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|
//! Format-to-GPU geometry bridge for the initial static asset renderer.
use crate::{VulkanStaticDrawRange, VulkanStaticMesh, VulkanStaticVertex};
use fparkan_msh::ModelAsset;
use fparkan_render::LegacyPipelineState;
use fparkan_terrain_format::LandMeshDocument;
/// Error returned when a validated MSH cannot enter the current static GPU path.
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum VulkanAssetMeshError {
/// The model has no triangle batches.
EmptyGeometry,
/// A position used by a batch is non-finite.
NonFinitePosition,
/// The view-plane extent is zero or otherwise not usable for normalization.
DegenerateViewExtent,
/// The indexed model exceeds the current 16-bit Vulkan input contract.
IndexOutOfRange,
}
/// Shared XZ frame for a deliberately top-down diagnostic static scene.
///
/// It is a CPU-side viewer transform, not evidence of the original camera or
/// object transform convention. Keeping it explicit prevents separately
/// normalized terrain and model components from being incorrectly overlaid.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VulkanStaticXzFrame {
center_x: f32,
center_z: f32,
extent: f32,
}
impl VulkanStaticXzFrame {
/// Builds a frame that maps the supplied XZ bounds into the static viewer.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError::DegenerateViewExtent`] for non-finite
/// or zero-sized bounds.
pub fn from_bounds(
min_x: f32,
max_x: f32,
min_z: f32,
max_z: f32,
) -> Result<Self, VulkanAssetMeshError> {
let extent = (max_x - min_x).max(max_z - min_z);
if !extent.is_finite() || extent <= f32::EPSILON {
return Err(VulkanAssetMeshError::DegenerateViewExtent);
}
Ok(Self {
center_x: (min_x + max_x) * 0.5,
center_z: (min_z + max_z) * 0.5,
extent,
})
}
fn project(self, position: [f32; 3]) -> [f32; 2] {
let scale = 1.6 / self.extent;
[
(position[0] - self.center_x) * scale,
(position[2] - self.center_z) * scale,
]
}
fn planar_uv(self, position: [f32; 3]) -> [f32; 2] {
[
(position[0] - self.center_x) / self.extent + 0.5,
(position[2] - self.center_z) / self.extent + 0.5,
]
}
}
impl std::fmt::Display for VulkanAssetMeshError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::EmptyGeometry => write!(f, "MSH contains no triangle geometry"),
Self::NonFinitePosition => write!(f, "MSH contains a non-finite position"),
Self::DegenerateViewExtent => write!(f, "MSH has a degenerate XZ view extent"),
Self::IndexOutOfRange => write!(f, "MSH index exceeds the static Vulkan u16 contract"),
}
}
}
impl std::error::Error for VulkanAssetMeshError {}
/// Projects validated MSH geometry into the current static Vulkan clip-space path.
///
/// The original engine's node transforms, camera and material pipeline are not
/// substituted here. This bridge is intentionally a static asset-viewer step:
/// it preserves every batch's `index_start`, `index_count` and `base_vertex`,
/// projects the conventional `Iron3D` XZ ground plane into the current XY shader
/// input, and scales the used bounds uniformly into the visible clip rectangle.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] if the source cannot be represented by the
/// current 16-bit, triangle-list viewer input.
pub fn project_msh_to_static_mesh(
model: &ModelAsset,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let (indices, _) = static_model_indices_and_ranges(model)?;
let (min_x, max_x, min_z, max_z) = static_mesh_xz_bounds(&model.positions, &indices)?;
let frame = VulkanStaticXzFrame::from_bounds(min_x, max_x, min_z, max_z)?;
project_msh_to_static_mesh_in_xz_frame(model, frame, [0.0; 3], [1.0; 3])
}
/// Projects MSH geometry with a known translation/scale into a shared XZ frame.
///
/// The caller supplies only transforms already decoded from mission data. Raw
/// orientation is intentionally not interpreted until its original convention
/// is established.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when geometry, transform values or the
/// static Vulkan input contract cannot represent the source model.
pub fn project_msh_to_static_mesh_in_xz_frame(
model: &ModelAsset,
frame: VulkanStaticXzFrame,
translation: [f32; 3],
scale: [f32; 3],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
if !translation
.iter()
.chain(scale.iter())
.all(|value| value.is_finite())
{
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let (indices, draw_ranges) = static_model_indices_and_ranges(model)?;
let vertices = model
.positions
.iter()
.enumerate()
.map(|(index, position)| {
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let transformed = [
position[0] * scale[0] + translation[0],
position[1] * scale[1] + translation[1],
position[2] * scale[2] + translation[2],
];
Ok(VulkanStaticVertex {
position: frame.project(transformed),
color: [0.82, 0.72, 0.31],
// Iron3D stores Res5 UV0 as signed fixed point with 1/1024 units.
