diff options
author | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
---|---|---|
committer | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
commit | a990de90fe41456a23e58bd087d2f107d321f3a1 (patch) | |
tree | 15afc392522a9e85dc3332235e311b7d39352ea9 /vendor/exr/src/meta/header.rs | |
parent | 3d48cd3f81164bbfc1a755dc1d4a9a02f98c8ddd (diff) | |
download | fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.tar.xz fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.zip |
Deleted vendor folder
Diffstat (limited to 'vendor/exr/src/meta/header.rs')
-rw-r--r-- | vendor/exr/src/meta/header.rs | 1197 |
1 files changed, 0 insertions, 1197 deletions
diff --git a/vendor/exr/src/meta/header.rs b/vendor/exr/src/meta/header.rs deleted file mode 100644 index b322b18..0000000 --- a/vendor/exr/src/meta/header.rs +++ /dev/null @@ -1,1197 +0,0 @@ - -//! Contains collections of common attributes. -//! Defines some data types that list all standard attributes. - -use std::collections::HashMap; -use crate::meta::attribute::*; // FIXME shouldn't this need some more imports???? -use crate::meta::*; -use crate::math::Vec2; - -// TODO rename header to LayerDescription! - -/// Describes a single layer in a file. -/// A file can have any number of layers. -/// The meta data contains one header per layer. -#[derive(Clone, Debug, PartialEq)] -pub struct Header { - - /// List of channels in this layer. - pub channels: ChannelList, - - /// How the pixel data of all channels in this layer is compressed. May be `Compression::Uncompressed`. - pub compression: Compression, - - /// Describes how the pixels of this layer are divided into smaller blocks. - /// A single block can be loaded without processing all bytes of a file. - /// - /// Also describes whether a file contains multiple resolution levels: mip maps or rip maps. - /// This allows loading not the full resolution, but the smallest sensible resolution. - // - // Required if file contains deep data or multiple layers. - // Note: This value must agree with the version field's tile bit and deep data bit. - // In this crate, this attribute will always have a value, for simplicity. - pub blocks: BlockDescription, - - /// In what order the tiles of this header occur in the file. - pub line_order: LineOrder, - - /// The resolution of this layer. Equivalent to the size of the `DataWindow`. - pub layer_size: Vec2<usize>, - - /// Whether this layer contains deep data. - pub deep: bool, - - /// This library supports only deep data version 1. - pub deep_data_version: Option<i32>, - - /// Number of chunks, that is, scan line blocks or tiles, that this image has been divided into. - /// This number is calculated once at the beginning - /// of the read process or when creating a header object. - /// - /// This value includes all chunks of all resolution levels. - /// - /// - /// __Warning__ - /// _This value is relied upon. You should probably use `Header::with_encoding`, - /// which automatically updates the chunk count._ - pub chunk_count: usize, - - // Required for deep data (deepscanline and deeptile) layers. - // Note: Since the value of "maxSamplesPerPixel" - // maybe be unknown at the time of opening the - // file, the value “ -1 ” is written to the file to - // indicate an unknown value. When the file is - // closed, this will be overwritten with the correct value. - // If file writing does not complete - // correctly due to an error, the value -1 will - // remain. In this case, the value must be derived - // by decoding each chunk in the layer - /// Maximum number of samples in a single pixel in a deep image. - pub max_samples_per_pixel: Option<usize>, - - /// Includes mandatory fields like pixel aspect or display window - /// which must be the same for all layers. - pub shared_attributes: ImageAttributes, - - /// Does not include the attributes required for reading the file contents. - /// Excludes standard fields that must be the same for all headers. - pub own_attributes: LayerAttributes, -} - -/// Includes mandatory fields like pixel aspect or display window -/// which must be the same for all layers. -/// For more attributes, see struct `LayerAttributes`. -#[derive(Clone, PartialEq, Debug)] -pub struct ImageAttributes { - - /// The rectangle anywhere in the global infinite 2D space - /// that clips all contents of the file. - pub display_window: IntegerBounds, - - /// Aspect ratio of each pixel in this header. - pub pixel_aspect: f32, - - /// The chromaticities attribute of the image. See the `Chromaticities` type. - pub chromaticities: Option<Chromaticities>, - - /// The time code of the image. - pub time_code: Option<TimeCode>, - - /// Contains custom attributes. - /// Does not contain the attributes already present in the `ImageAttributes`. - /// Contains only attributes that are standardized to be the same for all headers: chromaticities and time codes. - pub other: HashMap<Text, AttributeValue>, -} - -/// Does not include the attributes required for reading the file contents. -/// Excludes standard fields that must be the same for all headers. -/// For more attributes, see struct `ImageAttributes`. -#[derive(Clone, PartialEq)] -pub struct LayerAttributes { - - /// The name of this layer. - /// Required if this file contains deep data or multiple layers. - // As this is an attribute value, it is not restricted in length, may even be empty - pub layer_name: Option<Text>, - - /// The top left corner of the rectangle that positions this layer - /// within the global infinite 2D space of the whole