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authorValentin Popov <valentin@popov.link>2024-07-19 15:37:58 +0300
committerValentin Popov <valentin@popov.link>2024-07-19 15:37:58 +0300
commita990de90fe41456a23e58bd087d2f107d321f3a1 (patch)
tree15afc392522a9e85dc3332235e311b7d39352ea9 /vendor/indicatif/src/multi.rs
parent3d48cd3f81164bbfc1a755dc1d4a9a02f98c8ddd (diff)
downloadfparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.tar.xz
fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.zip
Deleted vendor folder
Diffstat (limited to 'vendor/indicatif/src/multi.rs')
-rw-r--r--vendor/indicatif/src/multi.rs688
1 files changed, 0 insertions, 688 deletions
diff --git a/vendor/indicatif/src/multi.rs b/vendor/indicatif/src/multi.rs
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--- a/vendor/indicatif/src/multi.rs
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@@ -1,688 +0,0 @@
-use std::fmt::{Debug, Formatter};
-use std::io;
-use std::sync::{Arc, RwLock};
-use std::thread::panicking;
-#[cfg(not(target_arch = "wasm32"))]
-use std::time::Instant;
-
-use crate::draw_target::{DrawState, DrawStateWrapper, LineAdjust, ProgressDrawTarget};
-use crate::progress_bar::ProgressBar;
-#[cfg(target_arch = "wasm32")]
-use instant::Instant;
-
-/// Manages multiple progress bars from different threads
-#[derive(Debug, Clone)]
-pub struct MultiProgress {
- pub(crate) state: Arc<RwLock<MultiState>>,
-}
-
-impl Default for MultiProgress {
- fn default() -> Self {
- Self::with_draw_target(ProgressDrawTarget::stderr())
- }
-}
-
-impl MultiProgress {
- /// Creates a new multi progress object.
- ///
- /// Progress bars added to this object by default draw directly to stderr, and refresh
- /// a maximum of 15 times a second. To change the refresh rate set the draw target to
- /// one with a different refresh rate.
- pub fn new() -> Self {
- Self::default()
- }
-
- /// Creates a new multi progress object with the given draw target.
- pub fn with_draw_target(draw_target: ProgressDrawTarget) -> Self {
- Self {
- state: Arc::new(RwLock::new(MultiState::new(draw_target))),
- }
- }
-
- /// Sets a different draw target for the multiprogress bar.
- pub fn set_draw_target(&self, target: ProgressDrawTarget) {
- let mut state = self.state.write().unwrap();
- state.draw_target.disconnect(Instant::now());
- state.draw_target = target;
- }
-
- /// Set whether we should try to move the cursor when possible instead of clearing lines.
- ///
- /// This can reduce flickering, but do not enable it if you intend to change the number of
- /// progress bars.
- pub fn set_move_cursor(&self, move_cursor: bool) {
- self.state.write().unwrap().move_cursor = move_cursor;
- }
-
- /// Set alignment flag
- pub fn set_alignment(&self, alignment: MultiProgressAlignment) {
- self.state.write().unwrap().alignment = alignment;
- }
-
- /// Adds a progress bar.
- ///
- /// The progress bar added will have the draw target changed to a
- /// remote draw target that is intercepted by the multi progress
- /// object overriding custom `ProgressDrawTarget` settings.
- ///
- /// Adding a progress bar that is already a member of the `MultiProgress`
- /// will have no effect.
- pub fn add(&self, pb: ProgressBar) -> ProgressBar {
- self.internalize(InsertLocation::End, pb)
- }
-
- /// Inserts a progress bar.
- ///
- /// The progress bar inserted at position `index` will have the draw
- /// target changed to a remote draw target that is intercepted by the
- /// multi progress object overriding custom `ProgressDrawTarget` settings.
- ///
- /// If `index >= MultiProgressState::objects.len()`, the progress bar
- /// is added to the end of the list.
- ///
- /// Inserting a progress bar that is already a member of the `MultiProgress`
- /// will have no effect.
- pub fn insert(&self, index: usize, pb: ProgressBar) -> ProgressBar {
- self.internalize(InsertLocation::Index(index), pb)
- }
-
- /// Inserts a progress bar from the back.