// Models that omit this optional stream retain the static viewer's
// XZ planar fallback instead of receiving fabricated raw UV values.
uv: model
.uv0
.as_ref()
.and_then(|uv0| uv0.get(index))
.map_or(frame.planar_uv(transformed), |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
}),
})
})
.collect::<Result<Vec<_>, _>>()?;
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges,
})
}
/// Projects validated `Land.msh` terrain geometry into the static Vulkan path.
///
/// This bridge preserves the source triangle order from `TerrainFace28` and
/// consumes its validated position and UV0 streams. It is deliberately a
/// geometry-only terrain slice: source slot/material selection, camera
/// transforms, fog and surface-mask shading need their own evidence before
/// they can be modeled as renderer state.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] if the terrain has no triangles, contains
/// non-finite positions, has no usable XZ extent, or references data outside
/// the current static Vulkan input contract.
pub fn project_land_msh_to_static_mesh(
terrain: &LandMeshDocument,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut indices = Vec::with_capacity(
terrain
.faces
.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
indices.extend(face.vertices);
}
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
let (min_x, max_x, min_z, max_z) = static_mesh_xz_bounds(&terrain.positions, &indices)?;
let frame = VulkanStaticXzFrame::from_bounds(min_x, max_x, min_z, max_z)?;
project_land_msh_to_static_mesh_in_xz_frame(terrain, frame)
}
/// Projects `Land.msh` terrain geometry into a shared diagnostic XZ frame.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when terrain geometry or the static Vulkan
/// input contract cannot represent the source mesh.
pub fn project_land_msh_to_static_mesh_in_xz_frame(
terrain: &LandMeshDocument,
frame: VulkanStaticXzFrame,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut indices = Vec::with_capacity(
terrain
.faces
.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
indices.extend(face.vertices);
}
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
let vertices = terrain
.positions
.iter()
.enumerate()
.map(|(index, position)| {
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
Ok(VulkanStaticVertex {
position: frame.project(*position),
color: [0.31, 0.58, 0.27],
uv: terrain
.uv0
.get(index)
.map_or(frame.planar_uv(*position), |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
}),
})
})
.collect::<Result<Vec<_>, _>>()?;
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges: vec![VulkanStaticDrawRange {
first_index: 0,
index_count: u32::try_from(terrain.faces.len())
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
material_index: 0,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
}],
})
}
fn static_model_indices_and_ranges(
model: &ModelAsset,
) -> Result<(Vec<u16>, Vec<VulkanStaticDrawRange>), VulkanAssetMeshError> {
let mut indices = Vec::new();
let mut draw_ranges = Vec::with_capacity(model.batches.len());
for batch in &model.batches {
let first_index =
u32::try_from(indices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
let start = usize::try_from(batch.index_start)
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
let end = start
.checked_add(usize::from(batch.index_count))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
for &raw_index in model
.indices
.get(start..end)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
{
let index = batch
.base_vertex
.checked_add(u32::from(raw_index))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
indices.push(u16::try_from(index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?);
}
draw_ranges.push(VulkanStaticDrawRange {
first_index,
index_count: u32::from(batch.index_count),
material_index: batch.material_index,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
});
}
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
Ok((indices, draw_ranges))
}
