPtr.Zero; + activeNativeAniMeshStageTransition = null; + activeNativeAniMeshNodeLifecycle = null; + GC.KeepAlive(updateStage); + } + } + + private static void RunNativeControlProviderHierarchyPropagationCase(IntPtr module, IntPtr aniMeshModule) { + NativeControlProviderStageUpdate propagate = (NativeControlProviderStageUpdate) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(module, ControlProviderStagePropagationRva), typeof(NativeControlProviderStageUpdate)); + activeNativeAniMeshStageTransition = (NativeAniMeshStageTransitionCallback) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(aniMeshModule, AniMeshNodeStageSetRva), + typeof(NativeAniMeshStageTransitionCallback)); + activeNativeAniMeshNodeLifecycle = (NativeAniMeshNodeLifecycleCallback) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(aniMeshModule, 0x05500), + typeof(NativeAniMeshNodeLifecycleCallback)); + using (Fixture fixture = new Fixture()) { + NativeProviderTable table = CreateNativeProviderTable(fixture, module, + new float[] { 100.0f, 20.0f, 10.0f, 30.0f, 14.0f }, + new float[] { 25.0f, 10.0f, 5.0f, 12.0f, 7.0f }, + new byte[] { 0x02, 0x02, 0x02, 0x02, 0x02 }); + const int rowCount = 5; + int[] parents = { -1, 0, 1, 0, 0 }; + uint[] stages = { 4, 2, 3, 2, 2 }; + uint[] flags = { 0x02, 0x42, 0x02, 0x102, 0x02 }; + for (int index = 0; index < rowCount; index++) { + IntPtr row = IntPtr.Add(table.Rows, index * 0x2c); + WriteProviderStageRow(table.Rows, index, parents[index], ReadFloat(row, 0x08), + 123.0f + index, ReadFloat(row, 0x14), 0, stages[index], flags[index]); + } + + IntPtr aniInterface = fixture.Allocate(0x1b0); + IntPtr aniVtable = fixture.Allocate(0x50); + IntPtr meshRows = fixture.Allocate(rowCount * 0x130); + Marshal.WriteIntPtr(aniInterface, 0, aniVtable); + Marshal.WriteIntPtr(aniInterface, 0x1a8, meshRows); + Marshal.WriteInt32(aniInterface, 0x1ac, rowCount); + for (int index = 0; index < rowCount; index++) + Marshal.WriteInt32(meshRows, index * 0x130 + 0x1c, -99); + Marshal.WriteIntPtr(aniVtable, 0x20, Marshal.GetFunctionPointerForDelegate(AniMeshNodeLifecycleCallback)); + Marshal.WriteIntPtr(aniVtable, 0x34, Marshal.GetFunctionPointerForDelegate(ControlNodeUpdateCallback)); + Marshal.WriteIntPtr(aniVtable, 0x44, Marshal.GetFunctionPointerForDelegate(AniMeshStageTransitionCallback)); + Marshal.WriteIntPtr(table.Owner, 0x20, aniInterface); + + controlNodeUpdateCount = 0; + controlNodeUpdateIndices.Clear(); + controlNodeUpdateFlags.Clear(); + aniMeshStageTransitions.Clear(); + aniMeshNodeLifecycleCallbacks.Clear(); + controlProviderCallbackTrace.Clear(); + aniMeshCallbackOwnerMismatch = false; + controlNodeUpdateOwnerMismatch = false; + nativeAniMeshStageCallbackMissing = false; + activeControlProviderRows = table.Rows; + activeAniMeshInterface = aniInterface; + + propagate(table.Owner, 0, 0); + + IntPtr parent = table.Rows; + IntPtr protected40 = IntPtr.Add(table.Rows, 0x2c); + IntPtr grandchild = IntPtr.Add(table.Rows, 2 * 0x2c); + IntPtr protected100 = IntPtr.Add(table.Rows, 3 * 