1 2 3 4 5 6 7 8 9 10 11
#version 450 layout(location = 0) in vec2 in_position; layout(location = 1) in vec3 in_color; layout(location = 0) out vec3 out_color; void main() { out_color = in_color; gl_Position = vec4(in_position, 0.0, 1.0); }