From 697cbbfd36bb8d82dd2b419bc181889cc3c46f6a Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Sat, 18 Jul 2026 09:36:29 +0400 Subject: feat(runtime): bound static preview asset loading --- docs/tomes/05-render.md | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'docs/tomes/05-render.md') diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index be60d30..34bf873 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -951,6 +951,14 @@ WEAR/MAT0/TEXM material data, or establish a game camera. A GOG limit before the window/report, so this mode has implementation and unit/lint evidence only, not a corpus GPU acceptance claim. +The preview now asks `load_mission_static_preview` for assets. Normal mission +loading remains full and transactional; the preview scope walks root spans in +TMA order and stops asset preparation after the first mesh-backed model. It is +therefore not a hidden relaxation of gameplay validation. A second GOG +`Autodemo.00` attempt with this narrower asset scope still exceeded 120 seconds +before opening a window, which locates the remaining startup cost before the +Vulkan draw loop but does not identify it as terrain versus graph work. + `Land.msh` использует отдельный geometry-only bridge: validated `TerrainFace28` сохраняет source triangle order, а его positions и packed UV0 попадают в тот же static vertex/index upload path. Для текущего диагностического viewer XZ bounds -- cgit v1.2.3