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//! The GOG Terrain EMBM wave map and its world-space animation clock.
/// Side length of the native signed Du/Dv texture.
pub const EMBM_BUMP_SIZE: u32 = 128;
/// Native default wave tiling across the bounding rectangle of reflective faces.
pub const EMBM_BUMP_TILE: f32 = 100.0;
/// Native diagonal bump matrix, without luminance modulation.
pub const EMBM_COEFFICIENTS: [f32; 2] = [0.01, 0.01];
/// Terrain draws ordinary textured water into its reflection with this alpha.
pub const REFLECTED_WATER_ALPHA: f32 = 0.1;
/// Native packet category 4 enables source-alpha blending without changing depth.
#[must_use]
pub fn legacy_reflected_water_pipeline(
state: crate::LegacyPipelineState,
) -> crate::LegacyPipelineState {
crate::LegacyPipelineState {
blend: crate::LegacyBlendMode::SourceAlpha,
alpha_test: true,
..state
}
}
/// Square reflection size chosen by Terrain.dll RVA 0x27FC7 from renderer dimensions.
#[must_use]
pub fn legacy_embm_reflection_size(extent: [u32; 2]) -> u32 {
let limit = extent[0].min(extent[1]).min(1024);
let mut side = 2;
while side * 2 <= limit {
side *= 2;
}
side
}
/// Generates the signed bytes written by Terrain.dll RVA 0x2BF50 with CW 0x007F.
#[must_use]
pub fn legacy_embm_bump_map() -> Vec<[i8; 2]> {
let mut texels = Vec::with_capacity((EMBM_BUMP_SIZE * EMBM_BUMP_SIZE) as usize);
for y in 0..EMBM_BUMP_SIZE {
for x in 0..EMBM_BUMP_SIZE {
// The native constant is slightly smaller than mathematical 4*pi.
let angle = ((y as f32 / EMBM_BUMP_SIZE as f32 - 0.5)
+ (x as f32 / EMBM_BUMP_SIZE as f32 - 0.5))
* f32::from_bits(0x4149_0fd0);
texels.push([
(angle.cos() * 64.0).round_ties_even() as i8,
(angle.sin() * 64.0).round_ties_even() as i8,
]);
}
}
texels
}
/// Queue clock modulo the native ten-second wave scroll period.
#[must_use]
pub fn legacy_embm_phase(clock_ms: u32) -> f32 {
(clock_ms % 10_000) as f32 / 10_000.0
}
/// Native reflection coordinates: U reverses world Y and V reverses world X.
#[must_use]
pub fn legacy_embm_uv(world_xy: [f32; 2], bounds: [f32; 4]) -> Option<[f32; 2]> {
let span = [bounds[2] - bounds[0], bounds[3] - bounds[1]];
if !world_xy
.into_iter()
.chain(bounds)
.chain(span)
.all(f32::is_finite)
|| span.iter().any(|&value| value <= 0.0)
{
return None;
}
Some([
1.0 - (world_xy[1] - bounds[1]) / span[1],
1.0 - (world_xy[0] - bounds[0]) / span[0],
])
}
/// The EMBM camera looks up from the mirrored eye, with its window on the water rectangle.
/// Terrain.dll+4EFF0 supplies `[min_y-eye_y, min_x-eye_x, span_y, span_x, eye_z-height]`.
/// The ordinary perspective's depth mapping is retained; orthographic inputs use the caller's fallback.
#[must_use]
pub fn legacy_embm_reflection_clip(
main_clip: [f32; 16],
eye: [f32; 3],
height: f32,
bounds: [f32; 4],
) -> Option<[f32; 16]> {
let span = [bounds[2] - bounds[0], bounds[3] - bounds[1]];
let distance = eye[2] - height;
if !main_clip
.into_iter()
.chain(eye)
.chain([height])
.chain(bounds)
.chain(span)
.all(f32::is_finite)
|| distance <= 0.0
|| span.into_iter().any(|v| v <= 0.0)
{
return None;
}
let w = [main_clip[3], main_clip[7], main_clip[11]];
let squared = w.into_iter().map(|v| v * v).sum::<f32>();
if !squared.is_finite() || squared <= f32::EPSILON {
return None;
}
let depth_a = (main_clip[2] * w[0] + main_clip[6] * w[1] + main_clip[10] * w[2]) / squared;
// shortcut: retain the main depth range until the native shifted depth matrix is verified.