- ///
- /// The progress bar inserted at position `MultiProgressState::objects.len() - index`
- /// will have the draw target changed to a remote draw target that is
- /// intercepted by the multi progress object overriding custom
- /// `ProgressDrawTarget` settings.
- ///
- /// If `index >= MultiProgressState::objects.len()`, the progress bar
- /// is added to the start of the list.
- ///
- /// Inserting a progress bar that is already a member of the `MultiProgress`
- /// will have no effect.
- pub fn insert_from_back(&self, index: usize, pb: ProgressBar) -> ProgressBar {
- self.internalize(InsertLocation::IndexFromBack(index), pb)
- }
-
- /// Inserts a progress bar before an existing one.
- ///
- /// The progress bar added will have the draw target changed to a
- /// remote draw target that is intercepted by the multi progress
- /// object overriding custom `ProgressDrawTarget` settings.
- ///
- /// Inserting a progress bar that is already a member of the `MultiProgress`
- /// will have no effect.
- pub fn insert_before(&self, before: &ProgressBar, pb: ProgressBar) -> ProgressBar {
- self.internalize(InsertLocation::Before(before.index().unwrap()), pb)
- }
-
- /// Inserts a progress bar after an existing one.
- ///
- /// The progress bar added will have the draw target changed to a
- /// remote draw target that is intercepted by the multi progress
- /// object overriding custom `ProgressDrawTarget` settings.
- ///
- /// Inserting a progress bar that is already a member of the `MultiProgress`
- /// will have no effect.
- pub fn insert_after(&self, after: &ProgressBar, pb: ProgressBar) -> ProgressBar {
- self.internalize(InsertLocation::After(after.index().unwrap()), pb)
- }
-
- /// Removes a progress bar.
- ///
- /// The progress bar is removed only if it was previously inserted or added
- /// by the methods `MultiProgress::insert` or `MultiProgress::add`.
- /// If the passed progress bar does not satisfy the condition above,
- /// the `remove` method does nothing.
- pub fn remove(&self, pb: &ProgressBar) {
- let mut state = pb.state();
- let idx = match &state.draw_target.remote() {
- Some((state, idx)) => {
- // Check that this progress bar is owned by the current MultiProgress.
- assert!(Arc::ptr_eq(&self.state, state));
- *idx
- }
- _ => return,
- };
-
- state.draw_target = ProgressDrawTarget::hidden();
- self.state.write().unwrap().remove_idx(idx);
- }
-
- fn internalize(&self, location: InsertLocation, pb: ProgressBar) -> ProgressBar {
- let mut state = self.state.write().unwrap();
- let idx = state.insert(location);
- drop(state);
-
- pb.set_draw_target(ProgressDrawTarget::new_remote(self.state.clone(), idx));
- pb
- }
-
- /// Print a log line above all progress bars in the [`MultiProgress`]
- ///
- /// If the draw target is hidden (e.g. when standard output is not a terminal), `println()`
- /// will not do anything.
- pub fn println<I: AsRef<str>>(&self, msg: I) -> io::Result<()> {
- let mut state = self.state.write().unwrap();
- state.println(msg, Instant::now())
- }
-
- /// Hide all progress bars temporarily, execute `f`, then redraw the [`MultiProgress`]
- ///
- /// Executes 'f' even if the draw target is hidden.
- ///
- /// Useful for external code that writes to the standard output.
- ///
- /// **Note:** The internal lock is held while `f` is executed. Other threads trying to print
- /// anything on the progress bar will be blocked until `f` finishes.
- /// Therefore, it is recommended to avoid long-running operations in `f`.
- pub fn suspend<F: FnOnce() -> R, R>(&self, f: F) -> R {
- let mut state = self.state.write().unwrap();
- state.suspend(f, Instant::now())
- }
-
- pub fn clear(&self) -> io::Result<()> {
- self.state.write().unwrap().clear(Instant::now())
- }
-
- pub fn is_hidden(&self) -> bool {
- self.state.read().unwrap().is_hidden()
- }
-}
-
-#[derive(Debug)]
-pub(crate) struct MultiState {
- /// The collection of states corresponding to progress bars
- members: Vec<MultiStateMember>,
- /// Set of removed bars, should have corresponding members in the `members` vector with a
- /// `draw_state` of `None`.