file. - /// This represents the position of the `DataWindow`. - pub layer_position: Vec2<i32>, - - /// Part of the perspective projection. Default should be `(0, 0)`. - // TODO same for all layers? - pub screen_window_center: Vec2<f32>, - - // TODO same for all layers? - /// Part of the perspective projection. Default should be `1`. - pub screen_window_width: f32, - - /// The white luminance of the colors. - /// Defines the luminance in candelas per square meter, Nits, of the rgb value `(1, 1, 1)`. - // If the chromaticities and the whiteLuminance of an RGB image are - // known, then it is possible to convert the image's pixels from RGB - // to CIE XYZ tristimulus values (see function RGBtoXYZ() in header - // file ImfChromaticities.h). - pub white_luminance: Option<f32>, - - /// The adopted neutral of the colors. Specifies the CIE (x,y) frequency coordinates that should - /// be considered neutral during color rendering. Pixels in the image - /// whose CIE (x,y) frequency coordinates match the adopted neutral value should - /// be mapped to neutral values on the given display. - pub adopted_neutral: Option<Vec2<f32>>, - - /// Name of the color transform function that is applied for rendering the image. - pub rendering_transform_name: Option<Text>, - - /// Name of the color transform function that computes the look modification of the image. - pub look_modification_transform_name: Option<Text>, - - /// The horizontal density, in pixels per inch. - /// The image's vertical output density can be computed using `horizontal_density * pixel_aspect_ratio`. - pub horizontal_density: Option<f32>, - - /// Name of the owner. - pub owner: Option<Text>, - - /// Additional textual information. - pub comments: Option<Text>, - - /// The date of image creation, in `YYYY:MM:DD hh:mm:ss` format. - // TODO parse! - pub capture_date: Option<Text>, - - /// Time offset from UTC. - pub utc_offset: Option<f32>, - - /// Geographical image location. - pub longitude: Option<f32>, - - /// Geographical image location. - pub latitude: Option<f32>, - - /// Geographical image location. - pub altitude: Option<f32>, - - /// Camera focus in meters. - pub focus: Option<f32>, - - /// Exposure time in seconds. - pub exposure: Option<f32>, - - /// Camera aperture measured in f-stops. Equals the focal length - /// of the lens divided by the diameter of the iris opening. - pub aperture: Option<f32>, - - /// Iso-speed of the camera sensor. - pub iso_speed: Option<f32>, - - /// If this is an environment map, specifies how to interpret it. - pub environment_map: Option<EnvironmentMap>, - - /// Identifies film manufacturer, film type, film roll and frame position within the roll. - pub film_key_code: Option<KeyCode>, - - /// Specifies how texture map images are extrapolated. - /// Values can be `black`, `clamp`, `periodic`, or `mirror`. - pub wrap_mode_name: Option<Text>, - - /// Frames per second if this is a frame in a sequence. - pub frames_per_second: Option<Rational>, - - /// Specifies the view names for multi-view, for example stereo, image files. - pub multi_view_names: Option<Vec<Text>>, - - /// The matrix that transforms 3D points from the world to the camera coordinate space. - /// Left-handed coordinate system, y up, z forward. - pub world_to_camera: Option<Matrix4x4>, - - /// The matrix that transforms 3D points from the world to the "Normalized Device Coordinate" space. - /// Left-handed coordinate system, y up, z forward. - pub world_to_normalized_device: Option<Matrix4x4>, - - /// Specifies whether the pixels in a deep image are sorted and non-overlapping. - pub deep_image_state: Option<Rational>, - - /// If the image was cropped, contains the original data window. - pub original_data_window: Option<IntegerBounds>, - - /// An 8-bit rgba image representing the rendered image. - pub preview: Option<Preview>, - - /// Name of the view, which is typically either `"right"` or `"left"` for a stereoscopic image. - pub view_name: Option<Text>, - - /// The name of the software that produced this image. - pub software_name: Option<Text>, - - /// The near clip plane of the virtual camera projection. - pub near_clip_plane: Option<f32>, - - /// The far clip plane of the virtual camera projection. - pub far_clip_plane: Option<f32>, - - /// The field of view angle, along the horizontal axis, in degrees. - pub horizontal_field_of_view: Option<f32>, - - /// The field of view angle, along the horizontal axis, in degrees. - pub vertical_field_of_view: Option<f32>, - - /// Contains custom attributes. - /// Does not contain the attributes already present in the `Header` or `LayerAttributes` struct. - /// Does not contain attributes that are standardized to be the same for all layers: no chromaticities and no time codes. - pub other: HashMap<Text, AttributeValue>, -} - - -impl LayerAttributes { - - /// Create default layer attributes with a data position of zero. - pub fn named(layer_name: impl Into<Text>) -> Self { - Self { - layer_name: Some(layer_name.into()), - .. Self::default() - } - } - - /// Set the data position of this layer. - pub fn with_position(self, data_position: Vec2<i32>) -> Self { - Self { layer_position: data_position, ..self } - } - - /// Set all common camera projection attributes at once. - pub fn with_camera_frustum( - self, - world_to_camera: Matrix4x4, - world_to_normalized_device: Matrix4x4, - field_of_view: impl Into<Vec2<f32>>, - depth_clip_range: std::ops::Range<f32>, - ) -> Self - { - let fov = field_of_view.into(); - - Self { - world_to_normalized_device: