From 4d024223bb00586b05e8fb5fd1d2469ce7bbb91d Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Sat, 18 Jul 2026 18:19:55 +0400 Subject: feat(render): apply placement in xy preview --- docs/rendering/renderer_truth_table.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'docs/rendering') diff --git a/docs/rendering/renderer_truth_table.md b/docs/rendering/renderer_truth_table.md index cbbaa88..2687bd4 100644 --- a/docs/rendering/renderer_truth_table.md +++ b/docs/rendering/renderer_truth_table.md @@ -13,7 +13,7 @@ | `RecordingBackend` | No | No | Optional CPU-side IDs only | `covered-planning` | Stable command capture for backend-neutral tests | Native window, Vulkan, GPU resource lifetime, pixels | | `NullBackend` | No | No | Optional CPU-side IDs only | Usually `covered` for validation-only rows | Command stream framing and bounds validation | Capture stability, GPU execution, pixels | | `VulkanAssetRenderer` | Yes | Yes | Yes | `covered-gpu` | Static original asset rendering: MSH/Texm/WEAR/MAT0/terrain through Vulkan | Animation/FX parity unless explicitly wired | -| `fparkan-game --backend static-vulkan` | Yes, GOG `Autodemo.00` | Yes, full static AutoDemo preview | Eight mission objects, 66 MSH components, original diffuse TEXM and Land2 terrain base layer | `covered-gpu` for the bounded static-scene bridge | Captured legacy camera, placed translation/scale/Z Euler transform, fallback node hierarchy, source-world geometry, 32-bit GPU indices, diffuse descriptors, terrain base draws and synchronized teardown telemetry | Material phases, Land1 blend/microtexture/lightmaps, animated keys, FX, camera control and gameplay parity | +| `fparkan-game --backend static-vulkan` | Yes, GOG `Autodemo.00` | Yes, full static AutoDemo preview | Eight mission objects, 66 MSH components, original diffuse TEXM and Land2 terrain base layer | `covered-gpu` for the bounded static-scene bridge | Diagnostic XY framing with recovered translation/scale/Z Euler placement, fallback node hierarchy, optional captured legacy camera, 32-bit GPU indices, diffuse descriptors, terrain base draws and synchronized teardown telemetry | Material phases, Land1 blend/microtexture/lightmaps, animated keys, FX, camera control and gameplay parity | | Future rendered `fparkan-game` mode | Yes | Yes | Yes | `covered-gpu` plus original-evidence IDs | Mission-driven render snapshot execution and pixel capture | Original-runtime parity for animation/FX/x87 without dedicated captures | ## Rules @@ -36,10 +36,11 @@ synthetic window descriptor и `VulkanPlanningBackend`. Opt-in `--backend static-vulkan` создаёт native `winit` window. Для GOG `MISSIONS/Autodemo.00/data.tma` он уже рендерит весь статический набор из восьми mission objects и 66 MSH components с - captured legacy camera, доказанным `Rz * Ry * Rx` placement transform, + diagnostic XY camera (or an optional captured legacy camera), доказанным `Rz * Ry * Rx` placement transform, fallback node hierarchy и Land2 base terrain. Последний validation-clean - трёхкадровый запуск имел 67 material descriptors, `clip_visible_vertices=3415` - и readback hash `1275533143935640133`. Это `covered-gpu` для ограниченного + текущий трёхкадровый запуск после применения placement transform в XY path + имел 71 material descriptor, `clip_visible_vertices=75543` и readback hash + `5444013368935681345`. Это `covered-gpu` для ограниченного static-scene bridge, но не pixel parity и не доказательство material phase, Land1 blend, microtexture, lightmap, dynamic animation, FX, live camera selection или gameplay rendering. -- cgit v1.2.3