/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /***************************************************************************** * @file rotary_encoder.cpp * @author LEO / Creality3D * @date 2019/07/06 * @version 2.0.1 * @brief Rotary encoder functions *****************************************************************************/ #include "../../../inc/MarlinConfigPre.h" #if ENABLED(DWIN_CREALITY_LCD) #include "rotary_encoder.h" #include "../../buttons.h" #include "../../../MarlinCore.h" #include "../../../HAL/shared/Delay.h" #if HAS_BUZZER #include "../../../libs/buzzer.h" #endif #include #ifndef ENCODER_PULSES_PER_STEP #define ENCODER_PULSES_PER_STEP 4 #endif ENCODER_Rate EncoderRate; // Buzzer void Encoder_tick() { #if PIN_EXISTS(BEEPER) WRITE(BEEPER_PIN, HIGH); delay(10); WRITE(BEEPER_PIN, LOW); #endif } // Encoder initialization void Encoder_Configuration() { #if BUTTON_EXISTS(EN1) SET_INPUT_PULLUP(BTN_EN1); #endif #if BUTTON_EXISTS(EN2) SET_INPUT_PULLUP(BTN_EN2); #endif #if BUTTON_EXISTS(ENC) SET_INPUT_PULLUP(BTN_ENC); #endif #if PIN_EXISTS(BEEPER) SET_OUTPUT(BEEPER_PIN); #endif } // Analyze encoder value and return state ENCODER_DiffState Encoder_ReceiveAnalyze() { const millis_t now = millis(); static uint8_t lastEncoderBits; uint8_t newbutton = 0; static signed char temp_diff = 0; ENCODER_DiffState temp_diffState = ENCODER_DIFF_NO; if (BUTTON_PRESSED(EN1)) newbutton |= EN_A; if (BUTTON_PRESSED(EN2)) newbutton |= EN_B; if (BUTTON_PRESSED(ENC)) { static millis_t next_click_update_ms; if (ELAPSED(now, next_click_update_ms)) { next_click_update_ms = millis() + 300; Encoder_tick(); #if PIN_EXISTS(LCD_LED) //LED_Action(); #endif const bool was_waiting = wait_for_user; wait_for_user = false; return was_waiting ? ENCODER_DIFF_NO : ENCODER_DIFF_ENTER; } else return ENCODER_DIFF_NO; } if (newbutton != lastEncoderBits) { switch (newbutton) { case ENCODER_PHASE_0: if (lastEncoderBits == ENCODER_PHASE_3) temp_diff++; else if (lastEncoderBits == ENCODER_PHASE_1) temp_diff--; break; case ENCODER_PHASE_1: if (lastEncoderBits == ENCODER_PHASE_0) temp_diff++; else if (lastEncoderBits == ENCODER_PHASE_2) temp_diff--; break; case ENCODER_PHASE_2: if (lastEncoderBits == ENCODER_PHASE_1) temp_diff++; else if (lastEncoderBits == ENCODER_PHASE_3) temp_diff--; break; case ENCODER_PHASE_3: if (lastEncoderBits == ENCODER_PHASE_2) temp_diff++; else if (lastEncoderBits == ENCODER_PHASE_0) temp_diff--; break; } lastEncoderBits = newbutton; } if (abs(temp_diff) >= ENCODER_PULSES_PER_STEP) { if (temp_diff > 0) temp_diffState = ENCODER_DIFF_CW; else temp_diffState = ENCODER_DIFF_CCW; #if ENABLED(ENCODER_RATE_MULTIPLIER) millis_t ms = millis(); int32_t encoderMultiplier = 1; // if must encoder rati multiplier if (EncoderRate.enabled) { const float abs_diff = ABS(temp_diff), encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP); if (EncoderRate.lastEncoderTime) { // Note that the rate is always calculated between two passes through the // loop and that the abs of the temp_diff value is tracked. const float encoderStepRate = encoderMovementSteps / float(ms - EncoderRate.lastEncoderTime) * 1000; if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100; else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10; else