Some(world_to_normalized_device), - world_to_camera: Some(world_to_camera), - horizontal_field_of_view: Some(fov.x()), - vertical_field_of_view: Some(fov.y()), - near_clip_plane: Some(depth_clip_range.start), - far_clip_plane: Some(depth_clip_range.end), - ..self - } - } -} - -impl ImageAttributes { - - /// Set the display position and size of this image. - pub fn new(display_window: IntegerBounds) -> Self { - Self { - pixel_aspect: 1.0, - chromaticities: None, - time_code: None, - other: Default::default(), - display_window, - } - } - - /// Set the display position to zero and use the specified size for this image. - pub fn with_size(size: impl Into<Vec2<usize>>) -> Self { - Self::new(IntegerBounds::from_dimensions(size)) - } -} - - - - -impl Header { - - /// Create a new Header with the specified name, display window and channels. - /// Use `Header::with_encoding` and the similar methods to add further properties to the header. - /// - /// The other settings are left to their default values: - /// - RLE compression - /// - display window equal to data window - /// - tiles (64 x 64 px) - /// - unspecified line order - /// - no custom attributes - pub fn new(name: Text, data_size: impl Into<Vec2<usize>>, channels: SmallVec<[ChannelDescription; 5]>) -> Self { - let data_size: Vec2<usize> = data_size.into(); - - let compression = Compression::RLE; - let blocks = BlockDescription::Tiles(TileDescription { - tile_size: Vec2(64, 64), - level_mode: LevelMode::Singular, - rounding_mode: RoundingMode::Down - }); - - Self { - layer_size: data_size, - compression, - blocks, - - channels: ChannelList::new(channels), - line_order: LineOrder::Unspecified, - - shared_attributes: ImageAttributes::with_size(data_size), - own_attributes: LayerAttributes::named(name), - - chunk_count: compute_chunk_count(compression, data_size, blocks), - - deep: false, - deep_data_version: None, - max_samples_per_pixel: None, - } - } - - /// Set the display window, that is, the global clipping rectangle. - /// __Must be the same for all headers of a file.__ - pub fn with_display_window(mut self, display_window: IntegerBounds) -> Self { - self.shared_attributes.display_window = display_window; - self - } - - /// Set the offset of this layer. - pub fn with_position(mut self, position: Vec2<i32>) -> Self { - self.own_attributes.layer_position = position; - self - } - - /// Set compression, tiling, and line order. Automatically computes chunk count. - pub fn with_encoding(self, compression: Compression, blocks: BlockDescription, line_order: LineOrder) -> Self { - Self { - chunk_count: compute_chunk_count(compression, self.layer_size, blocks), - compression, blocks, line_order, - .. self - } - } - - /// Set **all** attributes of the header that are not shared with all other headers in the image. - pub fn with_attributes(self, own_attributes: LayerAttributes) -> Self { - Self { own_attributes, .. self } - } - - /// Set **all** attributes of the header that are shared with all other headers in the image. - pub fn with_shared_attributes(self, shared_attributes: ImageAttributes) -> Self { - Self { shared_attributes, .. self } - } - - /// Iterate over all blocks, in the order specified by the headers line order attribute. - /// Unspecified line order is treated as increasing line order. - /// Also enumerates the index of each block in the header, as if it were sorted in increasing line order. - pub fn enumerate_ordered_blocks(&self) -> impl Iterator<Item=(usize, TileIndices)> + Send { - let increasing_y = self.blocks_increasing_y_order().enumerate(); - - // TODO without box? - let ordered: Box<dyn Send + Iterator<Item=(usize, TileIndices)>> = { - if self.line_order == LineOrder::Decreasing { Box::new(increasing_y.rev()) } - else { Box::new(increasing_y) } - }; - - ordered - } - - /*/// Iterate over all blocks, in the order specified by the headers line order attribute. - /// Also includes an index of the block if it were `LineOrder::Increasing`, starting at zero for this header. - pub fn enumerate_ordered_blocks(&self) -> impl Iterator<Item = (usize, TileIndices)> + Send { - let increasing_y = self.blocks_increasing_y_order().enumerate(); - - let ordered: Box<dyn Send + Iterator<Item = (usize, TileIndices)>> = { - if self.line_order == LineOrder::Decreasing { - Box::new(increasing_y.rev()) // TODO without box? - } - else { - Box::new(increasing_y) - } - }; - - ordered - }*/ - - /// Iterate over all tile indices in this header in `LineOrder::Increasing` order. - pub fn blocks_increasing_y_order(&self) -> impl Iterator<Item = TileIndices> + ExactSizeIterator + DoubleEndedIterator { - fn tiles_of(image_size: Vec2<usize>, tile_size: Vec2<usize>, level_index: Vec2<usize>) -> impl Iterator<Item=TileIndices> { - fn divide_and_rest(total_size: usize, block_size: usize) -> impl Iterator<Item=(usize, usize)> { - let block_count = compute_block_count(total_size, block_size); - (0..block_count).map(move |block_index| ( - block_index, calculate_block_size(total_size, block_size, block_index).expect("block size calculation bug") - )) - } - - divide_and_rest(image_size.height(), tile_size.height()).flat_map(move |(y_index, tile_height)|{ - divide_and_rest(image_size.width(), tile_size.width()).map(move |(x_index, tile_width)|{ - TileIndices { - size: Vec2(tile_width, tile_height), - location: TileCoordinates { tile_index: Vec2(x_index, y_index), level_index, }, - } - }) - }) - } - - let vec: Vec<TileIndices> = { - if let BlockDescription::Tiles(tiles) = self.blocks { - match tiles.level_mode { - LevelMode::Singular => { - tiles_of(self.layer_size, tiles.tile_size, Vec2(0, 0)).collect() - }, - LevelMode::MipMap => { - mip_map_levels(tiles.rounding_mode, self.layer_size) - .flat_map(move |(level_index, level_size)|{ - tiles_of(level_size, tiles.tile_size, Vec2(level_index, level_index)) - }) - .collect() - }, - LevelMode::RipMap => { - rip_map_levels(tiles.rounding_mode, self.layer_size) - .flat_map(move |(level_index, level_size)| { - tiles_of(level_size, tiles.tile_size, level_index) - }) - .collect() - } - } - } - else { - let tiles = Vec2(self.layer_size.0, self.compression.scan_lines_per_block()); - tiles_of(self.layer_size, tiles, Vec2(0, 0)).collect() - } - }; - - vec.into_iter() // TODO without collect - } - - /* TODO - /// The block indices of this header, ordered as they would appear in the file. - pub fn ordered_block_indices<'s>(&'s self, layer_index: usize) -> impl 's + Iterator<Item=BlockIndex> { - self.enumerate_ordered_blocks().map(|(chunk_index, tile)|{ - let data_indices = self.get_absolute_block_pixel_coordinates(tile.location).expect("tile coordinate bug"); - - BlockIndex { - layer: layer_index, - level: tile.location.level_index, - pixel_position: data_indices.position.to_usize("data indices start").expect("data index bug"), - pixel_size: data_indices.size, - } - }) - }*/ - - // TODO reuse this function everywhere - /// The default pixel resolution of a single block (tile or scan line block). - /// Not all blocks have this size, because they may be cutoff at the end of the image. - pub fn max_block_pixel_size(&self) -> Vec2<usize> { - match self.blocks { - BlockDescription::ScanLines => Vec2(self.layer_size.0, self.compression.scan_lines_per_block()), - BlockDescription::Tiles(tiles) => tiles.tile_size, - } - } - - /// Calculate the position of a block in the global infinite 2D space of a file. May be negative. - pub fn get_block_data_window_pixel_coordinates(&self, tile: TileCoordinates) -> Result<IntegerBounds> { - let data = self.get_absolute_block_pixel_coordinates(tile)?; - Ok(data.with_origin(self.own_attributes.layer_position)) - } - - /// Calculate the pixel index rectangle inside this header. Is not negative. Starts at `0`. - pub fn get_absolute_block_pixel_coordinates(&self, tile: TileCoordinates) -> Result<IntegerBounds> { - if let BlockDescription::Tiles(tiles) = self.blocks { - let Vec2(data_width, data_height) = self.layer_size; - - let data_width = compute_level_size(tiles.rounding_mode, data_width, tile.level_index.x()); - let data_height = compute_level_size(tiles.rounding_mode, data_height, tile.level_index.y()); - let absolute_tile_coordinates = tile.to_data_indices(tiles.tile_size, Vec2(data_width, data_height))?; - - if absolute_tile_coordinates.position.x() as i64 >= data_width as i64 || absolute_tile_coordinates.position.y() as i64 >= data_height as i64 { - return Err(Error::invalid("data block tile index")) - } - - Ok(absolute_tile_coordinates) - } - else { // this is a scanline image - debug_assert_eq!(tile.tile_index.0, 0, "block index calculation bug"); - - let (y, height) = calculate_block_position_and_size( - self.layer_size.height(), - self.compression.scan_lines_per_block(), - tile.tile_index.y() - )?; - - Ok(IntegerBounds { - position: Vec2(0, usize_to_i32(y)), - size: Vec2(self.layer_size.width(), height) - }) - } - - // TODO deep data? - } - - /// Return the tile index, converting scan line block coordinates to tile indices. - /// Starts at `0` and is not negative. - pub fn get_block_data_indices(&self, block: &CompressedBlock) -> Result<TileCoordinates> { - Ok(match block { - CompressedBlock::Tile(ref tile) => { - tile.coordinates - }, - - CompressedBlock::ScanLine(ref block) => { - let size = self.compression.scan_lines_per_block() as i32; - - let diff = block.y_coordinate.checked_sub(self.own_attributes.layer_position.y()).ok_or(Error::invalid("invalid header"))?; - let y = diff.checked_div(size).ok_or(Error::invalid("invalid header"))?; - - if y < 0 { - return Err(Error::invalid("scan block y coordinate")); - } - - TileCoordinates { - tile_index: Vec2(0, y as usize), - level_index: Vec2(0, 0) - } - }, - - _ => return Err(Error::unsupported("deep data not supported yet")) - }) - } - - /// Computes the absolute tile coordinate data indices, which start at `0`. - pub fn get_scan_line_block_tile_coordinates(&self, block_y_coordinate: i32) -> Result<TileCoordinates> { - let size = self.compression.scan_lines_per_block() as i32; - - let diff = block_y_coordinate.checked_sub(self.own_attributes.layer_position.1).ok_or(Error::invalid("invalid header"))?; - let y = diff.checked_div(size).ok_or(Error::invalid("invalid header"))?; - - if y < 0 { - return Err(Error::invalid("scan block y coordinate")); - } - - Ok(TileCoordinates { - tile_index: Vec2(0, y as usize), - level_index: Vec2(0, 0) - }) - } - - /// Maximum byte length of an uncompressed or compressed block, used for validation. - pub fn max_block_byte_size(&self) -> usize { - self.channels.bytes_per_pixel * match self.blocks { - BlockDescription::Tiles(tiles) => tiles.tile_size.area(), - BlockDescription::ScanLines => self.compression.scan_lines_per_block() * self.layer_size.width() - // TODO What about deep data??? - } - } - - /// Returns the number of bytes that the pixels of this header will require - /// when stored without compression. Respects multi-resolution levels and subsampling. - pub fn total_pixel_bytes(&self) -> usize { - assert!