- free_set: Vec<usize>,
- /// Indices to the `draw_states` to maintain correct visual order
- ordering: Vec<usize>,
- /// Target for draw operation for MultiProgress
- draw_target: ProgressDrawTarget,
- /// Whether or not to just move cursor instead of clearing lines
- move_cursor: bool,
- /// Controls how the multi progress is aligned if some of its progress bars get removed, default is `Top`
- alignment: MultiProgressAlignment,
- /// Lines to be drawn above everything else in the MultiProgress. These specifically come from
- /// calling `ProgressBar::println` on a pb that is connected to a `MultiProgress`.
- orphan_lines: Vec<String>,
- /// The count of currently visible zombie lines.
- zombie_lines_count: usize,
-}
-
-impl MultiState {
- fn new(draw_target: ProgressDrawTarget) -> Self {
- Self {
- members: vec![],
- free_set: vec![],
- ordering: vec![],
- draw_target,
- move_cursor: false,
- alignment: MultiProgressAlignment::default(),
- orphan_lines: Vec::new(),
- zombie_lines_count: 0,
- }
- }
-
- pub(crate) fn mark_zombie(&mut self, index: usize) {
- let member = &mut self.members[index];
-
- // If the zombie is the first visual bar then we can reap it right now instead of
- // deferring it to the next draw.
- if index != self.ordering.first().copied().unwrap() {
- member.is_zombie = true;
- return;
- }
-
- let line_count = member
- .draw_state
- .as_ref()
- .map(|d| d.lines.len())
- .unwrap_or_default();
-
- // Track the total number of zombie lines on the screen
- self.zombie_lines_count = self.zombie_lines_count.saturating_add(line_count);
-
- // Make `DrawTarget` forget about the zombie lines so that they aren't cleared on next draw.
- self.draw_target
- .adjust_last_line_count(LineAdjust::Keep(line_count));
-
- self.remove_idx(index);
- }
-
- pub(crate) fn draw(
- &mut self,
- mut force_draw: bool,
- extra_lines: Option<Vec<String>>,
- now: Instant,
- ) -> io::Result<()> {
- if panicking() {
- return Ok(());
- }
- let width = self.width() as f64;
- // Calculate real length based on terminal width
- // This take in account linewrap from terminal
- fn real_len(lines: &[String], width: f64) -> usize {
- lines.iter().fold(0, |sum, val| {
- sum + (console::measure_text_width(val) as f64 / width).ceil() as usize
- })
- }
-
- // Assumption: if extra_lines is not None, then it has at least one line
- debug_assert_eq!(
- extra_lines.is_some(),
- extra_lines.as_ref().map(Vec::len).unwrap_or_default() > 0
- );
-
- let mut reap_indices = vec![];
-
- // Reap all consecutive 'zombie' progress bars from head of the list.
- let mut adjust = 0;
- for &index in &self.ordering {
- let member = &self.members[index];
- if !member.is_zombie {
- break;
- }
-
- let line_count = member
- .draw_state
- .as_ref()
- .map(|d| real_len(&d.lines, width))
- .unwrap_or_default();
- // Track the total number of zombie lines on the screen.
- self.zombie_lines_count += line_count;
-
- // Track the number of zombie lines that will be drawn by this call to draw.
- adjust += line_count;
-
- reap_indices.push(index);
- }
-
- // If this draw is due to a `println`, then we need to erase all the zombie lines.
- // This is because `println` is supposed to appear above all other elements in the
- // `MultiProgress`.
- if extra_lines.is_some() {
- self.draw_target
- .adjust_last_line_count(LineAdjust::Clear(self.zombie_lines_count));
- self.zombie_lines_count = 0;
- }
-
- let orphan_lines_count = real_len(&self.orphan_lines, width);
- force_draw |= orphan_lines_count > 0;
- let mut drawable = match self.draw_target.drawable(force_draw, now) {
- Some(drawable) => drawable,
- None => return Ok(()),
- };
-
- let mut draw_state = drawable.state();
- draw_state.orphan_lines_count = orphan_lines_count;
- draw_state.alignment = self.alignment;
-
- if let Some(extra_lines) = &extra_lines {
- draw_state.lines.extend_from_slice(extra_lines.as_slice());
- draw_state.orphan_lines_count += real_len(extra_lines, width);
- }
-
- // Add lines from `ProgressBar::println` call.
