From 0e19660eb5122c8c52d5e909927884ad5c50b813 Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Thu, 19 Feb 2026 04:46:23 +0400 Subject: Refactor documentation structure and add new specifications - Updated MSH documentation to reflect changes in material, wear, and texture specifications. - Introduced new `render.md` file detailing the render pipeline process. - Removed outdated sections from `runtime-pipeline.md` and redirected to `render.md`. - Added detailed specifications for `Texm` texture format and `WEAR` wear table. - Updated navigation in `mkdocs.yml` to align with new documentation structure. --- crates/render-core/src/lib.rs | 84 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 crates/render-core/src/lib.rs (limited to 'crates/render-core/src/lib.rs') diff --git a/crates/render-core/src/lib.rs b/crates/render-core/src/lib.rs new file mode 100644 index 0000000..8e0b5e8 --- /dev/null +++ b/crates/render-core/src/lib.rs @@ -0,0 +1,84 @@ +use msh_core::Model; + +#[derive(Clone, Debug)] +pub struct RenderMesh { + pub vertices: Vec<[f32; 3]>, + pub batch_count: usize, +} + +impl RenderMesh { + pub fn triangle_count(&self) -> usize { + self.vertices.len() / 3 + } +} + +/// Builds an expanded triangle list for a specific LOD/group pair. +/// +/// The output is suitable for simple `glDrawArrays(GL_TRIANGLES, ...)` paths. +pub fn build_render_mesh(model: &Model, lod: usize, group: usize) -> RenderMesh { + let mut vertices = Vec::new(); + let mut batch_count = 0usize; + + for node_index in 0..model.node_count { + let Some(slot_idx) = model.slot_index(node_index, lod, group) else { + continue; + }; + let Some(slot) = model.slots.get(slot_idx) else { + continue; + }; + let batch_start = usize::from(slot.batch_start); + let batch_end = batch_start.saturating_add(usize::from(slot.batch_count)); + if batch_end > model.batches.len() { + continue; + } + + for batch in &model.batches[batch_start..batch_end] { + let index_start = usize::try_from(batch.index_start).unwrap_or(usize::MAX); + let index_count = usize::from(batch.index_count); + let index_end = index_start.saturating_add(index_count); + if index_end > model.indices.len() || index_count < 3 { + continue; + } + + for &idx in &model.indices[index_start..index_end] { + let final_idx_u64 = u64::from(batch.base_vertex).saturating_add(u64::from(idx)); + let Ok(final_idx) = usize::try_from(final_idx_u64) else { + continue; + }; + let Some(pos) = model.positions.get(final_idx) else { + continue; + }; + vertices.push(*pos); + } + batch_count += 1; + } + } + + RenderMesh { + vertices, + batch_count, + } +} + +pub fn compute_bounds(vertices: &[[f32; 3]]) -> Option<([f32; 3], [f32; 3])> { + let mut iter = vertices.iter(); + let first = iter.next()?; + let mut min_v = *first; + let mut max_v = *first; + + for v in iter { + for i in 0..3 { + if v[i] < min_v[i] { + min_v[i] = v[i]; + } + if v[i] > max_v[i] { + max_v[i] = v[i]; + } + } + } + + Some((min_v, max_v)) +} + +#[cfg(test)] +mod tests; -- cgit v1.2.3