let depth_b = (main_clip[14] - depth_a * main_clip[15]) / squared.sqrt();
if !depth_a.is_finite() || !depth_b.is_finite() || depth_a < 1.0 || depth_b >= 0.0 {
return None;
}
let z = 2.0 * height - eye[2];
let x_scale = -2.0 * distance / span[1];
let y_scale = -2.0 * distance / span[0];
let x_shift = 1.0 + 2.0 * (bounds[1] - eye[1]) / span[1];
let y_shift = 1.0 + 2.0 * (bounds[0] - eye[0]) / span[0];
let matrix = [
0.0,
y_scale,
0.0,
0.0,
x_scale,
0.0,
0.0,
0.0,
x_shift,
y_shift,
depth_a,
1.0,
-x_scale * eye[1] - x_shift * z,
-y_scale * eye[0] - y_shift * z,
depth_b - depth_a * z,
-z,
];
matrix.into_iter().all(f32::is_finite).then_some(matrix)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn reflected_water_blends_material_alpha_and_preserves_depth_and_cull() {
use crate::{LegacyBlendMode, LegacyCullMode, LegacyDepthMode, LegacyPipelineState};
for depth in [
LegacyDepthMode::Disabled,
LegacyDepthMode::TestWrite,
LegacyDepthMode::TestReadOnly,
] {
let original = LegacyPipelineState {
depth,
cull: LegacyCullMode::FrontFace,
..LegacyPipelineState::default()
};
let fallback = legacy_reflected_water_pipeline(original);
assert_eq!(fallback.blend, LegacyBlendMode::SourceAlpha);
assert!(fallback.alpha_test);
assert_eq!(fallback.depth, original.depth);
assert_eq!(fallback.cull, original.cull);
}
assert_eq!(REFLECTED_WATER_ALPHA.to_bits(), 0x3dcc_cccd);
}
#[test]
fn reflection_size_matches_native_renderer_dimension_vectors() {
for (extent, expected) in [
([1280, 1024], 1024),
([1280, 720], 512),
([800, 600], 512),
([640, 480], 256),
([1920, 1080], 1024),
([2048, 2048], 1024),
([4, 7], 4),
([3, 300], 2),
([1, 1], 2),
([700, 700], 512),
] {
assert_eq!(legacy_embm_reflection_size(extent), expected, "{extent:?}");
}
}
#[test]
fn shifted_camera_maps_native_water_corners_and_retains_perspective_depth() {
let projection = crate::LegacyD3d7Projection {
viewport: [0, 0, 1280, 1024],
near_plane: 0.5,
far_plane: 700.0,
field_of_view_radians: 1.3,
}
.try_direct3d7_projection_row_major()
.unwrap();
let eye = [1200.0, 800.0, 185.0];
let mut main = [0.0; 16];
main[2] = projection[10];
main[3] = projection[11];
main[14] = -eye[0] * projection[10] + projection[14];
main[15] = -eye[0] * projection[11];
let bounds = [1000.0, 500.0, 1500.0, 1200.0];
let matrix = legacy_embm_reflection_clip(main, eye, 150.0, bounds).unwrap();
let project = |point: [f32; 3]| -> [f32; 4] {
std::array::from_fn(|column| {
point[0] * matrix[column]
+ point[1] * matrix[4 + column]
+ point[2] * matrix[8 + column]
+ matrix[12 + column]
})
};
for point in [
[1000.0, 500.0, 150.0],
[1500.0, 1200.0, 150.0],
[1125.0, 1025.0, 150.0],
] {
let clip = project(point);
let expected = legacy_embm_uv([point[0], point[1]], bounds).unwrap();
for axis in 0..2 {
assert!((clip[axis] / clip[3] * 0.5 + 0.5 - expected[axis]).abs() < 0.00001);
}
assert_eq!(clip[3], 35.0);
}
let near = project([1200.0, 800.0, 115.5]);
assert!((near[2] / near[3]).abs() < 0.001);
let far = project([1200.0, 800.0, 815.0]);
assert!((far[2] / far[3] - 1.0).abs() < 0.00001);
assert!(legacy_embm_reflection_clip([0.0; 16], eye, 150.0, bounds).is_none());
assert!(legacy_embm_reflection_clip(main, eye, 185.0, bounds).is_none());
assert!(legacy_embm_reflection_clip(main, eye, 150.0, [1.0; 4]).is_none());
}
#[test]
fn wave_bytes_match_native_generation_and_clock_wraps_without_float_time_loss() {
let texels = legacy_embm_bump_map();
assert_eq!(texels.len(), 128 * 128);
assert_eq!(
&texels[..16],
&[
[64, 0],
[64, 6],
[63, 12],
[61, 19],
[59, 24],
[56, 30],
[53, 36],
[49, 41],
[45, 45],
[41, 49],
[36, 53],
[30, 56],
[24, 59],
[19, 61],
[12, 63],
[6, 64],
]
);
assert_eq!(texels[16], [0, 64]);
assert_eq!(texels[32], [-64, 0]);
assert_eq!(texels[48], [0, -64]);
let native_hash = texels
.iter()
.flatten()
.fold(0xcbf29ce484222325u64, |hash, &byte| {
(hash ^ u64::from(byte as u8)).wrapping_mul(0x100000001b3)
});
assert_eq!(native_hash, 0x0b92dc6a9e482625);
assert_eq!(legacy_embm_phase(0), 0.0);
assert_eq!(legacy_embm_phase(5_000), 0.5);
assert_eq!(legacy_embm_phase(10_000), 0.0);
assert_eq!(legacy_embm_phase(u32::MAX), 0.7295);
}
#[test]
fn mapping_uses_the_reflective_rectangle_and_keeps_axis_order() {
let bounds = [100.0, 200.0, 300.0, 600.0];
assert_eq!(legacy_embm_uv([100.0, 200.0], bounds), Some([1.0, 1.0]));
assert_eq!(legacy_embm_uv([300.0, 600.0], bounds), Some([0.0, 0.0]));
assert_eq!(legacy_embm_uv([150.0, 500.0], bounds), Some([0.25, 0.75]));
assert_eq!(legacy_embm_uv([0.0; 2], [1.0; 4]), None);
assert_eq!(legacy_embm_uv([f32::NAN, 0.0], bounds), None);
}
}
|