From d9ccf7f64debe8baeb829bd917e911c4c0df1c5d Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Sat, 18 Jul 2026 18:23:40 +0400 Subject: feat(game): preview all mission roots by default --- docs/tomes/05-render.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'docs/tomes/05-render.md') diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index e23a182..7bdabf4 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -972,11 +972,12 @@ of the first-root static-preview bridge, not a claim that the two games' full mission renderers are compatible. The preview now has an explicit root-prefix contract. `--preview-roots N` -prepares the first non-zero `N` TMA roots for the opt-in static Vulkan path; -the default remains one root. Normal mission loading remains full and -transactional, so this is not a hidden relaxation of gameplay validation. The -previous all-root probe timed out at `Graph`; the prefix makes broader scene -work measurable without pretending that a bounded preview is the full game. +prepares the first non-zero `N` TMA roots for the opt-in static Vulkan path. +Without that diagnostic limiter, the static Vulkan path now requests every TMA +root (the runtime clamps the request to the decoded mission length), so a +normal native preview no longer silently displays just root zero. Normal mission +loading remains full and transactional; the prefix is retained for bounded +investigation rather than as a hidden relaxation of gameplay validation. ### Shared terrain/root diagnostic frame -- cgit v1.2.3