- draw_state.lines.append(&mut self.orphan_lines);
-
- for index in &self.ordering {
- let member = &self.members[*index];
- if let Some(state) = &member.draw_state {
- draw_state.lines.extend_from_slice(&state.lines[..]);
- }
- }
-
- drop(draw_state);
- let drawable = drawable.draw();
-
- for index in reap_indices {
- self.remove_idx(index);
- }
-
- // The zombie lines were drawn for the last time, so make `DrawTarget` forget about them
- // so they aren't cleared on next draw.
- if extra_lines.is_none() {
- self.draw_target
- .adjust_last_line_count(LineAdjust::Keep(adjust));
- }
-
- drawable
- }
-
- pub(crate) fn println<I: AsRef<str>>(&mut self, msg: I, now: Instant) -> io::Result<()> {
- let msg = msg.as_ref();
-
- // If msg is "", make sure a line is still printed
- let lines: Vec<String> = match msg.is_empty() {
- false => msg.lines().map(Into::into).collect(),
- true => vec![String::new()],
- };
-
- self.draw(true, Some(lines), now)
- }
-
- pub(crate) fn draw_state(&mut self, idx: usize) -> DrawStateWrapper<'_> {
- let member = self.members.get_mut(idx).unwrap();
- // alignment is handled by the `MultiProgress`'s underlying draw target, so there is no
- // point in propagating it here.
- let state = member.draw_state.get_or_insert(DrawState {
- move_cursor: self.move_cursor,
- ..Default::default()
- });
-
- DrawStateWrapper::for_multi(state, &mut self.orphan_lines)
- }
-
- pub(crate) fn is_hidden(&self) -> bool {
- self.draw_target.is_hidden()
- }
-
- pub(crate) fn suspend<F: FnOnce() -> R, R>(&mut self, f: F, now: Instant) -> R {
- self.clear(now).unwrap();
- let ret = f();
- self.draw(true, None, Instant::now()).unwrap();
- ret
- }
-
- pub(crate) fn width(&self) -> u16 {
- self.draw_target.width()
- }
-
- fn insert(&mut self, location: InsertLocation) -> usize {
- let idx = if let Some(idx) = self.free_set.pop() {
- self.members[idx] = MultiStateMember::default();
- idx
- } else {
- self.members.push(MultiStateMember::default());
- self.members.len() - 1
- };
-
- match location {
- InsertLocation::End => self.ordering.push(idx),
- InsertLocation::Index(pos) => {
- let pos = Ord::min(pos, self.ordering.len());
- self.ordering.insert(pos, idx);
- }
- InsertLocation::IndexFromBack(pos) => {
- let pos = self.ordering.len().saturating_sub(pos);
- self.ordering.insert(pos, idx);
- }
- InsertLocation::After(after_idx) => {
- let pos = self.ordering.iter().position(|i| *i == after_idx).unwrap();
- self.ordering.insert(pos + 1, idx);
- }
- InsertLocation::Before(before_idx) => {
- let pos = self.ordering.iter().position(|i| *i == before_idx).unwrap();
- self.ordering.insert(pos, idx);
- }
- }
-
- assert_eq!(
- self.len(),
- self.ordering.len(),
- "Draw state is inconsistent"
- );
-
- idx
- }
-
- fn clear(&mut self, now: Instant) -> io::Result<()> {
- match self.draw_target.drawable(true, now) {
- Some(mut drawable) => {
- // Make the clear operation also wipe out zombie lines
- drawable.adjust_last_line_count(LineAdjust::Clear(self.zombie_lines_count));
- self.zombie_lines_count = 0;
- drawable.clear()
- }
- None => Ok(()),
- }
- }
-
- fn remove_idx(&mut self, idx: usize) {
- if self.free_set.contains(&idx) {
- return;
- }
-
- self.members[idx] = MultiStateMember::default();
- self.free_set.push(idx);
- self.ordering.retain(|&x| x != idx);
-
- assert_eq!(
- self.len(),
- self.ordering.len(),
- "Draw state is inconsistent"
- );
- }
-
- fn len(&self) -> usize {
- self.members.len() - self.free_set.len()
- }
-}
-
-#[derive(Default)]
-struct MultiStateMember {
- /// Draw state will be `None` for members that haven't been drawn before, or for entries that
- /// correspond to something in the free set.
- draw_state: Option<DrawState>,
- /// Whether the corresponding progress bar (more precisely, `BarState`) has been dropped.
