/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once #include "../../../../libs/W25Qxx.h" #define HAS_SPI_FLASH_COMPRESSION 1 /** * This class manages and optimizes SPI Flash data storage, * keeping an internal buffer to write and save full SPI flash * pages as needed. * * Since the data is always in the buffer, the class is also * able to support fast on-the-fly RLE compression/decompression. * * In testing with the current LVGL_UI it compacts 2.9MB of icons * (which have lots of runs) down to 370kB!!! As a result the UI * refresh rate becomes faster and now all LVGL UI can fit into a * tiny 2MB SPI Flash, such as the Chitu Board. * * == Usage == * * Writing: * * The class keeps an internal buffer that caches data until it * fits into a full SPI Flash page. Each time the buffer fills up * the page is saved to SPI Flash. Sequential writes are optimal. * * SPIFlashStorage.beginWrite(myStartAddress); * while (there is data to write) * SPIFlashStorage.addData(myBuffer, bufferSize); * SPIFlashStorage.endWrite(); // Flush remaining buffer data * * Reading: * * When reading, it loads a full page from SPI Flash at once and * keeps it in a private SRAM buffer. Data is loaded as needed to * fullfill requests. Sequential reads are optimal. * * SPIFlashStorage.beginRead(myStartAddress); * while (there is data to read) * SPIFlashStorage.readData(myBuffer, bufferSize); * * Compression: * * The biggest advantage of this class is the RLE compression. * With compression activated a second buffer holds the compressed * data, so when writing data, as this buffer becomes full it is * flushed to SPI Flash. * * The same goes for reading: A compressed page is read from SPI * flash, and the data is uncompressed as needed to provide the * requested amount of data. */ class SPIFlashStorage { public: // Write operation static void beginWrite(uint32_t startAddress); static void endWrite(); static void writeData(uint8_t* data, uint16_t size); // Read operation static void beginRead(uint32_t startAddress); static void readData(uint8_t* data, uint16_t size); static uint32_t getCurrentPage() { return m_currentPage; } private: static void flushPage(); static void savePage(uint8_t* buffer); static void loadPage(uint8_t* buffer); static void readPage(); static uint16_t inData(uint8_t* data, uint16_t size); static uint16_t outData(uint8_t* data, uint16_t size); static uint8_t m_pageData[SPI_FLASH_PageSize]; static uint32_t m_currentPage; static uint16_t m_pageDataUsed; static inline uint16_t pageDataFree() { return SPI_FLASH_PageSize - m_pageDataUsed; } static uint32_t m_startAddress; #if HAS_SPI_FLASH_COMPRESSION static uint8_t m_compressedData[SPI_FLASH_PageSize]; static uint16_t m_compressedDataUsed; static inline uint16_t compressedDataFree() { return SPI_FLASH_PageSize - m_compressedDataUsed; } #endif }; extern SPIFlashStorage SPIFlash;