(!self.deep); - - let pixel_count_of_levels = |size: Vec2<usize>| -> usize { - match self.blocks { - BlockDescription::ScanLines => size.area(), - BlockDescription::Tiles(tile_description) => match tile_description.level_mode { - LevelMode::Singular => size.area(), - - LevelMode::MipMap => mip_map_levels(tile_description.rounding_mode, size) - .map(|(_, size)| size.area()).sum(), - - LevelMode::RipMap => rip_map_levels(tile_description.rounding_mode, size) - .map(|(_, size)| size.area()).sum(), - } - } - }; - - self.channels.list.iter() - .map(|channel: &ChannelDescription| - pixel_count_of_levels(channel.subsampled_resolution(self.layer_size)) * channel.sample_type.bytes_per_sample() - ) - .sum() - - } - - /// Approximates the maximum number of bytes that the pixels of this header will consume in a file. - /// Due to compression, the actual byte size may be smaller. - pub fn max_pixel_file_bytes(&self) -> usize { - assert!(!self.deep); - - self.chunk_count * 64 // at most 64 bytes overhead for each chunk (header index, tile description, chunk size, and more) - + self.total_pixel_bytes() - } - - /// Validate this instance. - pub fn validate(&self, is_multilayer: bool, long_names: &mut bool, strict: bool) -> UnitResult { - - self.data_window().validate(None)?; - self.shared_attributes.display_window.validate(None)?; - - if strict { - if is_multilayer { - if self.own_attributes.layer_name.is_none() { - return Err(missing_attribute("layer name for multi layer file")); - } - } - - if self.blocks == BlockDescription::ScanLines && self.line_order == LineOrder::Unspecified { - return Err(Error::invalid("unspecified line order in scan line images")); - } - - if self.layer_size == Vec2(0, 0) { - return Err(Error::invalid("empty data window")); - } - - if self.shared_attributes.display_window.size == Vec2(0,0) { - return Err(Error::invalid("empty display window")); - } - - if !self.shared_attributes.pixel_aspect.is_normal() || self.shared_attributes.pixel_aspect < 1.0e-6 || self.shared_attributes.pixel_aspect > 1.0e6 { - return Err(Error::invalid("pixel aspect ratio")); - } - - if self.own_attributes.screen_window_width < 0.0 { - return Err(Error::invalid("screen window width")); - } - } - - let allow_subsampling = !self.deep && self.blocks == BlockDescription::ScanLines; - self.channels.validate(allow_subsampling, self.data_window(), strict)?; - - for (name, value) in &self.shared_attributes.other { - attribute::validate(name, value, long_names, allow_subsampling, self.data_window(), strict)?; - } - - for (name, value) in &self.own_attributes.other { - attribute::validate(name, value, long_names, allow_subsampling, self.data_window(), strict)?; - } - - // this is only to check whether someone tampered with our precious values, to avoid writing an invalid file - if self.chunk_count != compute_chunk_count(self.compression, self.layer_size, self.blocks) { - return Err(Error::invalid("chunk count attribute")); // TODO this may be an expensive check? - } - - // check if attribute names appear twice - if strict { - for (name, _) in &self.shared_attributes.other { - if self.own_attributes.other.contains_key(name) { - return Err(Error::invalid(format!("duplicate attribute name: `{}`", name))); - } - } - - for &reserved in header::standard_names::ALL.iter() { - let name = Text::from_bytes_unchecked(SmallVec::from_slice(reserved)); - if self.own_attributes.other.contains_key(&name) || self.shared_attributes.other.contains_key(&name) { - return Err(Error::invalid(format!( - "attribute name `{}` is reserved and cannot be custom", - Text::from_bytes_unchecked(reserved.into()) - ))); - } - } - } - - if self.deep { - if strict { - if self.own_attributes.layer_name.is_none() { - return Err(missing_attribute("layer name for deep file")); - } - - if self.max_samples_per_pixel.is_none() { - return Err(Error::invalid("missing max samples per pixel attribute for deepdata")); - } - } - - match self.deep_data_version { - Some(1) => {}, - Some(_) => return Err(Error::unsupported("deep data version")), - None => return Err(missing_attribute("deep data version")), - } - - if !self.compression.supports_deep_data() { - return Err(Error::invalid("compression method does not support deep data")); - } - } - - Ok(()) - } - - /// Read the headers without validating them. - pub fn read_all(read: &mut PeekRead<impl Read>, version: &Requirements, pedantic: bool) -> Result<Headers> { - if !version.is_multilayer() { - Ok(smallvec![ Header::read(read, version, pedantic)? ]) - } - else { - let mut headers = SmallVec::new(); - - while !sequence_end::has_come(read)? { - headers.push(Header::read(read, version, pedantic)?); - } - - Ok(headers) - } - } - - /// Without validation, write the headers to the byte stream. - pub fn write_all(headers: &[Header], write: &mut impl Write, is_multilayer: bool) -> UnitResult { - for header in headers { - header.write(write)?; - } - - if is_multilayer { - sequence_end::write(write)?; - } - - Ok(()) - } - - /// Read the value without validating. - pub fn read(read: &mut PeekRead<impl Read>, requirements: &Requirements, pedantic: bool) -> Result<Self> { - let max_string_len = if requirements.has_long_names { 256 } else { 32 }; // TODO DRY this information - - // these required attributes will be filled when encountered while parsing - let mut tiles = None; - let mut block_type = None; - let mut version = None; - let mut chunk_count = None; - let mut max_samples_per_pixel = None; - let mut channels = None; - let mut compression = None; - let mut data_window = None; - let mut display_window = None; - let mut line_order = None; - - let mut dwa_compression_level = None; - - let mut layer_attributes = LayerAttributes::default(); - let mut image_attributes = ImageAttributes::new(IntegerBounds::zero()); - - // read each attribute in this header - while !sequence_end::has_come(read)? { - let (attribute_name, value) = attribute::read(read, max_string_len)?; - - // if the attribute value itself is ok, record it - match value { - Ok(value) => { - use crate::meta::header::standard_names as name; - use crate::meta::attribute::AttributeValue::*; - - // if the attribute is a required attribute, set the corresponding variable directly. - // otherwise, add the attribute to the vector of custom attributes - - // the following attributes will only be set if the type matches the commonly used type for that attribute - match (attribute_name.as_slice(), value) { - (name::BLOCK_TYPE, Text(value)) => block_type = Some(attribute::BlockType::parse(value)?), - (name::TILES, TileDescription(value)) => tiles = Some(value), - (name::CHANNELS, ChannelList(value)) => channels = Some(value), - (name::COMPRESSION, Compression(value)) => compression = Some(value), - (name::DATA_WINDOW, IntegerBounds(value)) => data_window = Some(value), - (name::DISPLAY_WINDOW, IntegerBounds(value)) => display_window = Some(value), - (name::LINE_ORDER, LineOrder(value)) => line_order = Some(value), - (name::DEEP_DATA_VERSION, I32(value)) => version = Some(value), - - (name::MAX_SAMPLES, I32(value)) => max_samples_per_pixel = Some( - i32_to_usize(value, "max sample count")? - ), - - (name::CHUNKS, I32(value)) => chunk_count = Some( - i32_to_usize(value, "chunk count")? - ), - - (name::NAME, Text(value)) => layer_attributes.layer_name = Some(value), - (name::WINDOW_CENTER, FloatVec2(value)) => layer_attributes.screen_window_center = value, - (name::WINDOW_WIDTH, F32(value)) => layer_attributes.screen_window_width = value, - - (name::WHITE_LUMINANCE, F32(value)) => layer_attributes.white_luminance = Some(value), - (name::ADOPTED_NEUTRAL, FloatVec2(value)) => layer_attributes.adopted_neutral = Some(value), - (name::RENDERING_TRANSFORM, Text(value)) => layer_attributes.rendering_transform_name = Some(value), - (name::LOOK_MOD_TRANSFORM, Text(value)) => layer_attributes.look_modification_transform_name = Some(value), - (name::X_DENSITY, F32(value)) => layer_attributes.horizontal_density = Some(value), - - (name::OWNER, Text(value)) => layer_attributes.owner = Some(value), - (name::COMMENTS, Text(value)) => layer_attributes.comments = Some(value), - (name::CAPTURE_DATE, Text(value)) => layer_attributes.capture_date = Some(value), - (name::UTC_OFFSET, F32(value)) => layer_attributes.utc_offset = Some(value), - (name::LONGITUDE, F32(value)) => layer_attributes.longitude = Some(value), - (name::LATITUDE, F32(value)) => layer_attributes.latitude = Some(value), - (name::ALTITUDE, F32(value)) => layer_attributes.altitude = Some(value), - (name::FOCUS, F32(value)) => layer_attributes.focus = Some(value), - (name::EXPOSURE_TIME, F32(value)) => layer_attributes.exposure = Some(value), - (name::APERTURE, F32(value)) => layer_attributes.aperture = Some(value), - (name::ISO_SPEED, F32(value)) => layer_attributes.iso_speed = Some(value), - (name::ENVIRONMENT_MAP, EnvironmentMap(value)) => layer_attributes.environment_map = Some(value), - (name::KEY_CODE, KeyCode(value)) => layer_attributes.film_key_code = Some(value), - (name::WRAP_MODES, Text(value)) => layer_attributes.wrap_mode_name = Some(value), - (name::FRAMES_PER_SECOND, Rational(value)) => layer_attributes.frames_per_second = Some(value), - (name::MULTI_VIEW, TextVector(value)) => layer_attributes.multi_view_names = Some(value), - (name::WORLD_TO_CAMERA, Matrix4x4(value)) => layer_attributes.world_to_camera = Some(value), - (name::WORLD_TO_NDC, Matrix4x4(value)) => layer_attributes.world_to_normalized_device = Some(value), - (name::DEEP_IMAGE_STATE, Rational(value)) => layer_attributes.deep_image_state = Some(value), - (name::ORIGINAL_DATA_WINDOW, IntegerBounds(value)) => layer_attributes.original_data_window = Some(value), - (name::DWA_COMPRESSION_LEVEL, F32(value)) => dwa_compression_level = Some(value), - (name::PREVIEW, Preview(value)) => layer_attributes.preview = Some(value), - (name::VIEW, Text(value)) => layer_attributes.view_name = Some(value), - - (name::NEAR, F32(value)) => layer_attributes.near_clip_plane = Some(value), - (name::FAR, F32(value)) => layer_attributes.far_clip_plane = Some(value), - (name::FOV_X, F32(value)) => layer_attributes.horizontal_field_of_view = Some(value), - (name::FOV_Y, F32(value)) => layer_attributes.vertical_field_of_view = Some(value), - (name::SOFTWARE, Text(value)) => layer_attributes.software_name = Some(value), - - (name::PIXEL_ASPECT, F32(value)) => image_attributes.pixel_aspect = value, - (name::TIME_CODE, TimeCode(value)) => image_attributes.time_code = Some(value), - (name::CHROMATICITIES, Chromaticities(value)) => image_attributes.chromaticities = Some(value), - - // insert unknown attributes of these types into image attributes, - // as these must be the same for all headers - (_, value @ Chromaticities(_)) | - (_, value @ TimeCode(_)) => { - image_attributes.other.insert(attribute_name, value); - }, - - // insert unknown attributes into layer attributes - (_, value) => { - layer_attributes.other.insert(attribute_name, value); - }, - - } - }, - - // in case the attribute value itself is not ok, but the rest of the image is - // only abort reading the image if desired - Err(error) => { - if pedantic { return Err(error); } - } - } - } - - // construct