0x2c); + IntPtr sibling = IntPtr.Add(table.Rows, 4 * 0x2c); + IntPtr parentMeshRow = meshRows; + IntPtr bit40MeshRow = IntPtr.Add(meshRows, 0x130); + IntPtr grandchildMeshRow = IntPtr.Add(meshRows, 2 * 0x130); + IntPtr bit100MeshRow = IntPtr.Add(meshRows, 3 * 0x130); + IntPtr siblingMeshRow = IntPtr.Add(meshRows, 4 * 0x130); + Expect(ReadFloat(parent, 0x08) == 25.0f && ReadFloat(parent, 0x0c) == 25.0f && + unchecked((uint)Marshal.ReadInt32(parent, 0x18)) == 3, + "Control 0x11130 updates the parent stage and processed amount first"); + Expect(ReadFloat(protected40, 0x08) == 0.0f && ReadFloat(protected40, 0x14) == 0.0f && + unchecked((uint)Marshal.ReadInt32(protected40, 0x18)) == 0 && + (unchecked((uint)Marshal.ReadInt32(protected40, 0x28)) & 0x50) == 0x50, + "Protected bit 0x40 does not stop child depletion, while its depleted-stage early return remains visible"); + Expect(ReadFloat(grandchild, 0x08) == 0.0f && ReadFloat(grandchild, 0x0c) == 125.0f && + unchecked((uint)Marshal.ReadInt32(grandchild, 0x18)) == 0 && + (unchecked((uint)Marshal.ReadInt32(grandchild, 0x28)) & 0x90) == 0x90, + "Control 0x11130 drains a protected child's descendant but its inherited 0x80 flag preserves the depleted stage snapshot"); + Expect(ReadFloat(protected100, 0x08) == 0.0f && ReadFloat(protected100, 0x0c) == 0.0f && + unchecked((uint)Marshal.ReadInt32(protected100, 0x18)) == 2, + "Protected bit 0x100 does not stop child depletion or its later stage update"); + Expect(ReadFloat(sibling, 0x08) == 0.0f && ReadFloat(sibling, 0x0c) == 0.0f && + unchecked((uint)Marshal.ReadInt32(sibling, 0x18)) == 2 && + (unchecked((uint)Marshal.ReadInt32(sibling, 0x28)) & 0x100) != 0, + "An unprotected sibling retains the native damaged flag while updating its stage"); + Expect(unchecked((uint)Marshal.ReadInt32(parentMeshRow, 0x1c)) == 3 && + unchecked((uint)Marshal.ReadInt32(bit40MeshRow, 0x1c)) == unchecked((uint)-99) && + unchecked((uint)Marshal.ReadInt32(grandchildMeshRow, 0x1c)) == unchecked((uint)-99) && + unchecked((uint)Marshal.ReadInt32(bit100MeshRow, 0x1c)) == 1 && + unchecked((uint)Marshal.ReadInt32(siblingMeshRow, 0x1c)) == 1, + "ANI slot 0x44 reaches native AniMesh RVA 0x5810 for changed visible stages only"); + Expect(controlNodeUpdateCount == 4 && + String.Join(",", controlNodeUpdateIndices.ConvertAll(index => index.ToString()).ToArray()) == "1,2,3,4" && + String.Join(",", controlNodeUpdateFlags.ConvertAll(value => value.ToString("x")).ToArray()) == "42,82,102,102" && + !controlNodeUpdateOwnerMismatch, + "Control 0x11130 traverses descendants depth-first, checking callback owners and protected flags"); + Expect(String.Join(",", aniMeshStageTransitions.ToArray()) == "0:3,3:1,4:1" && + aniMeshNodeLifecycleCallbacks.Count == 0 && + !aniMeshCallbackOwnerMismatch && !nativeAniMeshStageCallbackMissing, + "Control descendant update preserves the native callback order and stage bounds"); + Expect(String.Join(",", controlProviderCallbackTrace.ToArray()) == + "stage:0:3,amount:1,amount:2,amount:3,stage:3:1,amount:4,stage:4:1", + "Control 