fn static_mesh_xz_bounds(
positions: &[[f32; 3]],
indices: &[u16],
) -> Result<(f32, f32, f32, f32), VulkanAssetMeshError> {
let mut min_x = f32::INFINITY;
let mut max_x = f32::NEG_INFINITY;
let mut min_z = f32::INFINITY;
let mut max_z = f32::NEG_INFINITY;
for &index in indices {
let position = positions
.get(usize::from(index))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
min_x = min_x.min(position[0]);
max_x = max_x.max(position[0]);
min_z = min_z.min(position[2]);
max_z = max_z.max(position[2]);
}
Ok((min_x, max_x, min_z, max_z))
}
#[cfg(test)]
mod tests {
use super::*;
use fparkan_msh::{Batch, ModelAsset};
use fparkan_terrain_format::{FullSurfaceMask, TerrainFace28, TerrainSlotTable};
fn model(positions: Vec<[f32; 3]>, indices: Vec<u16>, batches: Vec<Batch>) -> ModelAsset {
ModelAsset {
node_stride: 0,
node_count: 0,
nodes_raw: Vec::new(),
slots: Vec::new(),
positions,
normals: None,
uv0: None,
indices,
batches,
node_names: None,
}
}
fn batch(index_start: u32, index_count: u16, base_vertex: u32) -> Batch {
Batch {
batch_flags: 0,
material_index: 0,
opaque4: 0,
opaque6: 0,
index_count,
index_start,
opaque14: 0,
base_vertex,
}
}
#[test]
fn projects_xz_geometry_and_applies_base_vertex() {
let mesh = project_msh_to_static_mesh(&model(
vec![
[99.0, 0.0, 99.0],
[-2.0, 4.0, -1.0],
[2.0, 8.0, -1.0],
[-2.0, 1.0, 3.0],
],
vec![0, 1, 2],
vec![batch(0, 3, 1)],
))
.expect("representable MSH");
assert_eq!(mesh.indices, vec![1, 2, 3]);
assert_eq!(
mesh.draw_ranges,
vec![VulkanStaticDrawRange {
first_index: 0,
index_count: 3,
material_index: 0,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
}]
);
assert_eq!(mesh.vertices[1].position, [-0.8, -0.8]);
assert_eq!(mesh.vertices[2].position, [0.8, -0.8]);
assert_eq!(mesh.vertices[3].position, [-0.8, 0.8]);
}
#[test]
fn projects_packed_uv0_using_documented_fixed_point_scale() {
let mut source = model(
vec![[-2.0, 0.0, -1.0], [2.0, 0.0, -1.0], [-2.0, 0.0, 3.0]],
vec![0, 1, 2],
vec![batch(0, 3, 0)],
);
source.uv0 = Some(vec![[1024, -512], [0, 2048], [-1024, 512]]);
let mesh = project_msh_to_static_mesh(&source).expect("representable MSH");
assert_eq!(mesh.vertices[0].uv, [1.0, -0.5]);
assert_eq!(mesh.vertices[1].uv, [0.0, 2.0]);
assert_eq!(mesh.vertices[2].uv, [-1.0, 0.5]);
}
#[test]
fn retains_each_source_batch_material_selector() {
let mut second = batch(3, 3, 0);
second.material_index = 7;
let mesh = project_msh_to_static_mesh(&model(
vec![
[-2.0, 0.0, -1.0],
[2.0, 0.0, -1.0],
[-2.0, 0.0, 3.0],
[2.0, 0.0, 3.0],
],
vec![0, 1, 2, 1, 3, 2],
vec![batch(0, 3, 0), second],
))
.expect("representable MSH");
assert_eq!(
mesh.draw_ranges,
vec![
VulkanStaticDrawRange {
first_index: 0,
index_count: 3,
material_index: 0,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
},
VulkanStaticDrawRange {
first_index: 3,
index_count: 3,
material_index: 7,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
},
]
);
}
#[test]
fn projects_land_faces_in_source_order_with_packed_uv0() {
let terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
header_raw: Vec::new(),
slots_raw: Vec::new(),
},
positions: vec![
[-2.0, 5.0, -1.0],
[2.0, 3.0, -1.0],
[-2.0, 9.0, 3.0],
[2.0, 1.0, 3.0],
],
normals: Vec::new(),
uv0: vec![[1024, -512], [0, 2048], [-1024, 512], [512, 0]],
accelerator: Vec::new(),
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![terrain_face([0, 1, 2]), terrain_face([1, 3, 2])],
};
let mesh = project_land_msh_to_static_mesh(&terrain).expect("representable terrain");
assert_eq!(mesh.indices, vec![0, 1, 2, 1, 3, 2]);
assert_eq!(mesh.draw_ranges.len(), 1);
assert_eq!(mesh.draw_ranges[0].index_count, 6);
assert_eq!(mesh.vertices[0].position, [-0.8, -0.8]);
assert_eq!(mesh.vertices[3].position, [0.8, 0.8]);
assert_eq!(mesh.vertices[0].uv, [1.0, -0.5]);
assert_eq!(mesh.vertices[2].uv, [-1.0, 0.5]);
}
fn terrain_face(vertices: [u16; 3]) -> TerrainFace28 {
TerrainFace28 {
flags: FullSurfaceMask(0),
material_tag: 0,
aux_tag: 0,
vertices,
neighbors: [None; 3],
tail_raw: [0; 8],
raw: [0; 28],
}
}
}
|