compression with parameters from properties - let compression = match (dwa_compression_level, compression) { - (Some(level), Some(Compression::DWAA(_))) => Some(Compression::DWAA(Some(level))), - (Some(level), Some(Compression::DWAB(_))) => Some(Compression::DWAB(Some(level))), - (_, other) => other, - // FIXME dwa compression level gets lost if any other compression is used later in the process - }; - - let compression = compression.ok_or(missing_attribute("compression"))?; - image_attributes.display_window = display_window.ok_or(missing_attribute("display window"))?; - - let data_window = data_window.ok_or(missing_attribute("data window"))?; - data_window.validate(None)?; // validate now to avoid errors when computing the chunk_count - layer_attributes.layer_position = data_window.position; - - - // validate now to avoid errors when computing the chunk_count - if let Some(tiles) = tiles { tiles.validate()?; } - let blocks = match block_type { - None if requirements.is_single_layer_and_tiled => { - BlockDescription::Tiles(tiles.ok_or(missing_attribute("tiles"))?) - }, - Some(BlockType::Tile) | Some(BlockType::DeepTile) => { - BlockDescription::Tiles(tiles.ok_or(missing_attribute("tiles"))?) - }, - - _ => BlockDescription::ScanLines, - }; - - let computed_chunk_count = compute_chunk_count(compression, data_window.size, blocks); - if chunk_count.is_some() && pedantic && chunk_count != Some(computed_chunk_count) { - return Err(Error::invalid("chunk count not matching data size")); - } - - let header = Header { - compression, - - // always compute ourselves, because we cannot trust anyone out there 😱 - chunk_count: computed_chunk_count, - - layer_size: data_window.size, - - shared_attributes: image_attributes, - own_attributes: layer_attributes, - - channels: channels.ok_or(missing_attribute("channels"))?, - line_order: line_order.unwrap_or(LineOrder::Unspecified), - - blocks, - max_samples_per_pixel, - deep_data_version: version, - deep: block_type == Some(BlockType::DeepScanLine) || block_type == Some(BlockType::DeepTile), - }; - - Ok(header) - } - - /// Without validation, write this instance to the byte stream. - pub fn write(&self, write: &mut impl Write) -> UnitResult { - - macro_rules! write_attributes { - ( $($name: ident : $variant: ident = $value: expr),* ) => { $( - attribute::write($name, & $variant ($value .clone()), write)?; // TODO without clone - )* }; - } - - macro_rules! write_optional_attributes { - ( $($name: ident : $variant: ident = $value: expr),* ) => { $( - if let Some(value) = $value { - attribute::write($name, & $variant (value.clone()), write)?; // TODO without clone - }; - )* }; - } - - use crate::meta::header::standard_names::*; - use AttributeValue::*; - - let (block_type, tiles) = match self.blocks { - BlockDescription::ScanLines => (attribute::BlockType::ScanLine, None), - BlockDescription::Tiles(tiles) => (attribute::BlockType::Tile, Some(tiles)) - }; - - fn usize_as_i32(value: usize) -> AttributeValue { - I32(i32::try_from(value).expect("u32 exceeds i32 range")) - } - - write_optional_attributes!( - TILES: TileDescription = &tiles, - DEEP_DATA_VERSION: I32 = &self.deep_data_version, - MAX_SAMPLES: usize_as_i32 = &self.max_samples_per_pixel - ); - - write_attributes!( - // chunks is not actually required, but always computed in this library anyways - CHUNKS: usize_as_i32 = &self.chunk_count, - - BLOCK_TYPE: BlockType = &block_type, - CHANNELS: ChannelList = &self.channels, - COMPRESSION: Compression = &self.compression, - LINE_ORDER: LineOrder = &self.line_order, - DATA_WINDOW: IntegerBounds = &self.data_window(), - - DISPLAY_WINDOW: IntegerBounds = &self.shared_attributes.display_window, - PIXEL_ASPECT: F32 = &self.shared_attributes.pixel_aspect, - - WINDOW_CENTER: FloatVec2 = &self.own_attributes.screen_window_center, - WINDOW_WIDTH: F32 = &self.own_attributes.screen_window_width - ); - - write_optional_attributes!( - NAME: Text = &self.own_attributes.layer_name, - WHITE_LUMINANCE: F32 = &self.own_attributes.white_luminance, - ADOPTED_NEUTRAL: FloatVec2 = &self.own_attributes.adopted_neutral, - RENDERING_TRANSFORM: Text = &self.own_attributes.rendering_transform_name, - LOOK_MOD_TRANSFORM: Text = &self.own_attributes.look_modification_transform_name, - X_DENSITY: F32 = &self.own_attributes.horizontal_density, - OWNER: Text = &self.own_attributes.owner, - COMMENTS: Text = &self.own_attributes.comments, - CAPTURE_DATE: Text = &self.own_attributes.capture_date, - UTC_OFFSET: F32 = &self.own_attributes.utc_offset, - LONGITUDE: F32 = &self.own_attributes.longitude, - LATITUDE: F32 = &self.own_attributes.latitude, - ALTITUDE: F32 = &self.own_attributes.altitude, - FOCUS: F32 = &self.own_attributes.focus, - EXPOSURE_TIME: F32 = &self.own_attributes.exposure, - APERTURE: F32 = &self.own_attributes.aperture, - ISO_SPEED: F32 = &self.own_attributes.iso_speed, - ENVIRONMENT_MAP: EnvironmentMap = &self.own_attributes.environment_map, - KEY_CODE: KeyCode = &self.own_attributes.film_key_code, - TIME_CODE: TimeCode = &self.shared_attributes.time_code, - WRAP_MODES: Text = &self.own_attributes.wrap_mode_name, - FRAMES_PER_SECOND: Rational = &self.own_attributes.frames_per_second, - MULTI_VIEW: TextVector = &self.own_attributes.multi_view_names, - WORLD_TO_CAMERA: Matrix4x4 = &self.own_attributes.world_to_camera, - WORLD_TO_NDC: Matrix4x4 = &self.own_attributes.world_to_normalized_device, - DEEP_IMAGE_STATE: Rational = &self.own_attributes.deep_image_state, - ORIGINAL_DATA_WINDOW: IntegerBounds = &self.own_attributes.original_data_window, - CHROMATICITIES: Chromaticities = &self.shared_attributes.chromaticities, - PREVIEW: Preview = &self.own_attributes.preview, - VIEW: Text = &self.own_attributes.view_name, - NEAR: F32 = &self.own_attributes.near_clip_plane, - FAR: F32 = &self.own_attributes.far_clip_plane, - FOV_X: F32 = &self.own_attributes.horizontal_field_of_view, - FOV_Y: F32 = &self.own_attributes.vertical_field_of_view, - SOFTWARE: Text = &self.own_attributes.software_name - ); - - // dwa writes compression parameters as attribute. - match self.compression { - attribute::Compression::DWAA(Some(level)) | - attribute::Compression::DWAB(Some(level)) => - attribute::write(DWA_COMPRESSION_LEVEL, &F32(level), write)?, - - _ => {} - }; - - - for (name, value) in &self.shared_attributes.other { - attribute::write(name.as_slice(), value, write)?; - } - - for (name, value) in &self.own_attributes.other { - attribute::write(name.as_slice(), value, write)?; - } - - sequence_end::write(write)?; - Ok(()) - } - - /// The rectangle describing the bounding box of this layer - /// within the infinite global 2D space of the file. - pub fn data_window(&self) -> IntegerBounds { - IntegerBounds::new(self.own_attributes.layer_position, self.layer_size) - } -} - - - -/// Collection of required attribute names. -pub mod standard_names { - macro_rules! define_required_attribute_names { - ( $($name: ident : $value: expr),* ) => { - - /// A list containing all reserved names. - pub const ALL: &'static [&'static [u8]] = &[ - $( $value ),* - ]; - - $( - /// The byte-string name of this required attribute as it appears in an exr file. - pub const $name: &'static [u8] = $value; - )* - }; - } - - define_required_attribute_names! { - TILES: b"tiles", - NAME: b"name", - BLOCK_TYPE: b"type", - DEEP_DATA_VERSION: b"version", - CHUNKS: b"chunkCount", - MAX_SAMPLES: b"maxSamplesPerPixel", - CHANNELS: b"channels", - COMPRESSION: b"compression", - DATA_WINDOW: b"dataWindow", - DISPLAY_WINDOW: b"displayWindow", - LINE_ORDER: b"lineOrder", - PIXEL_ASPECT: b"pixelAspectRatio", - WINDOW_CENTER: b"screenWindowCenter", - WINDOW_WIDTH: b"screenWindowWidth", - WHITE_LUMINANCE: b"whiteLuminance", - ADOPTED_NEUTRAL: b"adoptedNeutral", - RENDERING_TRANSFORM: b"renderingTransform", - LOOK_MOD_TRANSFORM: b"lookModTransform", - X_DENSITY: b"xDensity", - OWNER: b"owner", - COMMENTS: b"comments", - CAPTURE_DATE: b"capDate", - UTC_OFFSET: b"utcOffset", - LONGITUDE: b"longitude", - LATITUDE: b"latitude", - ALTITUDE: b"altitude", - FOCUS: b"focus", - EXPOSURE_TIME: b"expTime", - APERTURE: b"aperture", - ISO_SPEED: b"isoSpeed", - ENVIRONMENT_MAP: b"envmap", - KEY_CODE: b"keyCode", - TIME_CODE: b"timeCode", - WRAP_MODES: b"wrapmodes", - FRAMES_PER_SECOND: b"framesPerSecond", - MULTI_VIEW: b"multiView", - WORLD_TO_CAMERA: b"worldToCamera", - WORLD_TO_NDC: b"worldToNDC", - DEEP_IMAGE_STATE: b"deepImageState", - ORIGINAL_DATA_WINDOW: b"originalDataWindow", - DWA_COMPRESSION_LEVEL: b"dwaCompressionLevel", - PREVIEW: b"preview", - VIEW: b"view", - CHROMATICITIES: b"chromaticities", - NEAR: b"near", - FAR: b"far", - FOV_X: b"fieldOfViewHorizontal", - FOV_Y: b"fieldOfViewVertical", - SOFTWARE: b"software" - } -} - - -impl Default for LayerAttributes { - fn default() -> Self { - Self { - layer_position: Vec2(0, 0), - screen_window_center: Vec2(0.0, 0.0), - screen_window_width: 1.0, - layer_name: None, - white_luminance: None, - adopted_neutral: None, - rendering_transform_name: None, - look_modification_transform_name: None, - horizontal_density: None, - owner: None, - comments: None, - capture_date: None, - utc_offset: None, - longitude: None, - latitude: None, - altitude: None, - focus: None, - exposure: None, - aperture: None, - iso_speed: None, - environment_map: None, - film_key_code: None, - wrap_mode_name: None, - frames_per_second: None, - multi_view_names: None, - world_to_camera: None, - world_to_normalized_device: None, - deep_image_state: None, - original_data_window: None, - preview: None, - view_name: None, - software_name: None, - near_clip_plane: None, - far_clip_plane: None, - horizontal_field_of_view: None, - vertical_field_of_view: None, - other: Default::default() - } - } -} - -impl std::fmt::Debug for LayerAttributes { - fn fmt(&self, formatter: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - let default_self = Self::default(); - - let mut debug = formatter.debug_struct("LayerAttributes (default values omitted)"); - - // always debug the following field - debug.field("name", &self.layer_name); - - macro_rules! debug_non_default_fields { - ( $( $name: ident ),* ) => { $( - - if self.$name != default_self.$name { - debug.field(stringify!($name), &self.$name); - } - - )* }; - } - - // only debug these fields if they are not the default value - debug_non_default_fields! { - screen_window_center, screen_window_width, - white_luminance, adopted_neutral, horizontal_density, - rendering_transform_name, look_modification_transform_name, - owner, comments, - capture_date, utc_offset, - longitude, latitude, altitude, - focus, exposure, aperture, iso_speed, - environment_map, film_key_code, wrap_mode_name, - frames_per_second, multi_view_names, - world_to_camera, world_to_normalized_device, - deep_image_state, original_data_window, - preview, view_name, - vertical_field_of_view, horizontal_field_of_view, - near_clip_plane, far_clip_plane, software_name - } - - for (name, value) in &self.other { - debug.field(&format!("\"{}\"", name), value); - } - - // debug.finish_non_exhaustive() TODO - debug.finish() - } -} |