0x11130 keeps amount, lifecycle, and visual-stage callbacks in native depth-first order"); + Expect(ReadFloat(table.Owner, 0x590) == 25.0f, + "Control 0x10f30 keeps the aggregate amount in sync after recursive child depletion"); + + Console.WriteLine("native-control-parent-propagation: controlHash=" + ExpectedControlSha256 + + " rva=0x11130 childOrder=[1,2,3,4] protected40/100=depleted bit40-stage-return=preserved" + + " callbacks=" + String.Join(",", controlProviderCallbackTrace.ToArray())); + activeControlProviderRows = IntPtr.Zero; + activeAniMeshInterface = IntPtr.Zero; + activeNativeAniMeshStageTransition = null; + activeNativeAniMeshNodeLifecycle = null; + GC.KeepAlive(propagate); + } + } + + private static void RunNativeControlProviderVisibilityCase(IntPtr controlModule, IntPtr aniMeshModule) { + NativeControlProviderStageUpdate updateStage = (NativeControlProviderStageUpdate) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(controlModule, ControlProviderStageUpdateRva), + typeof(NativeControlProviderStageUpdate)); + NativeAniMeshNodeMetadataQuery queryNode = (NativeAniMeshNodeMetadataQuery) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(aniMeshModule, AniMeshNodeMetadataQueryRva), + typeof(NativeAniMeshNodeMetadataQuery)); + NativeAniMeshNodeLifecycleCallback updateNodeLifecycle = (NativeAniMeshNodeLifecycleCallback) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(aniMeshModule, 0x05500), + typeof(NativeAniMeshNodeLifecycleCallback)); + NativeAniMeshStageTransitionCallback setNodeStage = (NativeAniMeshStageTransitionCallback) + Marshal.GetDelegateForFunctionPointer(IntPtr.Add(aniMeshModule, AniMeshNodeStageSetRva), + typeof(NativeAniMeshStageTransitionCallback)); + + using (Fixture fixture = NewFixture()) { + NativeProviderTable table = CreateNativeProviderTable(fixture, controlModule, + new float[] { 13.0f }, new float[] { 13.0f }, new byte[] { 0x00 }); + IntPtr descriptor = Marshal.ReadIntPtr(table.Rows); + Marshal.WriteInt32(descriptor, 0x08, FloatBits(0.03125f)); // source mobility per unit volume + Marshal.WriteInt32(table.Owner, 0x50, 9); // class 9 makes FUN_1000fca0 return after the visibility change + Marshal.WriteInt32(table.Owner, 0x530, FloatBits(100.0f)); + Marshal.WriteInt32(table.Owner, 0x534, FloatBits(200.0f)); + Marshal.WriteInt32(table.Owner, 0x538, FloatBits(300.0f)); + Marshal.WriteInt32(table.Owner, 0x4d8, FloatBits(40.0f)); + WriteProviderStageRow(table.Rows, 0, -1, 13.0f, 13.0f, 0.0f, 0, 3, 0x00); + Marshal.WriteInt32(table.Rows, 0x20, FloatBits(13.0f)); + + IntPtr aniInterface = fixture.Allocate(0x1b0); + IntPtr aniVtable = fixture.Allocate(0x50); + IntPtr meshRows = fixture.Allocate(0x130); + IntPtr nodeData = fixture.Allocate(0x26); + IntPtr slotData = fixture.Allocate(2 * 0x44); + IntPtr meshData = fixture.Allocate(3 * IntPtr.Size); + for (int word = 0; word < 19; word++) Marshal.WriteInt16(nodeData, word * 2, -1); + for (int stage = 0; stage < 3; stage++) + Marshal.WriteInt16(nodeData, 0x08 + stage * 5 * sizeof(ushort), 0); + // State 0,1,2 each expose slot 0; 0x11220 publishes visible stage 2 before 0x11920 queries it. + Marshal.WriteIntPtr(meshData, 0, nodeData); + Marshal.WriteIntPtr(meshData, 2 * IntPtr.Size, slotData); + Marshal.WriteIntPtr(aniInterface, 0, aniVtable); + Marshal.WriteIntPtr(aniInterface, 0x1a8, meshRows); + Marshal.WriteInt32(aniInterface, 0x1ac, 1); + Marshal.WriteInt32(aniInterface, 0x158, FloatBits(2.0f)); + Marshal.WriteInt32(aniInterface, 0x15c, FloatBits(3.0f)); + Marshal.WriteInt32(aniInterface, 0x160, FloatBits(5.0f)); + Marshal.WriteInt32(meshRows, 0x00, 0); // ANI model-instance ID used by FUN_10005780/57c0 + Marshal.WriteInt32(meshRows, 0x1c, 0); // current visible stage selects Node38 slot state 0 + Marshal.WriteIntPtr(meshRows, 0x12c, meshData); + Marshal.WriteInt32(slotData, 0x30, FloatBits(7.0f)); + Marshal.WriteInt32(slotData, 0x34, FloatBits(11.0f)); + Marshal.WriteInt32(slotData, 0x44 + 0x30, FloatBits(17.0f)); + Marshal.WriteInt32(slotData, 0x44 + 0x34, FloatBits(19.0f)); + + // Use the original ANI vtable entries exercised by FUN_10011920: + // node selector F/10, instance lookup/count, lifecycle flags, and visible stage. + activeNativeAniMeshNodeMetadataQuery = queryNode; + Marshal.WriteIntPtr(aniVtable, 0x0c, Marshal.GetFunctionPointerForDelegate(AniMeshNodeMetadataQueryCallback)); + activeNativeAniMeshNodeLifecycle = updateNodeLifecycle; + Marshal.WriteIntPtr(aniVtable, 0x20, Marshal.GetFunctionPointerForDelegate(AniMeshNodeLifecycleCallback)); + Marshal.WriteIntPtr(aniVtable, 0x38, IntPtr.Add(aniMeshModule, 0x05780)); + Marshal.WriteIntPtr(aniVtable, 0x3c, IntPtr.Add(aniMeshModule, 0x057c0)); + activeNativeAniMeshStageTransition = setNodeStage; + Marshal.WriteIntPtr(aniVtable, 0x44, Marshal.GetFunctionPointerForDelegate(AniMeshStageTransitionCallback)); + Marshal.WriteIntPtr(table.Owner, 0x20, aniInterface); + activeAniMeshInterface = aniInterface; + + IntPtr firstValueOut = fixture.Allocate(IntPtr.Size); + IntPtr secondValueOut = fixture.Allocate(IntPtr.Size); + Expect(NativeBoolean(queryNode(aniInterface, 0, 0x0f, firstValueOut)) == 1, + "AniMesh selector F reads the raw slot state through the original getter"); + IntPtr firstValue = Marshal.ReadIntPtr(firstValueOut); + Expect(ReadFloat(firstValue, 0) == 42.0f, + "AniMesh selector F scales slot+0x30 by both XY instance factors"); + Expect(NativeBoolean(queryNode(aniInterface, 0, 0x10, secondValueOut)) == 1, + "AniMesh selector 10 reads the second raw slot field through the original getter"); + IntPtr secondValue = Marshal.ReadIntPtr(secondValueOut); + Expect(firstValue == secondValue && ReadFloat(firstValue, 0) == 330.0f, + "AniMesh selectors F and 10 return the same scratch cell; the second query overwrites the first result"); + + activeControlProviderRows = table.Rows; + aniMeshNodeMetadataQueries.Clear(); + aniMeshNodeLifecycleCallbacks.Clear(); + aniMeshStageTransitions.Clear(); + controlProviderCallbackTrace.Clear(); + aniMeshCallbackOwnerMismatch = false; + nativeAniMeshStageCallbackMissing = false; + // At ratio zero, the native ceiling stage rule selects the depleted sentinel + // and reaches 0x11920's hide branch. Ratio one reopens that node. + updateStage(table.Owner, 0, 0); + IntPtr row = table.Rows; + IntPtr meshRow = meshRows; + Expect(unchecked((uint)Marshal.ReadInt32(row, 0x28)) == 0x220 && + unchecked((uint)Marshal.ReadInt32(row, 0x18)) == 3 && + unchecked((uint)Marshal.ReadInt32(meshRow, 0x14)) == 1 && + unchecked((uint)Marshal.ReadInt32(meshRow, 0x1c)) == 2, + "Control RVA 0x11920 hides an exhausted provider in both Control and the original AniMesh node state"); + Expect(String.Join(",", aniMeshNodeMetadataQueries.ToArray()) == "0:f:0x42280000,0:10:0x43a50000" && + !aniMeshCallbackOwnerMismatch && !nativeAniMeshStageCallbackMissing, + "Control RVA 0x11920 queries the shared AniMesh scratch cell before applying its aggregate changes"); + Console.WriteLine("native-control-provider-hide-values: row20=" + Float(ReadFloat(row, 0x20)) + + " totals=[" + Float(ReadFloat(table.Owner, 0x530)) + "," + Float(ReadFloat(table.Owner, 0x534)) + + "," + Float(ReadFloat(table.Owner, 0x538)) + "," + Float(ReadFloat(table.Owner, 0x4d8)) + + "] queries=[" + String.Join(",", aniMeshNodeMetadataQueries.ToArray()) + "]"); + Expect(ReadFloat(table.Owner, 0x530) == -230.0f && ReadFloat(table.Owner, 0x534) == -130.0f && + ReadFloat(table.Owner, 0x538) == 287.0f && FloatBits(ReadFloat(table.Owner, 0x4d8)) == FloatBits(42.6875f), + "Control RVA 0x11920 removes the aliased AniMesh value from aggregates and applies the volume adjustment"); + + Marshal.WriteInt32(row, 0x14, FloatBits(1.0f)); + updateStage(table.Owner, 0, 0); + Expect(unchecked((uint)Marshal.ReadInt32(row, 0x28)) == 0x200 && + unchecked((uint)Marshal.ReadInt32(row, 0x18)) == 0 && + unchecked((uint)Marshal.ReadInt32(meshRow, 0x14)) == 0 && + unchecked((uint)Marshal.ReadInt32(meshRow, 0x1c)) == 0, + "Control RVA 0x11920 shows the reopened provider and clears both Control and AniMesh visibility flags"); + Expect(ReadFloat(table.Owner, 0x530) == 100.0f && ReadFloat(table.Owner, 0x534) == 200.0f && + ReadFloat(table.Owner, 0x538) == 300.0f && FloatBits(ReadFloat(table.Owner, 0x4d8)) == FloatBits(40.0f), + "Control RVA 0x11920 restores provider aggregates on the paired show transition"); + Expect(String.Join(",", aniMeshNodeMetadataQueries.ToArray()) == + "0:f:0x42280000,0:10:0x43a50000,0:f:0x42280000,0:10:0x43a50000" && + String.Join(",", aniMeshNodeLifecycleCallbacks.ToArray()) == "0:100:1,0:101:5" && + String.Join(",", aniMeshStageTransitions.ToArray()) == "0:2,0:0", + "Native hide/show repeats the same F/10 queries and original AniMesh callbacks in order"); + + // The same native getter follows a new visible state: state 2 now selects + // the second MSH slot while state 0 still selects the first. + Marshal.WriteInt16(nodeData, 0x08 + 2 * 5 * sizeof(ushort), 1); + Marshal.WriteInt32(row, 0x14, FloatBits(0.0f)); + updateStage(table.Owner, 0, 