- is_zombie: bool,
-}
-
-impl Debug for MultiStateMember {
- fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("MultiStateElement")
- .field("draw_state", &self.draw_state)
- .field("is_zombie", &self.is_zombie)
- .finish_non_exhaustive()
- }
-}
-
-/// Vertical alignment of a multi progress.
-///
-/// The alignment controls how the multi progress is aligned if some of its progress bars get removed.
-/// E.g. `Top` alignment (default), when _progress bar 2_ is removed:
-/// ```ignore
-/// [0/100] progress bar 1 [0/100] progress bar 1
-/// [0/100] progress bar 2 => [0/100] progress bar 3
-/// [0/100] progress bar 3
-/// ```
-///
-/// `Bottom` alignment
-/// ```ignore
-/// [0/100] progress bar 1
-/// [0/100] progress bar 2 => [0/100] progress bar 1
-/// [0/100] progress bar 3 [0/100] progress bar 3
-/// ```
-#[derive(Debug, Copy, Clone)]
-pub enum MultiProgressAlignment {
- Top,
- Bottom,
-}
-
-impl Default for MultiProgressAlignment {
- fn default() -> Self {
- Self::Top
- }
-}
-
-enum InsertLocation {
- End,
- Index(usize),
- IndexFromBack(usize),
- After(usize),
- Before(usize),
-}
-
-#[cfg(test)]
-mod tests {
- use crate::{MultiProgress, ProgressBar, ProgressDrawTarget};
-
- #[test]
- fn late_pb_drop() {
- let pb = ProgressBar::new(10);
- let mpb = MultiProgress::new();
- // This clone call is required to trigger a now fixed bug.
- // See <https://github.com/console-rs/indicatif/pull/141> for context
- #[allow(clippy::redundant_clone)]
- mpb.add(pb.clone());
- }
-
- #[test]
- fn progress_bar_sync_send() {
- let _: Box<dyn Sync> = Box::new(ProgressBar::new(1));
- let _: Box<dyn Send> = Box::new(ProgressBar::new(1));
- let _: Box<dyn Sync> = Box::new(MultiProgress::new());
- let _: Box<dyn Send> = Box::new(MultiProgress::new());
- }
-
- #[test]
- fn multi_progress_hidden() {
- let mpb = MultiProgress::with_draw_target(ProgressDrawTarget::hidden());
- let pb = mpb.add(ProgressBar::new(123));
- pb.finish();
- }
-
- #[test]
- fn multi_progress_modifications() {
- let mp = MultiProgress::new();
- let p0 = mp.add(ProgressBar::new(1));
- let p1 = mp.add(ProgressBar::new(1));
- let p2 = mp.add(ProgressBar::new(1));
- let p3 = mp.add(ProgressBar::new(1));
- mp.remove(&p2);
- mp.remove(&p1);
- let p4 = mp.insert(1, ProgressBar::new(1));
-
- let state = mp.state.read().unwrap();
- // the removed place for p1 is reused
- assert_eq!(state.members.len(), 4);
- assert_eq!(state.len(), 3);
-
- // free_set may contain 1 or 2
- match state.free_set.last() {
- Some(1) => {
- assert_eq!(state.ordering, vec![0, 2, 3]);
- assert!(state.members[1].draw_state.is_none());
- assert_eq!(p4.index().unwrap(), 2);
- }
- Some(2) => {
- assert_eq!(state.ordering, vec![0, 1, 3]);
- assert!(state.members[2].draw_state.is_none());
- assert_eq!(p4.index().unwrap(), 1);
- }
- _ => unreachable!(),
- }
-
- assert_eq!(p0.index().unwrap(), 0);
- assert_eq!(p1.index(), None);
- assert_eq!(p2.index(), None);
- assert_eq!(p3.index().unwrap(), 3);
- }
-
- #[test]
- fn multi_progress_insert_from_back() {
- let mp = MultiProgress::new();
- let p0 = mp.add(ProgressBar::new(1));
- let p1 = mp.add(ProgressBar::new(1));
- let p2 = mp.add(ProgressBar::new(1));