if (encoderStepRate >= ENCODER_5X_STEPS_PER_SEC) encoderMultiplier = 5; } EncoderRate.lastEncoderTime = ms; } #else constexpr int32_t encoderMultiplier = 1; #endif // EncoderRate.encoderMoveValue += (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP); EncoderRate.encoderMoveValue = (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP); if (EncoderRate.encoderMoveValue < 0) EncoderRate.encoderMoveValue = -EncoderRate.encoderMoveValue; temp_diff = 0; } return temp_diffState; } #if PIN_EXISTS(LCD_LED) // Take the low 24 valid bits 24Bit: G7 G6 G5 G4 G3 G2 G1 G0 R7 R6 R5 R4 R3 R2 R1 R0 B7 B6 B5 B4 B3 B2 B1 B0 uint16_t LED_DataArray[LED_NUM]; // LED light operation void LED_Action() { LED_Control(RGB_SCALE_WARM_WHITE,0x0F); delay(30); LED_Control(RGB_SCALE_WARM_WHITE,0x00); } // LED initialization void LED_Configuration() { SET_OUTPUT(LCD_LED_PIN); } // LED write data void LED_WriteData() { uint8_t tempCounter_LED, tempCounter_Bit; for (tempCounter_LED = 0; tempCounter_LED < LED_NUM; tempCounter_LED++) { for (tempCounter_Bit = 0; tempCounter_Bit < 24; tempCounter_Bit++) { if (LED_DataArray[tempCounter_LED] & (0x800000 >> tempCounter_Bit)) { LED_DATA_HIGH; DELAY_NS(300); LED_DATA_LOW; DELAY_NS(200); } else { LED_DATA_HIGH; LED_DATA_LOW; DELAY_NS(200); } } } } // LED control // RGB_Scale: RGB color ratio // luminance: brightness (0~0xFF) void LED_Control(const uint8_t RGB_Scale, const uint8_t luminance) { for (uint8_t i = 0; i < LED_NUM; i++) { LED_DataArray[i] = 0; switch (RGB_Scale) { case RGB_SCALE_R10_G7_B5: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 7/10) << 16 | luminance * 5/10; break; case RGB_SCALE_R10_G7_B4: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 7/10) << 16 | luminance * 4/10; break; case RGB_SCALE_R10_G8_B7: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 8/10) << 16 | luminance * 7/10; break; } } LED_WriteData(); } // LED gradient control // RGB_Scale: RGB color ratio // luminance: brightness (0~0xFF) // change_Time: gradient time (ms) void LED_GraduallyControl(const uint8_t RGB_Scale, const uint8_t luminance, const uint16_t change_Interval) { struct { uint8_t g, r, b; } led_data[LED_NUM]; for (uint8_t i = 0; i < LED_NUM; i++) { switch (RGB_Scale) { case RGB_SCALE_R10_G7_B5: led_data[i] = { luminance * 7/10, luminance * 10/10, luminance * 5/10 }; break; case RGB_SCALE_R10_G7_B4: led_data[i] = { luminance * 7/10, luminance * 10/10, luminance * 4/10 }; break; case RGB_SCALE_R10_G8_B7: led_data[i] = { luminance * 8/10, luminance * 10/10, luminance * 7/10 }; break; } } struct { bool g, r, b; } led_flag = { false, false, false }; for (uint8_t i = 0; i < LED_NUM; i++) { while (1) { const uint8_t g = uint8_t(LED_DataArray[i] >> 16), r = uint8_t(LED_DataArray[i] >> 8), b = uint8_t(LED_DataArray[i]); if (g == led_data[i].g) led_flag.g = true; else LED_DataArray[i] += (g > led_data[i].g) ? -0x010000 : 0x010000; if (r == led_data[i].r) led_flag.r = true; else LED_DataArray[i] += (r > led_data[i].r) ? -0x000100 : 0x000100; if (b == led_data[i].b) led_flag.b = true; else LED_DataArray[i] += (b > led_data[i].b) ? -0x000001 : 0x000001; LED_WriteData(); if (led_flag.r && led_flag.g && led_flag.b) break; delay(change_Interval); } } } #endif // LCD_LED #endif // DWIN_CREALITY_LCD