0); + Expect(String.Join(",", aniMeshNodeMetadataQueries.ToArray()) == + "0:f:0x42280000,0:10:0x43a50000,0:f:0x42280000,0:10:0x43a50000," + + "0:f:0x42cc0000,0:10:0x440e8000" && + ReadFloat(table.Owner, 0x530) == -470.0f && ReadFloat(table.Owner, 0x534) == -370.0f && + ReadFloat(table.Owner, 0x538) == 287.0f && FloatBits(ReadFloat(table.Owner, 0x4d8)) == FloatBits(35.1875f), + "Control hide query follows visible state 2 and applies its different native mesh-slot value"); + Marshal.WriteInt32(row, 0x14, FloatBits(1.0f)); + updateStage(table.Owner, 0, 0); + Expect(String.Join(",", aniMeshNodeMetadataQueries.ToArray()) == + "0:f:0x42280000,0:10:0x43a50000,0:f:0x42280000,0:10:0x43a50000," + + "0:f:0x42cc0000,0:10:0x440e8000,0:f:0x42280000,0:10:0x43a50000" && + ReadFloat(table.Owner, 0x530) == -140.0f && ReadFloat(table.Owner, 0x534) == -40.0f && + ReadFloat(table.Owner, 0x538) == 300.0f && FloatBits(ReadFloat(table.Owner, 0x4d8)) == FloatBits(32.5f), + "Control show query returns to visible state 0 rather than reversing the prior state-2 contribution"); + Expect(String.Join(",", controlProviderCallbackTrace.ToArray()) == + "stage:0:2,lifecycle:0:100:1,stage:0:0,lifecycle:0:101:5," + + "stage:0:2,lifecycle:0:100:1,stage:0:0,lifecycle:0:101:5", + "Control and AniMesh visibility transitions preserve native callback order and arguments"); + Expect(!aniMeshCallbackOwnerMismatch && !nativeAniMeshStageCallbackMissing, + "Both visibility cycles preserve AniMesh callback owners and original function results"); + + Console.WriteLine("native-control-provider-visibility: controlHash=" + ExpectedControlSha256 + + " aniMeshHash=" + ExpectedAniMeshSha256 + " rva=0x11920 selectorF/10=same-scratch-cell " + + "visible-state-values=[42,330]=>[102,570] hide/show=stage-dependent"); + activeControlProviderRows = IntPtr.Zero; + activeAniMeshInterface = IntPtr.Zero; + activeNativeAniMeshNodeMetadataQuery = null; + activeNativeAniMeshStageTransition = null; + activeNativeAniMeshNodeLifecycle = null; + GC.KeepAlive(updateStage); + GC.KeepAlive(queryNode); + GC.KeepAlive(updateNodeLifecycle); + GC.KeepAlive(setNodeStage); + GC.KeepAlive(AniMeshNodeLifecycleCallback); + GC.KeepAlive(AniMeshStageTransitionCallback); + } + } + + private static void WriteProviderStageRow(IntPtr rows, int index, int parentIndex, + float amount, float processed, float normalized, uint currentStage, uint stageCount, uint flags) { + IntPtr row = IntPtr.Add(rows, index * 0x2c); + Marshal.WriteInt32(row, 0x04, parentIndex); + Marshal.WriteInt32(row, 0x08, FloatBits(amount)); + Marshal.WriteInt32(row, 0x0c, FloatBits(processed)); + Marshal.WriteInt32(row, 0x14, FloatBits(normalized)); + Marshal.WriteInt32(row, 0x18, unchecked((int)currentStage)); + Marshal.WriteInt32(row, 0x1c, unchecked((int)stageCount)); + Marshal.WriteInt32(row, 0x28, unchecked((int)flags)); + } + private static NativeProviderTable CreateNativeProviderTable(Fixture fixture, IntPtr module, float[] maxima, float[] amounts, byte[] rowFlags) { Expect(maxima.Length == amounts.Length && maxima.Length == rowFlags.Length, -- cgit v1.2.3