- let p3 = mp.insert_from_back(1, ProgressBar::new(1));
- let p4 = mp.insert_from_back(10, ProgressBar::new(1));
-
- let state = mp.state.read().unwrap();
- assert_eq!(state.ordering, vec![4, 0, 1, 3, 2]);
- assert_eq!(p0.index().unwrap(), 0);
- assert_eq!(p1.index().unwrap(), 1);
- assert_eq!(p2.index().unwrap(), 2);
- assert_eq!(p3.index().unwrap(), 3);
- assert_eq!(p4.index().unwrap(), 4);
- }
-
- #[test]
- fn multi_progress_insert_after() {
- let mp = MultiProgress::new();
- let p0 = mp.add(ProgressBar::new(1));
- let p1 = mp.add(ProgressBar::new(1));
- let p2 = mp.add(ProgressBar::new(1));
- let p3 = mp.insert_after(&p2, ProgressBar::new(1));
- let p4 = mp.insert_after(&p0, ProgressBar::new(1));
-
- let state = mp.state.read().unwrap();
- assert_eq!(state.ordering, vec![0, 4, 1, 2, 3]);
- assert_eq!(p0.index().unwrap(), 0);
- assert_eq!(p1.index().unwrap(), 1);
- assert_eq!(p2.index().unwrap(), 2);
- assert_eq!(p3.index().unwrap(), 3);
- assert_eq!(p4.index().unwrap(), 4);
- }
-
- #[test]
- fn multi_progress_insert_before() {
- let mp = MultiProgress::new();
- let p0 = mp.add(ProgressBar::new(1));
- let p1 = mp.add(ProgressBar::new(1));
- let p2 = mp.add(ProgressBar::new(1));
- let p3 = mp.insert_before(&p0, ProgressBar::new(1));
- let p4 = mp.insert_before(&p2, ProgressBar::new(1));
-
- let state = mp.state.read().unwrap();
- assert_eq!(state.ordering, vec![3, 0, 1, 4, 2]);
- assert_eq!(p0.index().unwrap(), 0);
- assert_eq!(p1.index().unwrap(), 1);
- assert_eq!(p2.index().unwrap(), 2);
- assert_eq!(p3.index().unwrap(), 3);
- assert_eq!(p4.index().unwrap(), 4);
- }
-
- #[test]
- fn multi_progress_insert_before_and_after() {
- let mp = MultiProgress::new();
- let p0 = mp.add(ProgressBar::new(1));
- let p1 = mp.add(ProgressBar::new(1));
- let p2 = mp.add(ProgressBar::new(1));
- let p3 = mp.insert_before(&p0, ProgressBar::new(1));
- let p4 = mp.insert_after(&p3, ProgressBar::new(1));
- let p5 = mp.insert_after(&p3, ProgressBar::new(1));
- let p6 = mp.insert_before(&p1, ProgressBar::new(1));
-
- let state = mp.state.read().unwrap();
- assert_eq!(state.ordering, vec![3, 5, 4, 0, 6, 1, 2]);
- assert_eq!(p0.index().unwrap(), 0);
- assert_eq!(p1.index().unwrap(), 1);
- assert_eq!(p2.index().unwrap(), 2);
- assert_eq!(p3.index().unwrap(), 3);
- assert_eq!(p4.index().unwrap(), 4);
- assert_eq!(p5.index().unwrap(), 5);
- assert_eq!(p6.index().unwrap(), 6);
- }
-
- #[test]
- fn multi_progress_multiple_remove() {
- let mp = MultiProgress::new();
- let p0 = mp.add(ProgressBar::new(1));
- let p1 = mp.add(ProgressBar::new(1));
- // double remove beyond the first one have no effect
- mp.remove(&p0);
- mp.remove(&p0);
- mp.remove(&p0);
-
- let state = mp.state.read().unwrap();
- // the removed place for p1 is reused
- assert_eq!(state.members.len(), 2);
- assert_eq!(state.free_set.len(), 1);
- assert_eq!(state.len(), 1);
- assert!(state.members[0].draw_state.is_none());
- assert_eq!(state.free_set.last(), Some(&0));
-
- assert_eq!(state.ordering, vec![1]);
- assert_eq!(p0.index(), None);
- assert_eq!(p1.index().unwrap(), 1);
- }
-
- #[test]
- fn mp_no_crash_double_add() {
- let mp = MultiProgress::new();
- let pb = mp.add(ProgressBar::new(10));
- mp.add(pb);
- }
-}