From d98e033f4fbd8d99f30e19e5471107eb954bab9a Mon Sep 17 00:00:00 2001 From: Valentin Popov Date: Sat, 18 Jul 2026 14:56:19 +0400 Subject: feat(render): retain source world geometry --- docs/tomes/05-render.md | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'docs') diff --git a/docs/tomes/05-render.md b/docs/tomes/05-render.md index 47d0fc8..19f1f92 100644 --- a/docs/tomes/05-render.md +++ b/docs/tomes/05-render.md @@ -1427,6 +1427,16 @@ identity camera deliberately preserves the old XY diagnostic preview; feeding live terrain camera/projection values into mission rendering remains later runtime wiring, not a claim of scene parity. +The geometry side of that handoff is also explicit. The static mesh adapter now +has source-world projections for `Land.msh` and MSH: terrain positions retain +all three decoded coordinates; model positions retain Z and apply only the +already decoded mission translation and scale. These APIs preserve triangle +order, batch ranges and packed UV decoding, but do not interpret the still +unproven raw object orientation. The current game preview deliberately stays +on its XY diagnostic projection until a runtime supplies a real legacy camera; +selecting source-world coordinates with identity camera would be a misleading +empty/off-screen viewer rather than a compatibility result. + A fresh no-input launch of the canonical `iron_3d.exe` did create a responsive window titled `Parkan. Железная Стратегия`. A read-only probe then requested `PROCESS_QUERY_INFORMATION | PROCESS_VM_READ` and attempted to read the known -- cgit v1.2.3